Human Sports Equipment Overview Flashcards

You may prefer our related Brainscape-certified flashcards:
1
Q

The 3 parts in a Human-Equipment Interaction Diagram?

A
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
2
Q

Running economy (RE)

A
  • Energy demand for a given velocity of submaximal running
  • Strong association between RE & distance running performance
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
3
Q

Why measure perception when designing sport equipment?

A
  • Important that sport performers feel physically & psychologically comfortable with the sports equipment they use
  • Significant influence on equipment selection
  • Performance is being restricted by many governing bodies
  • Brand loyalty
  • Requires scientific study & systematic research
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
4
Q

Outcomes of perception studies

A

A greater understanding of what is important to the player
– Their likes and dislikes
– Customer needs and requirements
– Psychological influences on equipment selection
This can be used to
– Develop a product design specification
– Identify areas for design improvements
Evaluation of prototypes and existing products
– Comparison with competitors products
– Identify areas for design improvements

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
5
Q

Biomechanics

A

Application of mechanical principles to the human body in order to understand the mechanical influences on the musculoskeletal system

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
6
Q

Why measure biomechanics when designing sport equipment?

A
  • Sport equipment is a mechanical system but becomes a biomechanical system once it interacts with the athlete
  • Athlete will influence the underlying mechanics of that biomechanical system
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
7
Q

What are the Kinematic & Kinetic Variables? 5 joint 4 others

A
  • Joint angles
  • Joint velocities
  • Joint accelerations
  • Joint moments
  • Joint power
  • Muscle-tendon displacements
  • Ground reaction force (GRF)
  • Centre of pressure
  • Muscle activity
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
8
Q

Outcomes of biomechanics studies

A
  • A greater understanding of how a player/athlete moves when using equipment
    – Changes to their movement patterns
    – Changes to the forces they can produce
    – Identify patterns in responders and non responders
  • This can be used to
    – Develop product design specification
    – Identify areas for design improvements
  • Evaluation of prototypes and existing products
    – Comparison with competitors products
    – Identify areas for design improvements
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
9
Q

Klapskate or “Slapskate”

A
  • Hinge joint allowed rotation of shoe relative to blade
  • Performance improvements based on PB times
  • 1998 Olympics (Nagano) first introduced
    – 1500m, 16 / 32 PB’d & WR was broken three times
  • Theory - ↑ Ankle plantar flexion while blade on ice
  • Slapskate improved by 6.2 ± 2.3% compared to normal skate improvements of 2.5 ± 1.6%
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
10
Q

Klapskate Push-off Biomechanics

A
  • Similar push-off biomechanics between skates
  • Klapskate - Force directed perpendicularly by generating knee extension & ankle plantar flexor torque
  • Conventional: Knee has to flex to direct force perpendicular.
    Modifying Hinge Position Findings - Optimal position (based on total energy of push off phase) differed between skaters
How well did you know this?
1
Not at all
2
3
4
5
Perfectly