hardware Flashcards

1
Q

NFC definition?
(near field communication)

A

a short range wireless technology that enables communication between devices when they’re brought closer together
(e.g. ticket authentication, card transfer, doors)

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2
Q

AR definition
(augmented reality)

A

technology that overlays digital content onto the real world through a devices camera and screen
(e.g. pokemon go photos)

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3
Q

VR definition?
(virtual reality)

A

technology that creates an immersive, computer generated environment that can be experienced through special headsets

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4
Q

convergence definition?

A

the merging of different technologies or media platforms into unified systems or devices (e.g. phone, tv)

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5
Q

usability and features definition?

A

the degree to which a device is easy and efficient for users to learn and use to achieve their goals, considering factors like UI, responsiveness and compatibility with user needs and contexts
features: specific elements and functions that enhance UX

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6
Q

computing devices?

A

desktop, laptop, tablets, mobile phones

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7
Q

desktop computers points?

A
  • restricted area, one location.
  • Easier to perform maintenance and upgrades. - Cheaper, more powerful components.
  • Uses peripheral devices.
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8
Q

tablets and smart phone points?

A
  • mobile or handheld, portable.
  • Touchscreen, use fingers to operate.
  • No cursor uses noises to show user function was successful (mimics physical buttons).
  • Stylus or pens.
    -Don’t have built in file systems.
  • Inability to cool components due to size.
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9
Q

specifications examples? specifications impact upon usability?

A

processor, storage, memory, display, camera, OS, battery life.
efficiency, satisfaction, personalization, space

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10
Q

Biothermic authentication?
(characteristics of trends in mobile)

A

facial recognition, fingerprint scanners (convenient, efficient, forget password, may not always work, security issues)

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11
Q

display innovations?
(characteristics of trends in mobile)

A

bezel less displays (screens without frames to maximise area),
foldable display (compact yet larger screens)

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12
Q

connectivity and communication?
(characteristics of trends in mobile)

A

NFC, ultra-wide bend (uwb, short range high bandwidth communication for tracking and keyless entry)

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13
Q

camera technology?
(characteristics of trends in mobile)

A

computation photography (uses digital processing to capture and enhance images, instead of relying on optical processes) (night mode, zoom, smart lights)

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14
Q

Audio and ports
(characteristics of trends in mobile)

A

removal of headphone jacks (thinner devices, encourage use of wireless headphones)

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15
Q

wearable technology?
(characteristics of trends in mobile)

A

smartwatches and fitness trackers (convenient access to notifications, tracking, encourages healthier lifestyle)

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16
Q

evolution of mobile devices?

A

from basic to multifunctional (single pager to different types of devices)
, integration of technology (convergence allowed integration of features that were once exclusive to specific devices)

17
Q

Smart phones trends?
Types of mobile technology – trends

A

contactless payment,
smart home integration,
immersive media,
gaming/entertainment,
navigation services,
streaming services,
vehicle integration,
mobile desktop experiences

18
Q

wearable technology trends?
Types of mobile technology – trends

A

AI,
sustainability,
lifestyle enhancements,
advanced health tracking,
environment awareness,
workplace productivity

19
Q

drones trends?
Types of mobile technology – trends

A

agriculture monitoring
, construction,
disaster response,
delivery,
media and entertainment,
geology,
security,
insurance

20
Q

vr and ar trends?
Types of mobile technology – trends

A

AR – location specific info, home design, AI
VR – cordless headsets, used in different fields, realism