HUF 2-43 Overview of the motor system Flashcards
Different types of movement
- Voluntary
- Breathing
- Speech
- Locomotion and posture
- Eye movement: saccades; smooth pursuit
Inborn vs. learned movement
Inborn
- infants walking with support
Learned
- athletics skill
- musical instruments
- sports
Hierarchical motor system
Motor cortex / basal ganglia / cerebellum => brainstem => corticospinal tract => spinal interneurons => muscles
Motor equivalence: similar trajectories can be produced by different body segments
- abstract representation of purposeful movement in motor system
Neural machinery
- generate ms. activation patterns that execute the planned trajectories
Stages of movement generation
Task goal ↓ (movement planning) Trajectory ↓ (inverse kinematics) Joint angle ↓ (inverse dynamics) Joint torques and ms. activations (joint angle profile) ↓ Ms. pattern ↓ Motion
Features of motor trajectories
- Straight-line path and bell-shaped velocity profile
2. “Two-thirds” power law (linear relationship of angular speed against curvature to the power of 2/3)
Motor cortexes
- Premotor cortex
- Primary motor cortex
- Supplementary motor area
- Cingulate cortex
- Parietal cortex
Complexity of motor execution
- High complexity in solving inverse dynamics equations
(e. g. 2D human arm: shoulder and elbow angles => torques) - Redundancy in musculature
- multiple ms. with overlapping functions
- different ms. patterns compatible with each net joint torque pattern - Indeterminacy of muscular actions
- movement by same set of ms. in same way depends on limb’s configuration and state
- ms. force = f(ms. length, activation)
- moment arm of ms. = f(joint angle) - Complexity of coordinating many ms.
- degree of freedom
- adjustment difficulty
Feedforward Motor Control
Desired state
=> Feedforward controller
=> Motor command
=> Actuator (ms.)
- Centrally generated commands without regard to consequence
e. g. Fast (“ballistic”) upper-limb reaching
- Single velocity peak: pre-specified motor commands
- Feedback control: first peak would be identical across targets; secondary peaks from feedback observed
Feedback Motor Control
Desired state => Comparator => Feedforward controller => Motor command => Actuator (ms.) => Sensor (ms. spindle) => Input processing (filtering, amplification) => Sensed state => Comparator
- Motor commands specified by comparing desired state and actual state (according to sensory info)
e. g. Precise object lifting
Advantages and disadvantages of feedforward control
Advantages
- Fast generation; no need to wait for sensory signals
- Precise commands can be shaped through learning
Disadvantages
- Movement error (from imprecise planning or execution, or unexpected perturbations) cannot be corrected
- Requires good knowledge of ms. and limbs
- Requires not-too-noisy neural system
Advantages and disadvantages of feedback control
Advantages
- Precise movement ∵ feedback-driven correction
Disadvantages
- Delayed arrival of sensor info
=> movement instability
(sensory info at time T arrives at T+delta and compared with desired state at T+delta due to delayed arrival)
Motor program
- sequence of feedforward motor commands (learned / inborn) that can be executed with minimal attention
- compensate for perturbation (instead of passive compensation by relying on neural sensory feedback)
- internal representation of dynamical environment where movement is executed
- Diff. from reflexes
> motor program can be learned
> motor program needs not to be triggered by specific sensory stimulus