Interactive Multimedia Flashcards
is the communication process that takes
place between humans and computer
software.
Interactivity
Presents information
and active content without any navigation
control for the viewer. Examples: reading a
book, navigating a traditional map, a movie,
Slide Presentation.
Linear Multimedia
The goal of using the
multimedia approach is to entertain the user
while being unaware that he or she is actually
learning in the process. Examples: Sesame
Street, Musical Instrument, game apps like
4PICS1WORD
*EDUTAINMENT (Education +
Entertainment)
- Product
promotion, customer information,
communication to employees. Multimedia
multiplies the degree of effectiveness in
promoting a product.
Business Promotion
industries produce
computer games and develop animations or
special effects for cartoons and movies.
Entertainment
The ability
of multimedia applications that allowed
public access to information either online or
offline. Tourist information system,
electronic publishing are some examples of
uses of multimedia for information
dissemination.
Public Access for information