Input devices Flashcards

1
Q

Types of sensing methods to classify computer input

A

Mechanical
Motion
Contact
Signal processing

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2
Q

Degrees of Freedom

A

Number of independent motions that are allowed to the body

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3
Q

What are perceived problems are there with qwerty

A

Common combinations require awkward finger motions (eg: tr)
Common combinations require a jump over home row (eg: br)
Common combinations are type with one hand(eg: was, were)
Most typing involves the left hand

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4
Q

DVORK vs QWERTY

A

No significant difference as some studies suggest DVORAK is faster while other suggest the opposite

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5
Q

How are keyboards adjusted to to make device portable

A

Keyboards downsized, or made in different shapes. Leads to difficulty typing

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6
Q

Pros of virtual keyboards

A

Portable
Customizable keys
Customizable layout or functionality

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7
Q

Cons of virtual keyboards

A

Small keys reduce accuracy
No mechanical feedback makes it hard to tell if key was pressed
No tactile feedback makes it hard to find home row
resting of hands difficult

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8
Q

Other types of text recognition and gestures

A

Graffiti/Unistroke gestures
Natural handwriting recognition

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9
Q

Predictive Text

A

Uses languages characteristics to predict input

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10
Q

Possible problems with predictive text

A

“Collisions” between common words
Entering words in dictionary difficult
Hard to focus on typing and prediction

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11
Q

Types of predictive text system

A

Apple QuickType
Google Gboard
Typewise

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12
Q

Text input WPM

A

QWERTY: 60
T9 (Predictive): 45
Handwriting: 33

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13
Q

Absolute vs Relative position

A

Absolute: 1-1 direct mapping of input device position to display input position
Relative: Changes input device position to changes in display input position

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14
Q

Clutching

A

Technique that allows user to reposition mouse and continue moving

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15
Q

Direct vs Indirect input

A

Indirect: Position of the cursor controlled by some external devices (controller)
Direct: Position of cursor is controlled by direct contact with the screen (touchscreen)

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16
Q

Occlusion

A

Issues when finger covers object of interest. Likely contributes to errors, fatigue, inefficient movements and impedes performance

17
Q

Adv of speech input

A

Requires limited training
Best when hands/eyes are occupied

18
Q

Disadv of speech input

A

Feedback may be limited
Speech is a single channel mode
Not appropriate for use in open or noisy environments

19
Q

Gestural input pros

A

Gestures map movements to commands
Immediate and powerful interaction

20
Q

Disadv of gestural interaction

A

Discoverability (Not self revealing)
Memorability (Recall over recognition)
Fatigue (Movements over period of time can be very exhausting)
Gesture recognition accuracy

21
Q
A