Intro Flashcards

1
Q

A design method that focuses on placing the users of a system at the center of all development decisions

A

User-centered design (UCD)

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2
Q

Initial blueprints for your designed solution

A

Wireframes

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3
Q

Quick implementations or models or a final product created to test user experience at an early point within the project timeline

A

Prototype

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4
Q

Research conducted upfront to help designers better understand the problem space

A

Generative (exploratory) Research

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5
Q

Research conducted throughout the design process to evaluate how well designers are solving a problem

A

Evaluative Research

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6
Q

Research that focuses on how people think and feel (examples include: surveys, user interviews, focus groups)

A

Attitudinal Research

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7
Q

Research that focuses on what people actually do (examples include: usability tests, eye tracking, A/B testing)

A

Behavioral Research

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8
Q

Research that involves direct observation of a subject such as in person interviews

A

Qualitative Research

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9
Q

Research that represents date-driven, indirect observations such as surgery responses or user’s usage data

A

Quantitative Research

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10
Q

Common, indirect method of obtaining attitudinal information on how people feel about your product or service - most useful when collecting quantitative data

A

Survey

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11
Q

A collection of methods, both qualitative and quantitative, aimed at engaging every single stakeholder (colleagues, customers, clients) in the design process

A

Participatory (or Cooperative) Design

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12
Q

Testing the usability of your product on a set of users. It’s a great way to test what people say and do when interacting with a product or service

A

Usability Test

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13
Q

Representation of the goals, pain points, and behaviors of a hypothesized subset of users

A

User Persona

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14
Q

When your product is designed for different capabilities (users with disabilities)

A

Accessible

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15
Q

When you design for users of many different backgrounds (different languages)

A

Inclusive

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16
Q

A representation of the goals, pain points, and behaviors of a hypothesized subset of users

A

User Persona

17
Q

Allows you to focus on defining functions and solutions from a specific persona’s perspective
Typical format: “As a [persona], I want [some action], so that [outcome].”

A

User Story

18
Q

The organization of information within a system

A

Information architecture

19
Q

Participatory design method used to help evaluate or generate ideas for the IA of a product or service. Researchers will ask participants to organize words into categories.

A

Card sort

20
Q

Design method where researchers ask participants to sort concepts into categories then label those categories.

A

Open card sort

21
Q

Researchers provide participants with category labels ahead of time and ask them to sort concepts into existing categories

A

Closed card sort

22
Q

A process that identifies the common steps required to perform and complete a specific task - usually in the context of a persons. Does not branch out into different paths

A

Task Analysis

23
Q

Testing that requires the presence of a researcher. Useful in early stage prototyping. Users require more guidance to complete tasks.

A

Moderated Tests

24
Q

Testing that doesn’t require the physical presence of a moderator. Can be conducted asynchronously online. Useful for testing specific tasks for a mature project.

A

Unmoderated Testing

25
Q

The orientation and navigation of people or animals in a physical space

A

Wayfinding