Human Factors 1 Flashcards

1
Q

What does ergonomics mean?

A

Ergo - work

Nomos- laws

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2
Q

Human Factors

A

human - machine interface
emphasize designs that reduce the potential for human error
-used in psych referring to senses/perception and decision making

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3
Q

human factors diciplines

A
  • HF engineering
  • Engineering psychology
  • Human-Machine interaction
  • Cognitive engineering
  • industrial/organizational psychology
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4
Q

User-centered design

A

systems designed to fit people

  • reduce training time
  • minimize human error
  • improve comfort, safety and productivity
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5
Q

5 words to user -centered

A
accuracy
self-efficacy
safety
satisfaction
speed
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6
Q

Human factors Activities

A

accident investigation/expert witness
simulation, virtual reality & training
occupational and public health and safety
consumer products
basic and applied research

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7
Q

design considerations

A
affordances 
user stereotypes/expectancies
stimulus-response compatibility
cognitive ability 
sensation and perceptual capabilities
user preferences
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8
Q

affordances

A

relation between an object and or environment and an organism that through a collection of stimuli affords the opportunity for that organism to perform an action
- orientation and or wording that afford behaviours other than those intended

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9
Q

affordances etc.

A

it defines how the object is to be interacted with for ex. handle on a mug
even the orientation of the mug or pot is part of the affordance
**define the interaction

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10
Q

problem with affordances

A

need to consider all stimuli - inconsistencies in physical and visual stimuli may lead to confusion and inappropriate responses
ex. handle usually associated with a pull not push but sign says push

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11
Q

more examples of inconsistencies

A
shower head - which way is to point to the cold/hot
shape and color of recycling bins
car doors
creditcard readers 
opperating systems (computers)
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12
Q

False affordance

A

an apparent affordance that doesnt have a real function, meaning individual perceives nonexistent possibilities for action
example: placebo button (walk sign, close door on elevator)

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13
Q

placebo button

A

a push-button with apparent functionality that actually has no effect when pressed
-can be psychologically rewarding and give the illusion of control

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14
Q

hidden affordance

A

possibilities for action but they are not percieved by the individual example
opening a beer bottle with a remote control

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15
Q

User Stereotypes/Expectances

A

interaction with objects and or environments is impacted by prior experience - a cognitive stereotype to improve or hinder interaction

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16
Q

Positive Stereotype

A

increased quality and reaction time with correct object/environment response

17
Q

Negative Stereotype

A

decreased quality and increased reaction time when similar object/environment but not same response required

18
Q

Road-User Expectancy

A

expect a light to go green-yellow-red

adjust speed going into a curve based on experience with other curves

19
Q

Road-User Expectancy

A

more experience the greater expectancy which can be good and bad
more driving leads to quicker more accurate reactions as long as the expectation is met

20
Q

Road- User Expectancy

A

sudden changes in conditions violates expectancy and increases likelihood of driver error and increases reaction time becauase the driver takes longer to understand the situation

21
Q

Considering Human Factors in Road Design

A
  • avoid designing roads with sharp curves just over a crest of a hill
  • place signs at locations where drivers expect and can see them
22
Q

Stimulus-Response compatibility

A

the degree to which a person’s perception of the world is compatible with the required action
-described as the naturalness of the association between stimulus and its response
such as a left orientated stim requiring response from the left side

23
Q

Studies about S-R compatibility

A

rely on natural affordances and stereotype expectancies to determine the natural human decision making
spatial mapping versus color mapping

24
Q

examples of S-R

A

the dials on your stove not intuitively matching up to the burner (lack of natural mapping)

25
Q

cognitive ability relies on

A

the type, timing and amount of stimulus present the cognitive fatigue, age, and other contextual factors

26
Q

sensation and perceptual capabilities

A

deals with how stimuli is delt with by the senses

-determined by visual complexity

27
Q

user preferences

A

the beaten path