Impact of New and Emerging Technologies Flashcards

1
Q

workforce skill set

A

increasing need for employees to update their skills following the introduction of new technologies

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2
Q

demographic movement

A

the way in which the population structure changes

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3
Q

science and technology parks

A

help the transfer of knowledge, support businesses and research centers

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4
Q

privately owned business

A
  • owner makes decision
  • small with limited sales, stock, workforce
  • flexible: easily adapt to new technologies
  • may not have enough funds
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5
Q

crowd funding

A

raising money from a large amount of people who contribute a small amount of money online

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6
Q

government funding

A

government provides financial support to businesses they believe will support the economy, making use of new and emerging technologies easier for them

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7
Q

not for profit

A

reinvest the money they make into their chosen cause

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8
Q

transportation costs

A

the enviornmental and financial cost of moving products between locations
* changing from diesel lorries to electric vehicles
* making fewer journies by establishing distribution centers with good links to end destination
* designing products that are lighter/more compact packaging, so more can fit into the carrier

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9
Q

pollution

A

release of substances that are likely to harm or contaminate the environment
* use new technologies to reuse/dispose of waste
* being energy efficient

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10
Q

waste generated

A
  • 4 R’s
  • Reduce: use computer controlled machines to minimise rejects, sending emails not letters
  • Reuse
  • Recycle: convert waste material into other usable products
  • Recovery: recovering waste generated in factories, e.g. heat energy for electricity production
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11
Q

workforce

A
  • tech enables people to choose how to work e.g. remotely
  • blurs home and work boundaries
  • negative effect on home life and leads to overworking
  • companies need a wider skills base to adapt to changes in tech
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12
Q

consumer

A
  • often aware of new tech, inc. demand and inc. use of scarce resources
  • allows consumers to input design themselves, e.g. customising business cards online/3D printing
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13
Q

children

A
  • offer education and entertainment
  • e.g. Minecraft - creative opportunities
  • children spend too much time using digital devices at the expense of social and physical activities
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14
Q

people with disabilities

A
  • assistive technology
  • years of trailing required first
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15
Q

wage levels

A
  • companies need to pay more to attract staff with specialist technology skills
  • previously high-paid jobs become automated, associated wages can fall
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16
Q

highly skilled workforce

A
  • technology leads to automation of routine
  • demand is growing for highly skilled individuals
  • people with HYBRID SKILL SETS are likely to be in demand
  • workers need to keep developing technical skills throughout their careers, or else they will be replaced
17
Q

apprenticeships

A
  • manufacturers give trainers new products for testing, encouraging apprentices to use them in work
  • log evidence and progress online
  • no guarantee of employment at the end of training
18
Q

population movement within the EU

A
  • migration: movement of people from one permanent home to another
  • common in EU
  • EU residents free to choose to live and work in any EU member state
  • immigrants bring energy, innovation, and experience filling skill gaps
  • online communication tools reduce need for workers to move
19
Q

social segregation

A
  • minority populations tend to live in clusters
  • leads to social segregation
  • reduced contact between diff. groups
  • create social barriers, limits access to better jobs and education
20
Q

changes in working hours and shift patterns

A
  • workers can pick working hours convenient to them and the business due to technology
  • maximises labour available, inc. productivity and job satisfaction
  • blur work-home boundaries
21
Q

internet of things

A

the system of interrelated devices that are connected via the internet

22
Q

give some examples of IoT

A
  • alarm clock: custom tones, turns on coffee maker
  • automobile: maps traffic in real time, track location
  • refrigerator: RFID tags reorder groceries, suggest recpies
  • mobile phone: secure identification and verification for payment
  • heating/air conditioning: controls temp and lights for maximum efficiency
  • oven: oven settings from computer or phone if running late
  • printer: automatically reorders ink and paper as needed
  • TV: immediate “one click” ordering of products seen on commercials
23
Q

waste disposal

A
  • use efficient manufacturing processes
  • harnessing waste energy and using it elsewhere e.g. heat
  • design products so the whole or parts of them can be reused/recycled
24
Q

materials separation

A
  • useful materials separated from waste to be recycled and used again
  • fewer raw material required
  • less material sent to landfill
  • automated machines separate materials by type
25
Q

packaging of goods

A
  • packaging can be redisgned to improve ability to biodegrade
  • recyclable
26
Q

standardised design and components

A

same component used across many designs. Usually individual part, manufactured in large numbers, to an internationally accepted standard
* e.g. resistors, nuts and bolts, screws
* +consistent safety and quality
* +speeds up product development as the parts already exist
* +cost saving
* -difficult to customise
* -so quality of product can suffer

27
Q

just-in-time (JIT)

A

digital stock control ensures parts are only recieved when they are needed in production process
* e.g. car manufacturers (production line), on-demand publishing (photos, greeting cards)
* +inc. efficiency and reduce waste
* +changes to production to meet demand
* -break in supply chain holds up production
* -cost of more frequent deliveries
* -fewer bulk-buying discounts

28
Q

lean manufacture

A

reducing/eliminating waste in a product by design, manufacture, distribution, and customer service
* e.g. no overproduction, minimse defects, reducse storage, movement, or processing of parts and products
* +multi-skilled teams responsible for each part of production process, improves efficiency as workers can share their skills
* -time-consuming data analysis
* -disruptive changes to exisiting processes

29
Q

batch production

A

set no. of products, made in limited quantities/time
* e.g. limited edition products
* +lower capital costs
* +reduces inventory/storage space
* +assembly line can be reconfigured easily for other batch production products
* -downtime when reconfiguring production system

30
Q

continuous

A

identical high-demand products 24/7
* e.g. standard components
* +reduced cost of starting/stopping process
* +materials cheaper in high quantities
* -automation leads to staff redundancy
* -low flexibility in changing product/design
* -fault in production can stop whole process

31
Q

one-off

A

single, unique product made by skilled workers
* e.g. yacht or specialist furniture
* +high quality products
* -products expensive, cost of materials is higher and production is labour intensive
* -long production times

32
Q

mass production

A

efficiently and consistently producing many products at a low cost per unit
* e.g. toys
* +materials cheaper in higher quantities
* -initial set up costs are high
* -production line breaks: manufacture halted
* repetitive