Head Injury and Helmet Testing Flashcards

1
Q

Three categories of head injury

A
  • Superficial Injuries (prevented by helmet)
  • Skull fractures (prevented by helmet)
  • Closed head injuries
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2
Q

Closed head injuries

A
  • can occur without skull fractures
  • caused by high acceleration of the head which can not be prevented by strong materials alone
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3
Q

Concussion

A

Traumatically induced transient
disturbance of brain function

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4
Q

Coup Injury

A

Brain impacts the skull at the site of impact

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5
Q

Countercoup Injury

A

Brain rebounds and hits the opposite
side of the skull
- Posterior skull is less smooth, increasing potential damage to the cerebellum in contrecoup injuries

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6
Q

Cavitation

A

Gas bubbles form in cerebrospinal
fluid due to rapid brain movement
- Bubbles collapse upon rebound, releasing energy
- Contributes to contrecoup injury
- injuries range form mild concussion to permanent disability or death

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7
Q

Human brain acceleration tolerance

A
  • Accelerations greater than 400 Gs exceed the human brain’s tolerance
  • The brain can withstand 400Gs if the duration is less than 1 millisecond
  • Tolerance is based on a relationship between force and time
  • Graph demonstrates the nonlinear relationship between acceleration and duration in terms of brain tolerance
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8
Q

HIC index

A

Values above 1000 are considered intolerable for humans
- The formula accounts for acceleration duration and peak acceleration

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9
Q

Criticism and usage

A
  • HIC only considers linear acceleration, while angular acceleration may contribute to diffuse axonal injury
  • Despite limitations, HIC is a widely used head impact severity measure.
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10
Q

Gambit Model of rotational acceleration

A
  • Frontal plane motions cause impairment most readily, but higher rotational accelerations in the transverse and sagittal planes can also induce damage
  • Ventricular system and membranes partitioning brain regions help dampen rotational strain
  • Model combines linear (>250Gs) and angular accelerations (>25000rad/s/s)
  • GAMBIT values below 1 are tolerable
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11
Q

Limitations of GAMBIT Model

A

Does not factor in timing or direction of acceleration factors

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12
Q

Mild Traumatic Brain Injury

A
  • A complex pathophysiologic process induced by mechanical loading of the brain.
  • Common symptoms include temporary impairment of neurological functions
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13
Q

mTBI vs concussion

A

While some consider concussion to be the same as mTBI, a person can have a mTBI without experiencing symptoms of concussion

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14
Q

Long-term/repeated risk of mTBI

A
  • Repeated mTBI may result in chronic degenerative brain damage, known as Chronic Traumatic Encephalopathy (CTE)
  • CTE is now found in individuals without a diagnosed concussion
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14
Q

CTE and tau proteins

A
  • High levels of Tau proteins in cerebral fluid are a key indicator of CTE.
  • Currently, no way to measure Tau levels in living humans
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15
Q

CTE prevention and recovery

A

CTE is preventable with minimized exposure to TBI and sufficient recovery time between injuries

16
Q

Helmet Testing: drop test

A

Common method used to measure head accelerations and assess helmet effectiveness
- aims to keep accelerations below a HIC value of 1000

17
Q

Head forms used in testing

A
  • Head forms simulate the mass and moments of inertia of a human head
  • Equipped with accelerometers to measure accelerations during impact
18
Q

DROP TEST: testing setup

A
  • The head form is attached to a sled that is dropped from various heights onto a rigid object
  • The height of the drop determines the velocity of impact
19
Q

DROP TESTING: Simulation of real world impacts

A
  • The drop test simulates impacts from various scenarios like sports, motor vehicle accidents, and crime scenes
  • Recent advancement include non-rigid head forms that better simulate skull deformation and absorb more energy, potentially improving injury prediction
20
Q

Motorcycle Helmet Drop Test

A
  • While peak acceleration is below 400 Gs, the acceleration exceeds 200 Gs for several milliseconds, likely causing a concussion and a HIC value greater than 1000.
  • The helmet is designed to reduce fatal or severe injuries in a crash, not to prevent concussions or less severe injuries.
21
Q

Shear Thickening Fluids

A
  • STFs are stress-responsive fluids with highly concentrated suspensions of colloids (tiny dispersed particles) in a liquid
  • Exhibit non-Newtonian behavior - their viscosity increases with applied force.
22
Q

How do STFs work

A
  • Under normal conditions, STFs flow easily
  • When impacted, the fluid thickens and absorbs energy, providing enhanced protection
  • Unlike traditional helmet foams (e.g., polyurethane), STFs do not fail catastrophically under extreme impacts
23
Q

Why is rheology important?

A
  • Rheology is the study of how materials flow and deform under force.
  • Helps engineers fine-tune STFs for optimal energy absorption.
24
Q

STF vs Traditional Helmet material

A
  • Fowler et al. (2015) demonstrated that STF material outperforms traditional 33mm foam padding (Riddell football helmet) in energy absorption above 15 Joules of impact.
  • Peak impact forces increased with traditional padding, from ~3500N (15J)
    to over 10,000N (30J), entering concussion range.
  • STF, even at thinner thicknesses (8mm), showed lower forces compared to traditional foam, with a more noticeable difference at higher impact velocities
    (30 Joules).
25
Q

Helmet Design for water sports

A
  • Scheer (2015) designed a helmet shell to reduce drag and impact forces in high-speed water sports (e.g., wakeboarding).
  • The shell featured channels and fins to reduce linear acceleration, while dimples reduced drag, increasing contact time and reducing impact force.
  • Accelerometers measured linear and angular accelerations at various entry angles when the head form was dropped into water.
  • Results showed a 17% average reduction in acceleration across all angles, with a peak reduction of 37% for crown impacts.