INPERSINT-UX Flashcards

1
Q

Tell me about yourself.

A

tbd

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2
Q

Describe a time when you had to work with someone difficult and how you overcame it.

A

tbd

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3
Q

Why do you want to work for this company?

A

tbd

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4
Q

What are your strengths and weaknesses as a designer?

A

tbd

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5
Q

Project Discussion

A

. Briefly describe the project background,
. Elaborate on your role & contribution,
. Explain your design decisions and justifications, and
. Note metrics of success.

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6
Q

Pick a application you like/dislike and explain why.

A

Sit down, open your phone and pick your most commonly used apps.
Why do you use them?
What works well?
What could be improved?
Imagine you are part of the design team that made this app.
What decision making was put into it and what were the tradeoffs?

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7
Q

Take-Home Challenge

A

The company will issue a brief through email and you have a set amount of time (usually a week) to send them some deliverables for review.
Because you don’t have time to talk over your process, presentation is very important!
Companies will typically recommend to spend no more than 4–5 hours, but it’s not unusual to spend double that.

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8
Q

On-Site Challenge 1

A

These exercises have much stricter time limits, 15–40 minutes.
In this case, you will likely to be whiteboarding the exercise live in front of the interviewer.
You want to talk out loud about your design thinking and engage the interviewer by asking them questions.
Jumping into sketching without acknowledging the constraints to the interviewer is a big no-no.

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9
Q

Ideation Excercise

A

The creativity litmus test. Part of the design process is generating lots of ideas and some really, really stupid ones.
The ideation interview describes a very general problem with almost no detail, and then asks the designer to generate as many ideas as possible.
Then she is asked to design a potential solution, drawing upon her own best thinking.
This interview tries to understand things like:
How generative is she?
Can she fill up a whiteboard with ideas quickly?
Can she spot her best ideas?
Can she make interesting jumps around the problem space and explore it fully?
This interview also tests whether a candidate can shift constraints (example: first lets explore solutions for a kitchen, then lets explore solutions for a busy parent, then lets explore solutions for a party) for the purpose of being generative and exploring non-obvious avenues.

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10
Q

Extended Onsite

A

You’re almost there! This is the ultimate test. The team brings you to work on a trial-run doing paid spec work. It’s like you’re almost part of the team.
Make it look like you’re already part of the team.
Ask lots questions, talk to as many people as possible, participate in happy hour, get a feel for company culture.
This is as much a good opportunity for you as it is for them to learn about fit.
Don’t bullshit. If you don’t know the answer to a question being asked, just say so. But you can use the opportunity to turn it around and probe for more information.

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