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1
Q

3 Structures of Digital Game Publishing

A

Development
Licensing
Marketing

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2
Q

Five Eras of Communication

A

Oral, Written, Print, Electronic, Digital

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3
Q

Media Theories, Effects and Cultural Approaches to Research

A

Hypodermic Needle Model
Minimal Effect MOdel
Gratification
Social Learning Theory
Cultivation Effect
Spiral of Silence
Third-Person Effect
Big Mac Theory
Agenda-Setting
Media Dependency

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4
Q

Three Media Economic Lessons from The Walt Disney Company

A

Horizontal Integration
Vertical Integration
Global Expansion

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5
Q

4 Distinctive Reasons for Defending Public Interest in Media

A

Limited Spectrum Space (Who is allowed to use radio, TV spectrum, etc)
Ownership to use public airwaves (Licensing)
Regulation vs Self-Control (FCC for example)
Free and Universal Access (Over the air should be free, ABC, NBC, internet library access, radio)

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6
Q

4 Phases of Internet’s History

A

Pre-web, Web 1.0 (Mass Media), Web 2.0 (Interactive, read-write), Web 3.0 (A.I.)

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7
Q

3 Structures of the Media Industry

A

Monopoly, Oligopoly, Limited Competition

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8
Q

3 Types of Media Roles

A

Consumer, Producer, Citizen

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9
Q

4 Stages of the Evolution of Media Innovations

A

Novelty, Entrepreneurial, Mass Media, Convergence

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10
Q

Impact of Music on Society as the Social Fabric of our lives

A

Advocate for Social Change
Communities Gather Around Music for a Common Goal
Business of Music Changing Industry
Circle of Influence to protest or promote an issue, social topic, event, or practice

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11
Q

3 Levels of Gaming

A

Play, Entertainment, Social Interaction

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12
Q

New Approaches to Access daily local news and information

A

Solo
Verticals
Nonprofit Journalism
Replanting

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13
Q

4 Eras in the Evolution of Broadcast TV

A

Birth of Broadcast (1948-1949)
Network (1970s)
Post-Network (1980s)
Digital Streaming

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14
Q

4 Steps in the Social Learning Theory

A

Attention
Retention
Motor Reproduction
Motivation

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15
Q

5 Elements of the Communication Model

A

Sender > Message > Gatekeeper > Channel > Receiver

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16
Q

Levels of Vertical Integration

A

Production, Distribution, Exhibition

17
Q

Alternatives to the Hollywood Studio System

A

Independent Films
Documentaries
International Films

18
Q

3 Ethical predicaments of journalism

A

Deploying Deception
Invading Privacy
Conflict of Interest

19
Q

5 Major Acts in the History of US Media

A

Wireless Ship Act of 1910 (Ships need wireless equipment)
Radio Act of 1912 (Need licenses to transmit radio waves, call letters are established)
Radio Act of 1927 (Licensees could operate only on their assigned channels, serve the “public interest, convenience, or necessity”)
Communication Act of 1934 (Established FCC to replace FRC)
Telecommunication Act of 1996 (Created regulation for phones and internet)

20
Q

3 Hollywood-style characteristics

A

Genre
Author/Director
Narrative

21
Q

Levels of the Critical Process in Media Literacy

A

Description
Analysis
Interpretation
Evaluation
Engagement

22
Q

2 Major facets in the relationship between books, tv, and film

A

How TV can help sell books
How Books serve as ideas for TV Shows and movies

23
Q

Characteristics of Newsworthiness

A

Sound & Picture
Uniqueness (Novelty)
Timeliness
Prominence
Impact (Usefulness)
Updating
Proximity
Controversy (Consequences)
Suspense
Conflict (Deviance)
Human Interest

24
Q

Persuasive Advertising Techniques in Media

A

Famous-Person Testimonial
Plain-Folks Pitch
Snob-Appeal Approach
Bandwagon Effect
Hidden-Fear Appeal
Irritation Advertising
Association Principle

25
Q

The Big 3 Original TV Broadcasting Networks

A

NBC, CBS, ABC