GENINTDRM-UX Flashcards
User Goals
Users always want something, because they are people, and people always want something. Whether they are trying to get laid on a dating site, looking for sneezing pandas on YouTube, or stalking old boyfriends on Facebook, they want something. They might also want to do something productive (or so I am told).
Business Goals:
Every organization has a reason for creating a site or app in the first place. Typically it’s money, but it might be brand awareness, or getting new members for a community, etc.
The specific type of business goal is important. If you want to show more ads your UX strategy will be a lot different than if you want to sell products or promote via social media.
These things are often called “metrics” or “KPI’s” by the business-y folks.
Align the goals:
The real test of a UX designer is how well you can align those goals so the business benefits when the user reaches their goal. (Not the other way around!)
YouTube makes money via ads, and users want to find good videos. Therefore, putting ads in the videos (or on the same page) makes sense. But more than that, making it easy to search for videos and find similar videos will get users to watch more, which makes YouTube more money.
If the goals are not aligned then either users can get what they want without helping the business (lots of users, no success) or the users don’t get what they want (no users, no success). If YouTube made you watch 60 seconds of ads for every 30 seconds of videos, they would die a quick, painful death. Ain’t nobody got time fo’ dat. But a few seconds of ads is a small price to pay for those sweet, sweet sneezing pandas…
Psychology
The mind of a user is complex. You should know; you have one (I assume). UXers work with subjective thoughts & feelings a lot; they can make or break your results. And the designer must ignore their own psychology sometimes too, and that’s hard!
Usability
If user psychology is mostly subconscious, usability is mostly conscious. You know when something is confusing. There are cases where it is more fun if something is hard — like a game — but for everything else, we want it to be so easy
Design
As the UX designer, your definition of “design” will be much less artistic than a lot of designers. Whether you “like it” is irrelevant. In UX, design is how it works, and it’s something you can prove; it’s not a matter of style.
Copywriting
There is a huge difference between writing brand copy (text) and writing UX copy. Brand copy supports the image of the company. UX copy gets shit done as directly and simply as possible.
Analysis
In my opinion, most designers’ weak spot is analysis. But we can fix that! Analysis is the main thing that separates UX from other types of design, and it makes you extremely valuable. It literally pays to be good at it.
important question
The important question isn’t when. It’s what. As in: what are you trying to learn about your users?
Subjective Research:
The word “subjective” means that it is an opinion, or a memory, or your impression of something. The feeling it gives you. The expectations it creates. Not a fact.
“What is your favorite color?”
“Do you trust this company?”
“Does my ass look fat in these pants?”
Objective Research
The word “objective” means a fact. Something true. Something you can prove. Your opinion doesn’t change it, no matter how hard you wish.
“How long did you spend using our app?”
“Where did you find the link to our site?”
“How many people visited our website today?”
Open Questions
“How would you describe me?” — This allows for a wide range of answers, and works well when you want all the feedback you can get.
Leading Questions
“What are my sexiest features?” — This narrows the answers to a certain type. My example assumes that I have some sexy qualities, which might not be true! Be careful: this type of question also excludes answers you might want to know!
Closed/Direct Questions
“Which is sexier, my elbows or my knees?” — This type of question offers a choice. Yes or no. This or that. But remember: if the options are stupid, the results will be stupid
examples of subjective research
interviews observations focus groups surveys card sorting google
Interviews
Get somebody and ask them a set of questions, one-by-one.
Observation
Give people tasks or instructions and watch them use your design, without help. Afterward, you can ask them questions.
Focus Groups
Get a bunch of people in a room together and ask them to discuss your questions.Note: Confident people often persuade others in the group, and a few random people are an unreliable example of anything, which is why I would rather set myself on fire than do a focus group in real life.
Surveys
A form, which people answer on paper or online. These can genuinely feel anonymous, which is useful.
Card-Sorting
Each person gets a set of ideas or categories (on cards or post-its), which they sort into groups that make sense. After many people have done this it gives you an idea of how your menu should look. ProTip: don’t use your colleagues for this. Use normal users
user research
Ask the same questions, the same way, to everyone.
Avoid interpreting questions or suggesting answers.
People might lie to avoid embarrassment or if it seems like you prefer a particular answer.
Take notes or record the interview. Do not rely on your memory, ever.
NOT PERSONA PROFILES
Personality types Demographics Characters in your “brand story” Stereotypes based on your experience Shallow or 1-dimensional Concepts Predictions
persona profile defined
It describes the goals, expectations, motivations, and behaviour of real people. Why do they come to your site? What are they looking for? What makes them nervous? And so on.
All the information you need should be in your research and data. If you can’t back it up with research or data, you’re just making shit up and you should stop.
bad persona
Persona A is a female, between the ages of 35-45 with an above average income and education. They have at least one child and own at least one new vehicle. They are outgoing and career-oriented, and tend to be right-brain thinkers.
Why it’s bad: That might be great if you’re selling ads, but as far as UX goes, that profile is basically useless. Why? Because it doesn’t allow you to say “no” to any feature ideas. What sort of features does a female between 35-45 need? It could be anything!