Characteristics of skills and stages of learning Flashcards

1
Q

Define Skill

A

Skill refers to the ability to do something well.

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2
Q

Identify what categories movement skills are classified under

A

Movement precision, type of movement and predictability of the environment.

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3
Q

Identify the two types of movement precision and size of musculature required

A

Two types of movement skill classifications are gross motor skills and fine motor skills.

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4
Q

Define gross motor skills

A

Gross motor skills involve the recruitment of large muscle groups, less emphasis on precision.

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5
Q

Define fine motor skills

A

Fine motor skills involve the recruitment of smaller muscles associated with movements requiring precision.

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6
Q

Identify the three types of movement

A

The three types of movement are discrete motor skills, serial motor skills and continuous motor skills.

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7
Q

Define discrete motor skills

A

Discrete motor skills refer to the skill having a clear beginning and end.

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8
Q

Define serial motor skills

A

Serial motor skills refer to the skill being discrete and done multiple times, in a sequence. The combination of discrete skills.

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9
Q

Define continuous motor skills

A

Continuous motor skills have no clear beginning or end point. Sometimes beginning and end points are assigned but the actual motor skill is continuous in nature.

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10
Q

Define a closed motor skill

A

A closed motor skill refers to a skill where the performer has the greatest control over their environment.

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11
Q

Define a open motor skills

A

An open motor skill refers to a skill that is performed in a less predictable environment. In an open environment, conditions are constantly changing and the performer has limited, if any, control over the environment.

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12
Q

Define fundamental motor skills

A

Fundamental motor skills refer to foundation skills that provide the basis for the development for more sport-specific movement skills.

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13
Q

Identify the way that fundamental movement skills are classified

A

Fundamental movement skills are classified in three ways: stability skills involving balance and control of the body, locomotor skills that enable us to move through space, such as walking and running, and also manipulative skills involving the control of an object,, such as throwing and catching.

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14
Q

Define stages of learning

A

Stages of Learning refers to when all sports people progress through different stages of learning. Being able to understand the different needs of players, from beginners to elite performers, and the most appropriate feedback to be given at a certain time for the performer.

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15
Q

Define the cognitive stage of learning

A

During the cognitive stage of learning, the beginner is mentally trying to comprehend the movements of the motor skills. The attention will be on movement production and their performance. They are often aware of what is wrong but don’t know how to correct it. Require heaps of feedback. Instructions are short and specific.

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16
Q

Define the associative stage of learning

A

During the associative stage of learning, the performer is beginning to refine their technique/movement pattern. More consistent and make fewer errors, demands for attention decrease, allowing the performer to focus on external stimuli. Now able to detect the cause of some errors and develop strategies to correct them.

17
Q

Define the autonomous stage of learning

A

During the autonomous stage of learning, the skill is largely automatic, the performer no longer consciously thinks about the skill. Has developed anticipation. Can detect their own errors and correct them, and performance variables are very small. feedback is still appropriate at this stage of learning.

18
Q

Identify the factors that need to be considered when choosing practice methods

A

Factors include: part and whole practice, amount, distribution type and variability.

19
Q

Define practice distribution

A

Practice distribution refers to the scheduling of practice sessions. First consideration is the availability of the participants and then the frequency and length of sessions can be determined.

20
Q

Define distributed practice

A

Distributed practice refers to the shorter but more frequent training sessions. More time is allocated to rest inbetween tasks during the sessions.

21
Q

Define Massed practice

A

Massed practice refers to the longer but less frequent training sessions. Rest intervals between the tasks are also shorter than in distributed practice. Physical and physiological fatigue is more likely to result from massed practice.

22
Q

Define practice variability

A

practice variability refers to the event in which the coach then needs to decide whether it is best to practice one of these skills for a set number of repetitions before moving on or to mix up the skills during the training sessions.

23
Q

Define blocked practice

A

blocked practice involves practising the same skill continuously without changing it to a different task. Each skill is practised in a block, in isolation from other skills, important for beginners who are trying to understand and reproduce the movement action. Environment should be kept as stable as possible to enable the beginner to quickly replicate the basic foundations of the movement patterns.

24
Q

Define random practice

A

random practice refers to the varied sequencing of different motor skills in the same training sessions. It is suitable for performers in the association and autonomous stages.

25
Q

Define Feedback

A

Feedback refers to the information that a performer receives about the outcome of a task they have performed. Classified as intrinsic or augmented.

26
Q

Identify the two types of feedback

A

The two types of feedback are intrinsic and augmented feedback.

27
Q

Define intrinsic feedback

A

Intrinsic feedback refers to when performers use their own senses to assess performance, including visual, auditory, proprioception and touch. Always available to the performer.

28
Q

Define augmented feedback

A

Augmented feedback refers to external feedback that can greatly enhance a performer’s own internal feedback system. It can occur during or after a performance. If feedback occurs during the activity, it’s known as concurrent feedback. Terminal feedback is provided after the activity.

29
Q

Define knowledge of results

A

Knowledge of results is a result of augmented feedback. It refers to specific feedback about the outcome of the task, particularly beneficial for learners trying to develop new skills. Can sometimes become annoying to performers who are able to analyse their own outcome results.

30
Q

Define knowledge of performance

A

knowledge of performance refers to the characteristics of the performance. generally delivered after the task has been completed. Learning styles should be taken into consideration when delivering external feedback.

31
Q

Identify the frequency in which a learner should receive feedback

A

No definitive rule regarding how often someone should provide feedback during a skill session. It should be reduced as a performer moves through the stages of learning. When a learner is in the cognitive stage, they will prevail better with frequent augmented feedback. As the skill starts to progress, learner needs to develop own way to detect their own errors and fix them. Feedback should be given but less. frequently.