Improving skills Flashcards

1
Q

Define Qualitative Movement Analysis

A

qualitative movement analysis is used to improve human movement. The 4 principles of qualitative movement are observation, preparation, evaluation and error correction.

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2
Q

List some people who utilise the qualitative analysis

A

coaches, teachers, athletic trainers and fitness instructors.

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3
Q

List the purposes for using the qualitative analysis

A

Some purposes include: diagnosis of strengths, weaknesses of players and teams, to obtain a final result or rank in completion and also to predict future performance results.

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4
Q

List characteristics of skilled performance

A

some characteristics include: performs consistently at high levels, balanced, flexible, fit and coordinated.

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5
Q

List factors of individuals ability to observe

A

Some factors include: accumulation of experience, academic training, technical training and knowledge of the game.

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6
Q

Define validity

A

Validity refers to the test’s capacity to measure what it is intended to.

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7
Q

Define reliability

A

Reliability refers to the ability of a test to reproduce similar results when conducted in identical/similar conditions, contexts and solutions.

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8
Q

Define inter-rater reliability

A

inter-rater reliability refers to the degree of agreement among raters, it measures homogeneity or consensus, in the ratings given by judges, evaluators or scorers. It’s the level of consistency between different observers.

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9
Q

Define intra-rater reliability

A

intra-rater reliability refers to the consistency of ratings given by one assessor. If either intra/inter reliability score is poor, then the observers need more training or the measures scoring systems needs a replacement.

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10
Q

Define direct coaching

A

It refers to an approach that is rigid, and provides feedback every practice. Within the direct coaching approaches, the learner/performer has limited needs or opportunity to make decisions.

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11
Q

Identify the role of the coach in direct coaching

A

The role of the coach resides in the task selection, task sequencing, structure about how the tasks are to be performed and timing of when tasks will be performed.

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12
Q

Define constraints

A

Constraints refer to the boundaries that shape a learner’s self-organising movement patterns, cognitions and decision making processes. They influence the way performers or learners process information.

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13
Q

List the different types of constraints

A

Individual constraints, Environmental constraints and Task constraints are the types of constraints.

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14
Q

List examples of the different type of constraints

A

Individual - body size, fitness level and technical skills, Environmental - gravity, natural light and terrain and Task - rules of the sport, relative state of the game and equipment available.

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15
Q

Define sociocultural influences on skill development

A

sociocultural refers to customs, lifestyles and values that characterise a society or group.

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16
Q

List the characteristics of the learner that affect performance

A

The characteristics include: Prior experience, confidence, heredity, ability and personality.

17
Q

List some cultural factors

A

Some cultural factors include: education, politics, religion and values.

18
Q

List some social factors

A

Some social factors include: family structure, role and status in society, time and access to coaches.

19
Q

Define perceived competence

A

Perceived competence refers to the self-evaluation of one’s effectiveness or capability in a context.

20
Q

Explain the skill improvement in the cognitive stage of learning

A

during the cognitive stage of learning, tthe learner needs: no more than two simple instructions at a given time, complex skills need to be broken down into smaller parts and strategies to keep motivation high.

21
Q

Explain the skill improvement in the associative stage of learning

A

during the associative stage of learning, the learner needs: regular feedback and opportunities to practice with increased variability.

22
Q

Explain the skill improvement in the autonomous stage of learning

A

during the autonomous stage of learning, the learner needs: practice using game-like situations to focus on tactics and shot selection, practice opportunities with high level of variability and psychological skills training to help player cope under pressure.