Integrated Product Development Flashcards
Explain the basic concept and application of development funnels
The development funnel is a description of how an organisation identifies ideas, screens, reviews, and finally converges on the content of development projects being funded.
Managing the DF involves 3 different challenges:
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Widen mouth: To be effective the organization must expand its knowledge base to create new products and processes. This can be done through:
- Generating ideas from all functions
- Research
- Partnership with universities
- Narrow neck: After generating ideas, screening must be conducted to focus resources on the most attractive projects.
- Ensure that selected projects deliver on set goals
What dimensions define the creation of a development funnel for a company?
Three dimensions define the DF for companies:
- The firm’s process for creating development projects: where the ideas come from (ex R&D)
- How the firm converges to a focused product concept and design: how decision making, review and control procedures are managed.
- The firm’s commitment to the market: How to test, screen and introduce products to the market.
What three different models for development funnels do W&C talk about? Explain them
3 Different DF models
R&D driven funnel – Model 1
- Focused on generating many innovative ideas for new technologies, products and processes
- Managed through formal screenings, either by peers or top management
- Projects compete, survival of the fittest
- Additional resources added after passing a screening
- Found in large companies
Screening stages
- Early screens: focus on technical feasibility & proof of concept
- Later screens: focus on manufacturability & fundamental economics
- Final screens: focus on customer preferences, distribution channels and financial returns
Drawbacks
- costly to dedicate resources (R&D) to generate many ideas which never come to fruition
- idea commitment (R&D) makes it hard to kill projects
- too many products on the market leads to cannibalism
A few big bets funnel – Model 2
- Firms focus on a single big bet
- Ideas from many different sources, they collapse quickly and are screened and merged with other ideas
- Common in start-up firms and big firms in slow moving markets
- Top management make key decisions and are involved continuously through reviews
- Decisions are based on market potential and financial returns
- Project is released ASAP
Drawbacks
- Inefficient when used by large firms with multiple market segments, may be viewed as conservative and no longer innovative
- Problematic to use in a changing and complex environment
- Proposed model – Model 3*
- Several projects can be carried out at the same time, 1 or 2 platform projects and the rest derivative projects.
Consists of 3 phases and 2 screenings:
P1: wide mouth, gathering ideas from R&D and other sources.
- *S1:** determine which additional information is needed to keep on developing the concept “completeness & readiness” review, performed by peers and management.
- *P2:** the best ideas are analyzed and prepared for a go/kill screening.
- *S2:** go/kill decided by senior management.
- *P3:** Concepts that pass screen 2 are given resources with the expectation to reach the market.
W&C discuss a framework for development, explain the basic elements of the framework
Basic elements of the framework
- Project definition: scope, boundaries and objectives.
- Project organization & staffing: who will work on the project, individual responsibilities, reporting relationships.
- Project management & leadership: who leads the project, how are tasks managed and sequenced.
- Problem solving, testing & prototyping how process steps are carried out, how testing and prototyping will be used in the project.
- Senior management review & control: how senior management will review, evaluate and modify the project.
- Real time/ midcourse corrections: how to reschedule or redefine remaining tasks when necessary.
What are the theme and principles in an effective development process?
Themes and principles in an effective development process
- Customer focus: both on current and future customers.
- Discipline: critical since projects are complex, but too many rules will stifle creativity.
- Coherence in detail: e.g. coherence between senior management connection and phases of a project.
- Fit with mission: the process used should fit the market.
- Sharing the pattern: Creates a shared platform for the whole firm to communicate.
Explain the following concepts: Stage-Gate game plan, Tollgate, Milestone
The Stage-GateTM game plan
- Views NPD as a process and breaks it into a series of stages/phases
- Each stage is preceded by a gate (go/kill points) which serves as quality control
- Gates have a common format:
- Inputs: prescribed list of deliverables that PL must present to the gate
- Criteria: set of hurdles/criteria that the project is judged on
- Outputs: A decision to go/kill/hold/recycle with an approved action plan
Tollgate
- A tollgate is a review of the business case and profitability of a project.
- Business-like decision point where it is possible to stop the project.
- The decision is made by the project sponsor.
Milestone
- A milestone is a decision point in a project where the progress and results of the overall project are reviewed.
- The decision to pass a milestone is made by the project team.
- The outcome of the milestone review serves as an input to the tollgate decision
What are some successfull criteras for a cross-functiional team?
Success criteria for CF-teams
- Less than 10 members in the core team
- Team members volunteer to the project and work full time
- Team members stay in the project from concept to market introduction
- Team members report primarily to the project leader
- All key functions are part of the team from the beginning
- Team members are located within discussion distance
How does Galbraith define the concept of uncertainty?
Concept of uncertainty according to Galbraith
- Uncertainty is the difference between the level of knowledge needed to perform a task and the information possessed by the organisation.
- The greater the task uncertainty, the greater the amount of information that must be processed among decision makers during task execution.
Integration Mechanisms to Overcome Barriers to Cross-Functional Integration
Organisational Mechanisms
Mechanisms for collecting information, deciding, and disseminating information
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Hierarchy of Authority: a structure to create responsibility roles with authority.
- Serves as conflict solvers, relayers of information, and coordinators of interdependent roles.
- Serves the purpose of minimizing the number of information channels needed.
- Minimize connections in the “hierarchy tree”, helps reduce uncertainty.
- Rules, programs and procedures: putting a structure in place to help with decision-making in the day-to-day work. Decisions are made in advance to minimize resource demand in future scenarios.
- Planning and Goal-setting: in order to align all work with overall strategy and objectives and thus avoid sub-optimisation.
- Narrowing Span of Control: the span of control is the number of subordinated an authority in the hierarchy can effectively handle. The span of control should be managed so that there are fewer subordinates with increasing uncertainty.
What are the two proposed strategies for handling overload of the hierarchy due to
exceptions?
Increase the Capacity to Process information:
- Lateral relations – allow for horizontal communication and decision-making at lower levels where the information is available.
- Invest in vertical information systems – make info available without having to go one step at-a-time.
Reduce the need to process information:
- Environmental Management – managing the organisational environment e.i. supplier acquisitions etc. to have closer ties to the supply network.
- Creation of Slack resources – not fully utilising resources in order to have some available when problems occur.
- Creation of self-contained tasks – distributing authority in order to reduce the need for authorisation from nodes higher up in the hierarchy.
Explain what differentiation and integration means in the context of organizing product development, how might the mindsets of e.g. manufacturing vs R&D differ?
Differentiation & integration
- Differentiation: Defined as the state of segmentation of the organization into subsystems, each which tend to develop particular attributes in relation to the requirements posed by its relevant external environment
- Integration: process of achieving unity between the subsystems
Manufacturing and R&D are very different yet must function together
Explain the modes of upstream-downstream interaction as well as the upstream/ downstream capabilities
Upstream & downstream interaction
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Serial mode of interaction
- Downstream waits to begin until the upstream group has finished its design it is then transmitted to the downstream group in a one-shot transmission of information.
- This one-way “batch” style of communication may not convey all the important nuances and background to the final design.
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Early start in the dark
- Links the upstream and downstream group in time but continues to employ a batch style of communication.
- This mode of interaction often occurs where the downstream group faces a deadline that it feels cannot be met without an early start of the project.
- The upstream group communicates only at the end of its work, leading to surprises in design or confusion.
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Early involvement
- Upstream and downstream groups engage in an interactive communication. Still the upstream group is involved in the design of the part well before the downstream group begins it work.
- While the downstream group develops insight about the emerging design and participates through feedback, it waits until the design is complete before undertaking problem solving in its own domain.
- Downstream group benefits from early involvement in 2 ways:
- The part design reflects a better understanding of the issues confronting the process engineers than in mode 1 or 2.
- The mold designers themselves have better sense of the issues and objectives in the design.
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Integrated problem solving
- Links the upstream and downstream groups in time and in pattern of communication, downstream engineers use information and insight from interaction to get a flying start on their own work.
- This changes the content of the downstream work in the early phases of upstream design, also likely to change the content of communication between the groups.
- Whereas in mode 3 the content of feedback from downstream engineers must rely on past practice/ knowledge, under mode 4 that feedback will also reflect actual practice in attempting to implement the upstream design.
Upstream/ downstream capabilities
Upstream Capabilities
- Downstream friendly solutions – ex use DFM to make manufacturing easier
- Error-free design – eliminate human errors, ex confusing a 6 with a 9
- Quick problem solving – problems which require adjustment upstream are solved quickly
Downstream Capabilities
- Forecasting from upstream clues – start planning and outlining manufacturing processes earlier
- Managing risk – weighing to risk of making a change in the product to starting Upstream Capabilities early
- Coping with unexpected changes – changes always occur, knowing of these earlier may help solve them effectively
What are the barriers to overcome in cross-functional integration?
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Competence: in terms of technical know-how, language skills or experience -> barrier for:
- Understanding one another
- Willingness to cooperate
- Status: difference in status due to time-at-company or hierarchical position leads to resistance for communicating. Ex. Status gap between design and production engineers.
- Culture: cultural differences on personal level as well as workplace level can lead to barriers of integration and communication.
- Organisational Affiliation: the fact that people work in teams can create a sense of belonging to that team and can lead to reluctance to share information and cooperate with others.
- Geographical Distance: the physical distance between people in an organisation is a natural barrier for integration and cooperation between individuals or groups – especially if they have never met or spoken.
- Goals: different personal or professional goals within teams can create a barrier since sharing and collaboration may be unequally beneficial and therefore sub-optimisation may occur.
- Time Pressure: when time is a constraint teams and individuals need to make short-term prioritisations. Cross-functional collaboration is often time-efficient in the long run but can be time-consuming in the short-term and thus create a barrier.
- Information Availability: lack of availability of information needed for cooperation might lead to a barrier for integration and cooperation.
What are the different aspects of communication and their range of choices?
4 aspects of communication:
- Richness of media
- Frequency
- Direction
- Timing
Describe the 4 different types of development teams as well as their strengths and weaknesses
Four types of development teams
Functional team structure
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Properties:
- Members report to functional manager
- Temporary – members may spend less that 10 % of their time on project
- No project manager or liaison personnel
- Limited opportunity for cross-functional integration
- Appropriate for derivative projects
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Strengths:
- The authority of resource allocation is the same as responsible for tasks.
- Career advancement is aligned with project performance.
- Ensures specialized expertise tackles technical issues.
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Weakness:
- Limited coordination and integration.
- Individual contributions tend to be judged on project outcome
- Technical issues tend to be solved in the standard “best technical” manner instead of considering customer requirements.
Lightweight team structure
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Properties:
- Members report to functional manager
- Temporary – members may spend less than 25 % of their time on project
- Has project manager and liaison personnel
- Manager typically mid/Jr. level manager
- Appropriate for derivative projects
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Strengths:
- The authority of resource allocation is the same as the one responsible for tasks.
- Career advancement is aligned with project performance.
- Ensures specialized expertise tackles technical issues.
- Improved communication and integration compared to functional.
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Weaknesses:
- Individual performance on projects tend to be evaluated in isolation of overall project performance.
- Technical issues tend to be solved in the standard “best technical” manner instead of best situation-based manner.
- Lack of power over resources for the lightweight project manager.
Heavyweight team structure
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Properties:
- Members are co-located with project manager
- Project manager is senior and has authority over resources and evaluates them.
- Temporary – full-time dedication of members.
- Appropriate for platform projects
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Strengths:
- Improved communication
- Strong identification with and focus on project
- Focus on cross-functional problem-solving
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Weaknesses:
- Risk of expanding bounds of projects.
- Risk of imbalance between needs of project and needs of the org.
- Risk of outcome having less technical excellence.
Autonomous team structure (tiger team)
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Properties:
- Members co-located
- Permanent – full-time dedication of members.
- PM is senior manager
- PM has full authority and exclusive control over eval./allocation of resources.
- Own policies and procedures that may be different from rest of org.
- Appropriate for breakthrough or major platform projects.
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Strengths:
- Focus of the team on the outcome of the project.
- Good cross-functional integration.
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Weaknesses:
- Tendency to expand boundaries of projects.
- Difficult to fold back outcome and team members into the organisation.