Hoorcollege 10 Flashcards

1
Q

IT Governance

A

The leadership and organizational structures and processes that ensure that the organization’s
IT sustains and extends the organization’s strategies and objectives

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2
Q

Org & IS Strategy: Role of the CIO

A

CIO = Chief Information Officer

Responsible for Information Management and IT governance in an
organization

Roles of the CIO:
1. Strategic function (part of MT)
2. Structural function (IT leader)
3. IT function -> Not really
4. Broker

CIO’s role has shifted from technology function to strategic function

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3
Q

IS structure: Conflicting interests

A

CIO’s role is important because there is generally conflicting interest between three interests groups dealing with IS:
-General management
-Users
-IS management

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4
Q

Centralized IS Architecture

A

Advantages:
- System integration
- Accessibility
- Concentrated expertise

Disadvantages:
- Inflexible and remote
- Few are fully satisfied

Works best in:
- Central, vertical organization
- Little interaction between units

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5
Q

Decentralized IS Architecture

A

Advantages:
- Satisfied users
- Flexibility & local

Disadvantages:
- High costs
- Expertise scattered
- Difficult to integrate systems

Works best with:
- Independent units

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6
Q

Federalized or distributed IS architecture

A

Advantages:
- Independent local systems
Shared central systems
- Flexibility & centralization

Disadvantages:
- Higher costs
- Expertise still scattered
- Difficult to integrate systems

Works best with:
- High interdependence
between units
- Turbulent environment
- Decentralized decisions

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7
Q

Tension between organizations & innovation

A

In general, there is always some kind of tension between organizations & innovations. On the one hand, there are the efficient day-to-day operations within an organization that
require stable routines. This is usually achieved in stable and controlled environments. On
the other hand, the development of new products and services requires creativity and room to try out new ideas. This is usually achieved in a loose and flexible environment. There is
always a tension between stable and flexible environments. Because of these tensions, most
organizations have a Research & Development department.

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8
Q

Implementation

A

The management of the tensions is called implementation. Implementation is formulating a strategy and a project surrounding that strategy with the aim to introduce an innovation/IS
to the users in the organization, with the aim of removing resistance and stimulating optimal
use of the application. If people resist on using it the innovation will fail. That is difficult.

People in general are not inclined to change, hesitant to switch to a new technology. Unless it fits with something that they already use so they do not have to change much.
You have to fit the innovation to the organization. You have to make the users familiar with the technology, communication / information and training. You also have to facilitate and stimulate the use. You have to remove barriers and resistance. Implementation of
innovations and IS is technological and organizational change process.

You have to plan to introduce an innovation well. You have to formulate the exact steps and plans. You need an internal strategy formation and project definition and then you
formulate a plan on how to convince the people to use the technology by removing resistance and stimulating optimal use of the application. Innovation implementation is a
technological as well as an organizational process.

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9
Q

Implementation requires…

A
  • Internal strategy formation & project definition.
  • The organizing of activities aimed at introducing an application to the users in an
    organization.
  • With the aim of removing resistance and stimulating optimal use of the application.

Innovation implementation is a technological as well as an organizational process

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10
Q

Implementation: challenges

A

There are some challenges when it comes to implementation:

  • Often technically advanced
  • Introduced to an established firm
  • External conditions likely to change during project
  • It involves a different way of working. Other software other procedures etc.
  • May involve links with other firms
  • ‘Magic bullet’ expectations
    (Thinking: Once we implement x then everything will work out. There are usually
    unrealistic expectations of what the innovation will achieve.)
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11
Q

Four implementation strategies (models of change)

A

Life cycle:
-rational, linear, single aim – technical focus

Emergent:
-new conditions, interests – flexible focus

Participative:
-ownership, commitment – people focus

Political:
-potential opposition, conflicting – power focus

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12
Q

Life cycle

A

Life cycle: rational, linear, single aim, technical focus.
IS implementation will happen via thorough project planning with clear objectives and milestones. Therefore, people have to act rationally and make their decisions on the basis of rational considerations, taking their own interests into account. IS implementation can only work if:

o Realistic, optimistic expectations are created regarding the value of the
application.
o Education and training.
o Monitoring and feedback.
o Suitable personnel are selected and deployed.

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13
Q

Emergent

A

Emergent: new conditions, interests, flexible focus.
IS implementation will happen via active involvement of users in the development process. Therefore, people have to be flexible and have to value change, they are
willing to work with new IS. IS implementation can only work if:

o Communication between developers and users is well.
o Active involvement in design process, e.g., rapid prototyping.
o Education and on the job training.

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14
Q

Participative

A

Participative: ownership, commitment, people focus.
IS implementation will happen via creating a social climate that is positive towards
implementation. Therefore, people have to be primarily geard towards satisfying
social needs in the organization. IS implementation can only work if:

o Facilitation and promotion of participation.
o Influence of attitudes & creation of ownership.
o Give users the opportunity to get acquainted with the system (activate
learning process).

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15
Q

Political

A

Political: potential opposition, conflicting, power focus.
IS implementation via authority and reward/punishment systems. Therefore,
people’s behaviour is affected by political or economic sanctions (positive or negative). IS implementation can only work if:

o Project leader with sufficient authority and resources.
o Identifying resistance, co-opting users or groups resisting implementation.
o Reorganization of related reward systems.
o Political games: manipulation, countering opposition, etc.
o Experts or consultants.

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16
Q

Implementation: strategy choice

A

Choice of correct strategy depends on many factors, for example:

-Structure centralized vs. decentralized:
o Political/life-cycle vs. participative/emergent

-Culture formal vs. informal:
o political/life-cycle vs. emergent/participative

-Users motivated / resisting:
o Emergent vs. political/participative

-Turnaround vs. minor improvements:
o political/life-cycle vs. participative/emergent

A choice of strategy needs to fit with Innovation and IS characteristics, business strategy, organization structure/culture, processes and user characteristics

17
Q

What is social media?

A

Broad definition = all mediated interaction.

Narrow definition = internet-based built upon 2.0 web technologies:

  • Many-to-many communication that is (to a certain extent) public and visible.
  • User-generated content that is (to a certain extent) editable or commentable.
  • Persistent, the content on social media remains there.
18
Q

Employees’ social-media use can be beneficial…

A

Beneficial:

-Reputation management

-Intra-office communication

-Extra-office communication
o Communicating with existing customers/clients
o New customer/client outreach
o Participation in online work community

-Task-related
o Information Gathering
o Crowdsourcing
o Social media as technological solution

19
Q

Employees’ social-media use can be harmful…

A

Harmful:

-Reputation damage
o Representing the organization poorly
o Plagiarism
o Diminishing personal reputation

-Creating offensive content

-Time wasting
o Time theft
o Multitasking

-Relationship damaging
o Disparaging others (bullying)
o Relationship refusal
o Establishing inappropriate relationships

20
Q

Social Media Governance

A

Social Media Governance refers to the policies, guidelines, and processes that organizations implement to manage their social media presence responsibly and effectively. It ensures proper use of social platforms, aligns messaging with brand values, mitigates risks (like security breaches or reputational damage), and complies with legal and ethical standards.

21
Q

Social Media Guidelines

A

Social Media Guidelines are a set of recommendations and best practices provided by an organization to guide employees on the appropriate and effective use of social media. They help ensure that posts align with the company’s brand, values, and policies, while also addressing issues like confidentiality, professionalism, and legal compliance.

22
Q

Social media policies: Frames (Stohl et al. 2017)

A

According to Stohl et al. (2017), social media policies can be understood through different frames that organizations use to guide behavior and manage risks.
There are three frames:
-Business frame
-Risk frame
-Co-creation frame

23
Q

Business Frame

A

-Focuses on using social media to drive organizational goals, such as increasing brand visibility, customer engagement, and revenue generation.

-Emphasizes metrics like ROI, efficiency, and competitive advantage.

24
Q

Risk fram

A

-Centers on identifying and mitigating potential threats associated with social media use, such as reputational damage, data breaches, or legal issues.

-Policies under this frame prioritize compliance, security, and controlled access.

25
Co-creation frame
-Highlights the collaborative potential of social media, where employees, customers, and stakeholders actively contribute to content, innovation, and community building. -Encourages open communication and shared ownership of the brand’s narrative.
26
Social media policies: Communication (Stohl et al. 2017)
Stohl et al. (2017) highlight that social media policies serve as communication tools that shape how organizations interact internally and externally. They emphasize: Clarity: Policies must clearly articulate acceptable and unacceptable behaviors on social media. Alignment: Policies should align with the organization's values, culture, and strategic goals. Engagement: Effective policies encourage responsible communication while fostering employee and stakeholder participation on social platforms. These aspects ensure that social media is used effectively while managing risks and maintaining a consistent brand voice.
27
Social media policies: Boundaries (Stohl et al. 2017)
According to Stohl et al. (2017), social media policies establish boundaries that define the limits of acceptable behavior and use of social media in organizational contexts. These boundaries focus on: Professional vs. Personal Use: Differentiating between what is appropriate in work-related versus personal posts. Content Boundaries: Setting guidelines on what can and cannot be shared (e.g., confidential information). Behavioral Boundaries: Outlining acceptable conduct, such as avoiding offensive or harmful interactions. These boundaries help protect the organization while guiding employees on responsible social media use.