Human Factors 1 Flashcards
What does ergonomics mean?
Ergo - work
Nomos- laws
Human Factors
human - machine interface
emphasize designs that reduce the potential for human error
-used in psych referring to senses/perception and decision making
human factors diciplines
- HF engineering
- Engineering psychology
- Human-Machine interaction
- Cognitive engineering
- industrial/organizational psychology
User-centered design
systems designed to fit people
- reduce training time
- minimize human error
- improve comfort, safety and productivity
5 words to user -centered
accuracy self-efficacy safety satisfaction speed
Human factors Activities
accident investigation/expert witness
simulation, virtual reality & training
occupational and public health and safety
consumer products
basic and applied research
design considerations
affordances user stereotypes/expectancies stimulus-response compatibility cognitive ability sensation and perceptual capabilities user preferences
affordances
relation between an object and or environment and an organism that through a collection of stimuli affords the opportunity for that organism to perform an action
- orientation and or wording that afford behaviours other than those intended
affordances etc.
it defines how the object is to be interacted with for ex. handle on a mug
even the orientation of the mug or pot is part of the affordance
**define the interaction
problem with affordances
need to consider all stimuli - inconsistencies in physical and visual stimuli may lead to confusion and inappropriate responses
ex. handle usually associated with a pull not push but sign says push
more examples of inconsistencies
shower head - which way is to point to the cold/hot shape and color of recycling bins car doors creditcard readers opperating systems (computers)
False affordance
an apparent affordance that doesnt have a real function, meaning individual perceives nonexistent possibilities for action
example: placebo button (walk sign, close door on elevator)
placebo button
a push-button with apparent functionality that actually has no effect when pressed
-can be psychologically rewarding and give the illusion of control
hidden affordance
possibilities for action but they are not percieved by the individual example
opening a beer bottle with a remote control
User Stereotypes/Expectances
interaction with objects and or environments is impacted by prior experience - a cognitive stereotype to improve or hinder interaction