Innovation and Entreprenurship Words (Ch. 1-2) Flashcards

1
Q

Technological innovation

A

The act of introducing a new device, method or material for application to commercial or practical objectives. Most important driver to competitive success.

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2
Q

G.D.P.

A

Gross Domestic Product, the total annual output of an economy measured by its final purchase price.

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3
Q

Externalities

A

Costs (or benefits) that are borne (or reaped) by individuals other than those responsible for creating them. Thus, if a business emits pollutants in a community, it imposes a negative externality on the community members; if a business builds a park in a comminute, it creates a positive externality for community members.

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4
Q

Innovation

A

The practical implementation of an idea into a new device or process

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5
Q

Complex knowledge

A

Knowledge that has many underlying components, or many interdependencies between those components, or both.

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6
Q

Tacit knowledge

A

Knowledge that cannot be readily codified (documented in written form)

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7
Q

Technology clusters

A

Regional clusters of firms that have a connection to a common technology, and may engage in buyer, supplier, and complementor relationships, as well as research collaboration. (Silicon Valley)

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8
Q

Incubators

A

Institutions designed to nurture the development of new businesses, that might otherwise lack access to adequate funding or advice.

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9
Q

Science parks

A

Regional districts, typically set up by government, to foster R&D collaboration between government, universities, and private firms.

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10
Q

TTOs

A

Technology Transfer Offices, an office designated to facilitate the transfer of technology developed in a research environment to an environment where it can be commercially applied.

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11
Q

Absorptive capacity

A

Ability of an organization to recognize, assimilate and utilize new knowledge.

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12
Q

Complementors

A

Producers of complementary goods or services (e.g. for video game console producers such as Sony or Nintendo, game developers) are complementors.

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13
Q

Development

A

Activities that apply knowledge to produce useful devices, materials or processes.

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14
Q

Applied research

A

Research targeted at increasing knowledge for a specific application or need

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15
Q

Idea

A

Something imagined or pictured in the mind.

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16
Q

Creativity

A

The ability to produce novel and useful work

17
Q

Basic Research

A

Research targeted at increasing scientific knowledge for its own sake. It may or may not have any long term commercial application.