Human Factors Flashcards

1
Q

Define a system

A

A set of interacting and interdependent elements that function as a whole towards a goal

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2
Q

What are the 6 components in the work system model of SEIPS?

A
Person
Task
Internal environemtn
External environment
Tools and technology 
Organisation
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3
Q

Give an example of a person factor in the seips model

A

The professionals and non professionals in the system with their various qualities and skills

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4
Q

Give an example of a task factor in the seips model

A

The tasks undertaken by the system including their perceived difficulty, complexity and sequence

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5
Q

Give an example of a tools factor in the seips model

A

Objects or electronics used to help in the tasks of the system including how usable they are by the people

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6
Q

Give an example of a organisation factor in the seips model

A

Structures, heirarchy, things that organise time, training

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7
Q

Give an example of a internal environment factor in the seips model

A

Things about the immediate environment of the system like layout, lighting, noise, distractions,

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8
Q

Give an example of an external environment factor in the seips model

A

Things that govern the system like guidelines, policy factors, society perceptions

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9
Q

Give some examples of proximal and distal professional outcomes of poor system design

A

Proximal; STRESS, fatigue, physical discomfort, work-life balance

Distal; health vs illness, burnout, low job satisfaction, job loss

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10
Q

Give some examples of proximal and distal patient outcomes of poor system design

A

Proximal; errors in their care, poor quality of care, difficult adherence to self care, poor satisfaction of care

Distal; health vs illness, mortality, financial health, engagement with care

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11
Q

Give some examples of proximal and distal organisational outcomes of poor system design

A

Proximal; short term earnings, compliance with regulations, press, staffing difficulties

Distal; long term financial performance, loss of market share, employee turn over and shortages, cultural changes

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