IES: JS-deck 5 Flashcards

1
Q

JS “var”

A
  • JS keyword
  • JS significant: avoid in variable/function names
  • Used to declare a variable,
  • Example
    ~~~
    var fruits = [“apple”, “banana”, “orange”];
    var age=22;
    ~~~
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2
Q

JS “void”

A
  • JS keyword
  • JS significant: avoid for variable/function names
  • used to evaluates an expression and returns undefined. A void operator is frequently used to get the undefined primitive value.
  • Syntax
    void expression;
  • Example
    ~~~
    void 0; // Returns undefined
    void (1 + 2); // Returns undefined
    void console.log(“Hello”); // Prints “Hello” to the console, but returns undefined
    ~~~
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3
Q

JS “volatile”

A
  • JS keyword
  • JS significant: In JavaScript, the volatile keyword is not implemented and has been reserved for future use.
  • In Java, the volatile keyword is a modifier - ensures attribute’s value is the same from all threads: JS is single threaded.
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4
Q

JS “while”

A
  • JS keyword
  • JS significant: avoid in variable/function names
  • Used for while loop, while loop executes the block of code until the condition is true.
  • Example
    ~~~
    var a=1;
    while(a <= 10)
    {
    document.write(“loop is running for “ + a + “times</p>”);
    a++;
    }
    ~~~
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5
Q

JS “with”

A
  • JS keyword
  • JS significant: avoid in variable/function names
  • Used for iterating, just, in short, it is shortened for iteration.
  • Example
    ~~~
    var fruits = [“apple”, “banana”, “orange”];
    for ( var i = fruits.length; i–; ) {
    with ({ no : i }) {
    link.onclick = function() {
    alert(no);
    };
    }
    }
    ~~~
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6
Q

JS “yield”

A
  • JS keyword
  • JS significant: avoid for variable/function names
  • Used to pause and resume a generator function. The generator function is the same as a normal function but for returning a value in place of return it uses yield keyword.
  • Example
    ~~~
    function* iter( a ) {
    while (a < 4) {
    yield a++;
    }
    }
    const i = iter ( 1 );
    console.log(i.next().value); //return 1
    console.log(i.next().value); //return 2
    console.log(i.next().value); //return 3
    ~~~
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7
Q

JS Array

A
  • JS object
  • JS significant: avoid for variable/function names
  • one of most commonly used data types
  • An ordered value list identified by an index starting at zero
  • Create an array:
    array literal
    let fruits = ["apple", "banana", "orange"];
    Array constructor
    let numbers = new Array(1, 2, 3, 4, 5);
  • Access an array element:
    Using its index
    ~~~
    console.log(fruits[0]); // Output: “apple”
    console.log(numbers[2]); // Output: 3
    ~~~
  • Modifying array elements:
    By assigning a new value to its index
    ~~~
    fruits[1] = “grape”;
    console.log(fruits); // Output: [“apple”, “grape”, “orange”]
    ~~~
  • JS built-in methods to manipulate arrays
    push(), pop(), unshift(), shift(), splice(), concat(), slice(), indexOf(), forEach(), map(), filter(), reduce(),
    Array manipulation Example
    ~~~
    let colors = [“red”, “green”, “blue”];

colors.push(“yellow”); // Add “yellow” to the end
console.log(colors); // Output: [“red”, “green”, “blue”, “yellow”]

colors.pop(); // Remove the last element
console.log(colors); // Output: [“red”, “green”, “blue”]

colors.forEach(function(color) {
console.log(color); // Output: “red”, “green”, “blue”
});
~~~

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8
Q

JS Date

A
  • JS Object
  • JS significant: avoid for variable/function names
  • Date objects are static: The computer clock is ticking; date objects are not.
  • There are nine ways to create a new date object:
    1. new Date()
    2. new Date(date string)
    3. new Date(year,month)
    4. new Date(year,month,day)
    5. new Date(year,month,day,hours)
    6. new Date(year,month,day,hours,minutes)
    7. new Date(year,month,day,hours,minutes,seconds)
    8. new Date(year,month,day,hours,minutes,seconds,ms)
    9. new Date(milliseconds)
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9
Q

JS eval

A
  • JS Method
  • JS significant: avoid for variable/function names
  • evaluates or executes its argument.
  • If the argument is an expression, it evaluates the expression.
  • If it’s one or more statements, it executes the statements.
  • Syntax
    eval(string);
  • Example
    function func() {
    // Original string
    let a = 2;
    let b = 2;
    // Finding the sum
    let value = eval(new String(a + b));
    console.log(value);
    }
  • Output
    [String: ‘4’]
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10
Q

JS function

A
  • JS Object, Property, or Method
  • JS significant: avoid for variable/function names
  • block of code designed to perform a specific task. It’s a reusable piece of code that can be called multiple times
  • Examples
    Simple
    ~~~
    function greet(name) {
    console.log(“Hello, “ + name + “!”);
    }
    greet(“John”); // Output: Hello, John!
    ~~~
    With return value
    ~~~
    function add(x, y) {
    return x + y;
    }
    let sum = add(5, 3);
    console.log(sum); // Output: 8
    ~~~
    Anonymous function
    ~~~
    const square = function(x) {
    return x * x;
    }
    console.log(square(4)); // Output: 16
    ~~~
    Arrow function (ES6 syntax)
    ~~~
    const multiply = (x, y) => x * y;
    console.log(multiply(2, 6)); // Output: 12
    ~~~
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11
Q

JS hasOwnProperty

A
  • JS Method
  • JS significant: avoid for variable/function names
  • used to check if an object has a specific property as its own property (not inherited from its prototype chain).
  • Example
    ~~~
    const person = {
    name: “John”,
    age: 30
    };
    console.log(person.hasOwnProperty(“name”)); // true
    console.log(person.hasOwnProperty(“age”)); // true
    console.log(person.hasOwnProperty(“toString”)); // false (inherited from Object.prototype)
    ~~~
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12
Q

JS Infinity

A
  • JS “Global” Method
  • JS significant: avoid for variable/function names
  • Infinity is a number that represents positive infinity.
    A number reaches Infinity when it exceeds the upper limit for a number: (1.797693134862315E+308.)
  • Example
    ~~~
    let x = 1.797693134862315E+308;
    let y = x * 1.001;
    ~~~
  • -Infinity represents negative infinity.
    A number reaches -Infinity when it exceeds the lower limit for a number: (-1.797693134862316E+308.)
  • Example
    ~~~
    let x = -1.797693134862316E+308;
    let y = x * 1.001;
    ~~~
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13
Q

JS isFinite

A
  • JS Method
  • JS significant: avoid for variable/function names
  • determines whether the passed value is a finite number.
  • Returns false if positive infinity, negative infinity, or NaN
  • Syntax
    Number.isFinite(value);
  • Example
    Number.isFinite(123); // true
    Number.isFinite(-1.23); // true
    Number.isFinite(Infinity); // false
    Number.isFinite(-Infinity); // false
    Number.isFinite(NaN); // false
    Number.isFinite(“123”); // false (because it’s a string, not a number)
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14
Q

JS isNaN

A
  • JS Method
  • JS significant: avoid for variable/function names
  • Determines whether a value is NaN( “Not a Number” ): Return or output is either “true” or “false”
  • Important
    1. isNaN() first attempts to convert the given value to a number. If the conversion results in NaN, it returns true. This can lead to unexpected results.
    2. Number.isNaN() is a more precise alternative that doesn’t perform type coercion. It only returns true if the value is exactly the NaN value.
  • Examples
    ~~~
    isNaN(NaN); // true
    isNaN(Number.NaN); // true
    isNaN(0 / 0); // true
    ~~~
isNaN(123); // false
isNaN("123"); // false, because "123" can be converted to a number
isNaN("Hello"); // true, because "Hello" cannot be converted to a number
isNaN(true); // false, because true is converted to 1
isNaN(false); // false, because false is converted to 0
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15
Q

JS isPrototypeOf

A
  • JS Method
  • JS significant: avoid for variable/function names
  • Determines if an object is in the prototype chain of another object
  • Definition
    Object.prototype.isPrototypeOf(object)
  • Examples new
    ~~~
    function Person(name) {
    this.name = name;
    }
    ~~~
    const person1 = new Person("Alice");
    console.log(Person.prototype.isPrototypeOf(person1)); // true
    console.log(Object.prototype.isPrototypeOf(person1)); // true
    ~~~

    const obj1 = { a: 1 };
    const obj2 = Object.create(obj1);
    ~~~
    console.log(obj1.isPrototypeOf(obj2)); // true
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16
Q

JS length

A
  • JS Property
  • JS significant: avoid for variable/function names
  • Determine the size of different data types:
    1. Strings: returns the number of characters in.
    ~~~
    let message = “Hello, world!”;
    console.log(message.length); // Output: 13
    ~~~
    2. Arrays: returns to the number of elements in.
    ~~~
    let fruits = [“apple”, “banana”, “orange”];
    console.log(fruits.length); // Output: 3
    ~~~
    3. Objects: (not directly applicable). However, Object.keys() acquires the properties number in an object.
    ~~~
    let person = { name: “John”, age: 30, city: “New York” };
    console.log(Object.keys(person).length); // Output: 3
    ~~~
    4. Functions: returns the number of parameters expected
    ~~~
    function sum(a, b) {
    return a + b;
    }
    console.log(sum.length); // Output: 2
    ~~~
17
Q

JS Math

A
  • JS Object
  • JS significant: avoid for variable/function names
  • Has no constructor
  • Is static
  • Methods & properties can be used without creating this first
  • Examples
    // Calculating the area of a circle
    ~~~
    const radius = 5;
    const area = Math.PI * Math.pow(radius, 2);
    console.log(“The area of the circle is:”, area);
    ~~~
    // Generating a random number between 1 and 10
    ~~~
    const randomNumber = Math.floor(Math.random() * 10) + 1;
    console.log(“Random number:”, randomNumber);
    ~~~
    // Finding the square root of a number
    ~~~
    const number = 25;
    const squareRoot = Math.sqrt(number);
    console.log(“The square root of”, number, “is:”, squareRoot);
    ~~~
18
Q

JS NaN

A
  • JS Global Property
  • JS significant: avoid for variable/function names
  • Short for “Not-a-Number”
  • Not a legal number
  • Global NaN property is the same as the Number. Nan property
  • Examples
    // Examples of operations that result in NaN
    ~~~
    let result1 = 0 / 0;
    let result2 = Math.sqrt(-1);
    let result3 = parseInt(“Hello”);
    ~~~
19
Q

JS name

A
  • JS Object, Property, or Method
  • JS significant: avoid for variable/function names
  • Accesses the name of various elements like functions, objects, and HTML elements.
  • Examples
    1. Function Name
    ~~~
    function greet() {
    console.log(“Hello, world!”);
    }
    console.log(greet.name); // Output: “greet”
    ~~~
    2. Object Property
    ~~~
    const person = {
    name: “John Doe”,
    age: 30
    };
    console.log(person.name); // Output: “John Doe”
    ~~~
    3. HTML Element Name
    ~~~
    <input></input>
    ~~~
    ```
    const usernameInput = document.querySelector(“input[name=’username’]”);
    console.log(usernameInput.name); // Output: “username”
    ~~~
    4. Computed Property Name
    const propertyName = “city”;
    const address = {
    [propertyName]: “New York”
    };

console.log(address.city); // Output: “New York”

20
Q

JS Number

A
  • JS Primitive value or Object
  • JS significant: avoid for variable/function names
  • the Number data type represents both integers and floating-point numbers: JS does not define different types of numbers, like integers, short, long, floating-point etc.
  • Always stored as double precision floating point numbers, following international IEEE 754 standard.
  • Examples
    // Creating number variables
    ~~~
    let x = 10;
    let y = 3.14;
    ~~~
    // Performing arithmetic operations
    ~~~
    let sum = x + y;
    let difference = x - y;
    let product = x * y;
    let quotient = x / y;
    let remainder = x % y;
    ~~~
    // Using built-in methods
    ~~~
    let rounded = Math.round(y);
    let max = Math.max(x, y);
    let min = Math.min(x, y);
    let squareRoot = Math.sqrt(x);
    ~~~
    // Converting numbers to strings
    let numString = x.toString();
    // Checking if a value is a number
    let isNumber = Number.isInteger(x);
    ~~~
    console.log(“Sum:”, sum);
    console.log(“Difference:”, difference);
    console.log(“Product:”, product);
    console.log(“Quotient:”, quotient);
    console.log(“Remainder:”, remainder);
    console.log(“Rounded:”, rounded);
    console.log(“Max:”, max);
    console.log(“Min:”, min);
    console.log(“Square Root:”, squareRoot);
    console.log(“Number as String:”, numString);
    console.log(“Is x a number?”, isNumber);
    ~~~