Interface Flashcards
The Source Track Indicator column is located in the PP, under the Track ******, at the extreme left. The Source Track Indicator is for source ******** from the ** to your chosen audio or video tracks. Source Track Indicators control the ************ of Insert (,) and Overwrite (.) operations.
The Source Track Indicator column is located in the PP, under the Track Header, at the extreme left. The Source Track Indicator is for source patching from the SM to your chosen audio or video tracks. Source Track Indicators control the destinations of Insert (,) and Overwrite (.) operations.
The audio Levels Meter is shown. It gives you a ****-**** display of the audio levels at particular *****s.
The audio Levels Meter gives you a real-time display of the audio levels at particular frames.
In the image, the user has activated a ***** ****. In this instance, it’s the a ***** **** for the SM. Every Panel has a ***** **** that can be activated by clicking on “menu/three ******** lines” icon at the upper right hand corner of the focused Panel.
In the image, the user has activated a Panel Menu. In this instance, it’s the Panel Menu for the SM. Every Panel has a Panel Menu that can be activated by clicking on “menu/three parallel lines” icon at the upper right hand corner of the focused Panel.
This image shows the Link Media dialog, which is used to re****** media files.
If, after importing a source media file into APP:
you have ***ed that source media file on the hard drive,
or you *****ed that source media file on the hard drive
or you *****ed that source media file on the hard drive
the Link Media dialog will pop up when you enter a Project, to tell you that the source media files for some Clip in that Project are missing.
This image shows the Link Media dialog, which is used to reattach media files.
If, after importing a source media file into APP:
you have moved that source media file on the hard drive,
or you deleted that source media file on the hard drive
or you renamed that source media file on the hard drive
the Link Media dialog will pop up when you enter a Project to tell you that the source media files for some Clip in that Project are missing.
This image shows the SM Panel.
The digital code at the left tells you the current ******** of the PH. The digital code at the right tells you the current Clip’s ********.
This image shows the SM Panel.
The digital code at the left tells you the current location of the pH. The digital code at the right tells you the current Clip’s duration.
This image shows a user trying to make a Sub-Clip within a longer Clip in the SM. The user wishes to create a Sub-Clip out of SM content that runs from
the In Point in the SM
to the **** of the Clip in the SM.
You can see the area in the SM Ruler where the user has set an In Point. The user hits the kbs *** *, enters the **** of the purported subclip, exits. The subclip is now a named Asset in the Project, and can be used in Timeline.
This image shows a user trying to make a Sub-Clip within a longer Clip in the SM. The user wishes to create a Sub-Clip out of SM content that runs from
the In Point in the SM
to the end of the Clip in the SM.
You can see the area in the SM Ruler where the user has set an In Point. The user hits the kbs Cmd U, enters the name of the purported subclip, exits. The subclip is now a named Asset in the Project, and can be used in Timeline.
This image shows the:
Its kbs is:
This image shows the Media Browser Panel
shift 8
This image shows the Effects Control Panel with a ******** View window open. You open and close the ******** View window in the Effects Control Panel by clicking the ******** (ie the Show/Hide Timeline View ********) at the upper (right or left) of the Effects Control Panel.
The Timeline View window is used to position the Keyframes that control the ********* of particular effects.
This image shows the Effects Control Panel with a Timeline View window open. You open and close the Timeline View window in the Effects Control Panel by clicking the triangle (ie the Show/Hide Timeline View triangle) at the upper right of the Effects Control Panel.
The Timeline View window is used to position the Keyframes that control the animation of particular effects.
This image shows the **** Panel
This image shows the Info Panel
This image shows the ******* Panel.
if you open this Panel, you can write comments to remind you of the purpose of the ******.
This image shows the Markers Panel.
If you open this Panel, you can write comments to remind you of the purpose of the ******.
This image shows the ******* Panel.
Within this Panel, the (Left or Right?) Arrow Key permits you to take a step backward, and the (Left or Right?) Arrow Key permits you to re***** decisions you made ‘after trying to step backward.’
This image shows the History Panel.
Within this Panel, the Left or Arrow Key permits you to take a step backward, and the Right Arrow Key permits you to re-enact decisions you made ‘after trying to step backward.’
This Image shows the Effect Contr Panel.
This Panel’s kbs is:
It enables you to control the *********** and animation of ***** and ***** effects.
The effects available for *********** to Clip(s) are listed with disclosure triangles that make ****** numerals and sliders available. These allow you to adjust or ******* (via ********s) effects applied to audio or video Clips in the Timeline.
You disable an effect by toggling off the ** icon near the effect name.
This Image shows the Effects Contr Panel.
This Panel’s kbs is: Shift 7
It enables you to control the application and animation of audio and video effects.
The effects available for application to Clip(s) are listed with disclosure triangles that make orange numerals and sliders available. These allow you to adjust or animate (via Keyframes) effects applied to audio or video Clips in the Timeline.
You disable an effect by toggling off the fx icon near the effect name.
This image shows the Audio Track Mixer Panel.
Its kbs is:
This panel shows The Audio Track Mixer Panel
Its kbs is Shift 6
This image shows the **** Monitor with the ******* Edit Tool between the two clips.
This image shows the Trim Monitor with the Rolling Edit Tool between the two Clips.
This image shows the ***** options in the ****** ******** Panel
You can re******** the image within the frames for the duration of the Clip (eg, to move the image in the frame partially off screen or off to one side for the Clip duration.) You can use the Position x and y fields to do that, or you can use the Manual ******** Adjustment button to re******** in the PM with a bounding box.
You can S**** the image within the frame and hold that for the duration of the Clip.
You can Rotate the angle of the frame, holding that angle for the duration of Clip (a la Batman.) Or you can ‘spin’ the frame around the z-axis for the duration of the Clip by entering multiples of 360 degrees. (eg, entering 3600 makes it spin 10 times.)
This image shows the Motion options in the Effect Controls Panel.
You can reposition the image within the frames for the duration of the Clip (eg, to move the image in the frame partially off screen or off to one side for the Clip duration.) You can use the Position x and y fields to do that, or you can use the Manual Position Adjustment button to reposition in the PM with a bounding box.
You can Scale the image within the frame and hold that for the duration of the Clip.
You can Rotate the angle of the frame, holding that angle for the duration of Clip (a la Batman.) Or you can ‘spin’ the frame around the z-axis for the duration of the Clip by entering multiples of 360 degrees. (eg, entering 3600 makes it spin 10 times.)