How To Play Flashcards

1
Q

What is the name given to the game’s main story-teller and referee?

A

Dungeon Master

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2
Q

How many sides do each of the six dice have?

A

4, 6, 8, 10, 12 and 20

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3
Q

How do you generate a percentile roll?

A

Roll the 10 sided die twice, once for the tens and again for the units. 00 means 100.

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4
Q

What does 3d8+5 mean?

A

Roll the 8 sided dice three times, add the results together and then add 5.

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5
Q

What is the basic pattern of play?

A
  1. The DM describes the environment.
  2. The players describe what they want to do.
  3. The DM narrates the results of the adventurers’ actions.
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6
Q

What are the six player characteristics?

A
  1. Strength
  2. Dexterity
  3. Constitution
  4. Intelligence
  5. Wisdom
  6. Charisma
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7
Q

If you have to halve a number and it is odd, do you round up or down?

A

Round down

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8
Q

What ability modifiers result from each possible ability score?

A
1 : -5     
2-3 : -4
4-5 : -3
6-7 : -2
8-9 : -1
10-11: 0
12-13: +1
14-15: +2
16-17: +3
18-19: +4
20-21: +5 etc
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9
Q

When the outcome of an action is uncertain, which dice determines the success or failure?

A

d20

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10
Q

What are the three main kinds of d20 rolls?

A
  1. Ability Checks
  2. Attack Rolls
  3. Saving Throws
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11
Q

How do you determine whether an action is successful or not?

A
  1. Roll a d20
  2. Add any bonuses or penalties
  3. Compare the total to a target number.
  4. If the total equals or exceeds it, the action is successful.
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12
Q

What is the target number for an ability check or saving throw called?

A

The Difficulty Class

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13
Q

What is the target number for an attack roll called?

A

The Armour Class

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14
Q

What happens on a d20 roll when a player has an advantage/disadvantage?

A

The player rolls the d20 twice and takes the higher number for an advantage and the lower number for a disadvantage.

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