Design for Quality Flashcards
What are the ABCs for Quality in Design?
ABC for Quality in Design
To create “Quality” (product/services that satisfies need) there are 3 steps:
- Understand your customer
- Understand what your customer needs
- Deliver what they need
A. Understand your customer
- Who is your customer, which market segment (demographic, socio-economic, innovativeness)?
- Arrow’s impossibility theorem (we cannot satisfy everyone’s preference)
- Which is your target market?
B. Understand what your customer needs
- Kano-model qualities (attractive, one-dimensional, must-be, etc.)
- Understand the different pleasures in products:
- Physio: Pleasures via the sensory channels (sight, touch, smell, taste, hear)
- Socio: Pleasure via relationship with others or between product and social identity (email vs Facebook, status through products)
- Psycho: Emotional and mental response to products, related to cognitive demand (color effects, tendency to look at ads after purchase)
- Ideo: About taste, values, aspirations. (environmental conscious, artsy, etc.)
C. Deliver what they need and/or want
- Properties of products/services (functionality, color, price point, etc.)
- Mapping the product/services properties to the customer needs using HoQ
What are the principles and practices in Voice of Customer Management (VOC)?
Principles:
- What do “they really need” vs “you think they need”?
- Why they are doing is more important than what they are doing.
- What they want to do is more important than how it is done
Practices:
- Collection and Identification
- Tools: be a customer, observations, interview, survey, etc.
- Structuring/ Clustering
- Tools: Hierarchy diagram, Affinity diagram
- Prioritization
- Tools: Kano-model, frequency of mention
What is a customer need? Which questions should you ask to uncover them? What rules should you use to form a requirement statement?
What is a customer need?
A customer need is a description, in the words of the customer, of a benefit and/or job that he, she or they would like to have fulfilled by the product.
DO ask
- Questions that are problem oriented (what makes this job difficult/challenging etc.?)
DON’T ask
- Solution oriented questions
- What customers want in products
Forming customer needs
Rules for creating a requirement statement
- Job statements must state the task, activity or goal
- Statements must be free from solutions and specifications
- Statements must not include words that will cause ambiguity or confusion
- Statement must be brief
- Terminology used in all the statements must be consistent
- Statements must have a consistent structure, content and format.
What are the benefits of using the Kano model? How is satisfaction/dissatisfaction measured from Kano surveys?
Why use Kano model?
- To better understand customer needs
- To prioritize different customer needs
- To identify different customer segments
- KM can be used for both attributes and customer needs
Measuring satisfaction/dissatisfaction from kano surveys
- Satisfaction = ( A + O ) / ( A + O + M + I)
- Dissatisfaction = - ( M + O ) / ( A + O + M + I)
What is Quality Function Deployment? What parts can it be divided into? How does it help with knowledge creation?
What is QFD?
“a method for developing a design quality aimed at satisfying the customer and then translating the customer’s demand into design targets and major quality assurance points to be used throughout the production phases”
QFD in 4 parts
QFD can be divided into four parts:
- Market analysis to find customer needs and expectations
- Examine competitors to asses their ability to satisfy customer needs and wants
- Identify key factors for product success with respect to customer needs
- Translating key factors into product and process characteristics
QFD and knowledge creation
QFD helps create improved tacit knowledge by systematically translating them into explicit knowledge. Tacit (existing) → Explicit → Tacit (improved)
What are the strengths and weaknesses in QFD?
QFD Strengths and Weaknesses
Strengths
- Improves communication, knowledge transfer and unity in cross-functional groups
- lower project and product cost
- better product design
- increased customer satisfaction
Weaknesses
- more effective for developing incremental products as opposed to groundbreaking products
- QFD does not shorten time-to-market
- rather cumbersome due to the incredibly big matrices
To think about
- The market is dynamic and preferences may change during the process, the past VOC may be obsolete
Explain the different processes (houses) in QFD
The QFD Process
- Product planning: Discovery of important product characteristics.
- Product design: The best design is chosen that fulfills target values.
- Process design: Critical properties are transferred to production operations and their parameters are identified.
- Production design: Production instructions are designed.
Explain the basics (think graphically) in the house of quality
What is Design Thinking? What are it’s phases??
What is design thinking?
Design thinking establishes a deep understanding of those we are designing for. Knowing customers as real people with real problems, understanding their emotional and rational needs and wants.
DT in 3 phases
A project will loop between these phases, particularly the first two.
- Inspiration: the circumstances, the realization of an opportunity or a problem.
- Ideation: the process of generating, developing, and testing ideas that may lead to a solution.
- Implementation: Charting of the path to market.
What are the principles in DT?
Principles/themes in DT
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User focus: focus on empathy building, user understanding, and user involvement. Involve users in the ideation, prototyping, and validation of ideas.
- Techniques: ethnography: approach that considers people’s needs, behaviors, values etc.
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Problem reframing: Instead of trying to solve a problem presented to you the problem should be questioned in order to widen it, challenge it and reframe it. Allows for larger solution space which facilitate ideation, create as many solutions as possible.
- Techniques: HMW questions, 5 whys
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Experiment & iterate: This is done in order to work on multiple solutions at once in order to move between convergence and divergence – this to avoid our tendency to lock in to the first solution we come up with.
- Techniques: brainstorming, creation of flexible and physical space that supports experimentation
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Visualization: Visualization of ideas refers to making them tangible through mock-ups and crude prototypes. Helps others understand ideas and allows for better feedback. Helps test and refine ideas, enabling insights to be shared.
- Techniques: mock-ups, sketching, role-play
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Diversity: Diversity can mean many things – background, experience, skills, mindset, personalities, and hierarchical position. People participating in DT have a democratic spirit and openness to different background.
- Techniques: personality tests, conscious recruitment
What is Design for delight? What are its processes?
Design for delight
Managers identify customer pain points through direct field research, brainstorm about how to reduce them, and swiftly prototype solutions.
Processes in D4D
- Painstorm: Project team members talk to or observe customers in order to find out their most pressing pain that they could help relieve for them.
- Soljam: The team sets out to create as many solutions as possible related to the pain. These solutions are then combined and boiled down to a shorter list for prototyping.
- Experimenting: The prototypes are given as soon as possible to the customer for testing and feedback.
What is service logic, service dominant logic and customer dominant logic?
Different types of logic
- CDL (customer dominant logic): focuses on how customers embed providers in their processes rather than how firms provide customers with services.
- SDL (service dominant logic): focuses on systems and co-creation between generic actors on a societal level.
- SL (service logic): focuses on the interaction between provider and customer.
What are the themes and implications in CDL?
Themes in CDL and their implications
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Business perspectives: Marketing is seen as revenue management; customer related aspects are the foundation for business.
- Implication: Consider customers’ activities, experiences, preferences, goals, tasks and reasoning.
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Customer logic: The idiosyncratic reasoning customers use to evaluate how to best achieve their goals and tasks.
- Implications: Influences design and provision of offerings and how they are embedded in their activities. CL may change over time.
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Offering: What the provider offers and sells to the customer, concepts such as products, services, solutions, promises and value propositions.
- Implications: It is crucial to understand what it is the customer wants when designing the offering, customers’ needs as focal point.
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Value formation: The process in which value emerges, is based on use and includes physical and mental experiences. Interaction between customer and provider, and presence is the base for value formation.
- Implications: Important to understand how value emerges for the customer.
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Customer ecosystem: A system of actors and elements related to the customer and relevant to a specific service, such as: providers, other customers and actors, physical and virtual structures.
- Implications: Understand the position and influence you have as a provider on a customer’s ecosystem.
What is resourceful sensemaking and it’s mechanisms?
Resourceful sensemaking (RS)
- Organizations experience tension between functions in terms of specialization and cooperation due to different though worlds.
- Tension can be mitigated by using three mechanisms – exposing, co-opting, and repurposing, enables better cross-functional work leading to improved NPD outcomes. Also, reduce physical barriers.
- The aim of resourceful sensemaking is to broaden the mental horizons of the participants about NPD beyond their own thought world so that a shared NPD concept that takes all sides into account.
- RS results in greater openness to insights, reduced dualism and conflicts, creation of innovative products.
Mechanisms in RS
- Exposing: Aims at creating day-to-day awareness of the other functions contribution through interpretation which creates appreciation for their efforts. Nn. Is not focused on building a common language nor creating more communication.
- Co-opting: Aims to expand horizon discourse through deliberate use of the other functions language and concepts to enhance credibility and allows the other function to make sense of views different from their own.
- Repurposing: Engagement of the other function’s practices to build a more credible conclusion on their eyes. Repurposing involves a higher level of understanding of how the other function thinks and relies on their engagement in the process.
Explain stated and revealed preferences
Stated vs. Revealed preferences
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Revealed preferences: Uses market data (actual or observed choices made by consumers.
- Limitations: Difficult for new products, can sometimes be overcome with real-life experiments (tips at Uber)
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Stated preference: Involves experimental design wherein consumers select a preference among a set of alternatives.
- Limitations: Suffers from hypothetical bias, can be mitigated by cheap talk scripts. Involves informing the respondent of the potential risk of hypothetical bias which leads to self-correction
- When assessing WTP it is preferable to use revealed preference rather than stated preference.