Combat Flashcards

1
Q

How long is one round in the game world?

A

Six seconds

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
2
Q

What is the order of combat?

A
  1. Is anyone surprised?
  2. Roll for initiative
  3. Take turns
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
3
Q

How do you roll initiative?

A

You roll the d20, then add your initiative bonus. (Your dexterity modifier)

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
4
Q

What does the DM do once initiative is rolled?

A

The DM rolls initiative for the opposing force, then ranks the party members in order from the number they rolled

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
5
Q

How does a character move?

A

They move the amount of distance for their speed on their character sheet.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
6
Q

If you’re playing with a board, how much distance is one square?

A

Five ft

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
7
Q

When you attack, how do you determine if the attack will hit?

A

You roll a d20, then add your attack bonus. (Your strength modifier and your proficiency bonus)

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
8
Q

When you hit an enemy, how do you know how much damage you will do?

A

You roll the d12 then add your strength bonus.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
9
Q

When you’re rolling a d20 to see if it will hit, what happened if you roll a natural 1 or 20?

A

You will automatically fail or hit, no matter the opponents armour class. (If you roll natural 20, you roll your damage die twice)

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
10
Q

What other circumstances allows you to use the combat mechanisms when you’re not in combat?

A

When you’re fighting against time

How well did you know this?
1
Not at all
2
3
4
5
Perfectly