Human Information Processing Flashcards

1
Q

Three-Stage Model of Information Processing

A

(Stimulus) –> Perception –> Cognition –> Action –> (Response)

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2
Q

Three-Stage Model: Perceptual Stage

A
  • Processes that operate from the stimulation of the sensory organs - Some can occur without the person aware of the processes involved in detection, discrimination, and identification - The ability to extract information from the stimulus depends on the quality of the sensory input
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3
Q

Three-Stage Model: Cognitive Stage

A
  • Identifies or classifies the stimulus - Begins to operate to determine an appropriate response - May include retrieval of information from memory, comparison of displayed items, comparison of items and memory, arithmetic operations, and decision making - Cognitive limitations (amount of cognitive resources) can cause human error
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4
Q

Three-Stage Model: Action Stage

A
  • An overt response (if required) is selected, programmed and executed
  1. First, it chooses the most appropriate response
  2. Then the response is translated into a set of neuromuscular commands
  3. Then the commands are executed
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5
Q

Three-Stage Model: Cognitive Stage
[Memory]

A

Sensory Memory –> Working Memory –> Long-Term Memory

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6
Q

Sensory Memory

A
  • Sensory memory acts as a butter for stimulie received through the senses and is constantly being overwritten by new information
  • A sensory memory exists for each sensory channel:
  • Iconic memory for visual stimuli
  • Echoic memory for auditory stimuli
  • Haptic memory for touch
  • Information is passed **from sensory memory into working memory by attention **
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7
Q

Working Memory

A
  • Working memory (WM) is a temporary memory sstem that you use in order to help you do other complicated cognitive tasks
  • Working memory is fragile and contents must be maintained
  • get distracted by something and the contents of your working memory are lost
  • rehearsal can help maintain the contents of working memory (at least until you stop rehearsing)
  • Components
  • Phonological loop: stores the sound of language
  • Visuo-Spatial sketchpad: stores visual and spatial information
  • Information must be encoded in order to be stored in long-term memory for future retrieval
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8
Q

The Working Memory Model

A

Central Executive

  • Phonological Loop
  • Articulatory Loop
  • Acoustic Store
  • Episodic Buffer
  • Visuo-Spatial Sketchpad
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9
Q

Processing Errors:
Data-Limited Processing

A

The information input to a stage is degraded or imperfect (i.e. a visual stimulus is only briefly flashed or speech signals are presented ina noisy environment)

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10
Q

Processing Errors:
Resource-Limited Processing

A

The system is not powerful enough to perform the operations required for a task efficiently (memory resorces required to remember a long-distance phone number until it is dialed)

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11
Q

Psychological Representation of the Physical World

A

To know how the mind creates these representations, we need to know the limits and sensitivity of perception

(i. e. Limits: How dark is too dark? How fast is too fast?)
(i. e. Sensitivity: How much change is necessary for a person to notice?)

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12
Q

Defining Limits and Sensitivity:
Detectability

A

The absolute limits of the sensory systems to provide information that a stiumulus is present

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13
Q

Definning Limits and Sensitivity:
Discriminability

A

The ability to determine that two stimuli differ from each other

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14
Q

Defining Limits and Sensitivity:
Psychophysical Scaling

A

Discoverinng the relation between perceived magnitude and physical magnitude

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15
Q

Goal of Classical Methods for Detection and Discrimination

A

To measure thresholds (absolute and difference thresholds) accurately

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16
Q

Absolute Threshold

A

Smallest amount of intensity needed for a person to notice a stimulus

17
Q

Difference Threshold

A

Smallest amount of diffrence needed for a person to percieve two stimuli as different

18
Q

Method of Limits

A
  • Developed by Fechner
  • Absolute threshold: present stimulus intensities in a succession of small increments to an observer (i.e. detecting light)
  • Difference threshold: present two stimuli at a time. One remains constant and the other changes in small increments
19
Q

Method of Constant Stimuli

A
  • Developed by Fechner
  • Present different stiumli intensities ina random order instead of sequential like the Method of Limits
  • Absolute threshold: just use one stimulie that changes intensity at random increments
  • Difference threshold: use a constant and a stimuli that changes intensity at random increments
20
Q

Classical Methods: Pros and Cons

A
  • Pros: it’s good to know what is wihin the range of perception; using this research, we know information like the range of visible light
  • Cons: these threshold measures are subjective
  • we have to believe the observer when s/he says s/he detected the stimulus or difference
  • when an observer says ‘yes’ or ‘no’ more often than s/he should, we call this response bias
21
Q

Signal Detection

A
  • Observer is required to discriminate trials on which the stimulus is present from rials on which it is not.
  • This addresses response bias b comparing ‘hits’ and ‘false alarms’ when there are different probabilities of the signal being present.
  • You can influence the relative rates of signal detection outcomes (i.e. false alarms and misses)
  • Emphasize caution (fewer false alarms, but more misses)
  • Emphasize getting all the hits (fewer misses, but more false alarms)
  • This influence can be from instructions or from the characteristics of the task itself
22
Q

Psychophysical Scaling

A
  • Goal is to develop scales of psychological quantities that can be mapped to physical scales
  • i.e. measure sounds and how loud people rate them
23
Q

Scaling Procedures

A
  • Direct: ask the perceiver to rate the perceived intensity of the stimuli
  • Indirect: derive the quantitative scale indirectly from a perceiver’s performance at discriminating stimuli (i.e. insead of asking the listener to judge loudness/volume, we’d ask them to descriminate different intensities)
24
Q

Stevens’ Law

A
  • The relationship between physical intensity and psychological magnitude (perceived magnitude)
  • S=aIn
  • S is (reported) sensory experience
  • a is a constant
  • I is physical intensity
  • n is an exponent that varies from different senses
25
Q

Reaction Time

A

Defined as the amount of time between the occurence of an event and a person’s *response *

26
Q

Simple Reaction Time (SRT)

A
  • a single response is made after the action occurs
  • i.e. when you hear this sound, press this button
  • typically range between 150-200 milliseconds (0.15 to 0.2 seconds)
  • SRTs in response to auditory stimuli are usually a little faster than SRTs in response to visual stimuli
27
Q

Choice Reaction Time

A
  • more than one response can be made and the correct response depends on the stimulus that occurs
  • i.e. press the left arrow key when you see an arrow pointing left, and press the right arrow key when you see an arrow pointing right