H1 Flashcards

1
Q

Integrated marketing communication

A

strategic business process to plan, develop, execute and evaluate brand communications programs

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2
Q

Four categories of contact tools/touch points

A
  1. company created touch points
  2. intrinsic touch points
  3. costumer initiated touch points.
  4. unexpected touch points
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3
Q

Relative impact

A

communication can have a lhigh or low impact

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4
Q

Company created touchpoint

A

advertisements, website

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5
Q

Intrinsic touch points

A

interactions between the brand and the consumer. E.g. sales talk

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6
Q

Costumer initiated touch points

A

Contact started by the consumer e.g. filing a complaint

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7
Q

Unexpected touch points

A

When a consumer gets information about the brand which is unplanned by the company. E.g. WOM

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8
Q

Ability to control

A

Amount of control the brand has on the communication moments

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9
Q

Hierarchy of effect model (stages)

A
  1. cognitive stage
  2. affective stage
  3. cognitive/behavioural stage
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10
Q

Low involvement of hierarchy of effects model

A

says that consumers, after frequent exposure to marketing messages, might buy the product, and decide afterwards how they feel about it

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11
Q

Experiential hierarchy of effects model

A

says that consumers affective responses towards a process lead them to but it and, if necessary they reflect on it later

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12
Q

Two demensions of the foot cone belding (FCB)

A
  1. Involvement: the importance people attach to a product or buying decision
  2. Think feel dimension: a continuum reflecting the extent to which a decision is made on a cognitive or an affective basis
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13
Q

Transformational buying motive

A

consist of positive emotions such as sensory gratification, social approval or intellectual stimulation

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14
Q

informational buying motive

A

refers to reducing or reversing negative motivations such as solving or avoiding a problem

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15
Q

TOMA

A

indicates which brand is most salient within a product category

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16
Q

Attitude

A

A persons overall evolution of an object a product, a person etc

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17
Q

Two dimensions regarding attitude formation and change

A
  1. Cognitive, affective or behavioural

2. Level of elaboration: central route vs peripheral route

18
Q

MOA

A
  1. motivation: willingness to engage in behaviour
  2. ability The resources needed to achieve particular goal
  3. Opportunity: the extent to which the situation enables a person to obtain the goal set
19
Q

Central route

A

If motivation ability and opportunity are all high the elaboration likelihood is high (slow, reflective)

20
Q

Peripheral route

A

If one of the MOA factors is low (quick)

21
Q

Self-generated persuasion

A

the consumer is not persuaded by strong brand arguments, but by their own thought, arguments or imagined consequences.

22
Q

Expectancy value model (3 elements)

A
  1. relevant product attributes
  2. extent to which one believes brand possesses these attributes
  3. the evaluation of these attributes or how good/bad one thinks it is for a brand to possess these attributes.
23
Q

Theory of reasoned action

A

Link between attitude and behavioural intention . (what different groups consider as socially desirable behaviour.

24
Q

Theory of planned behaviour

A

Developed to deal with behaviours people have no control over (no money)

25
Perceived behavioural control
difficulty of performing behaviour
26
Changing consumers attitude and influence behaviour (TPB model). (3 ways)
1. Changing brand beliefs 2. Changing attribute evaluations 3. changing attitudes by adding attributes
27
Heuristic evaluation
brand attitudes based on peripheral cues
28
Affect/feelings-as-information-model
consumers may use feelings as a source of information to form an overall evaluation of a product/brand.
29
Mere exposure
How many times an ad has been seen
30
Wear-out
Being to often confronted with an ad and getting bored/irretated
31
Emotional conditioning
An extreme case of feelings transfer based on classic conditioning theory (positief gevoel aan merk koppelen, vb: nummer -> love -> auto reclame)
32
Stimulus generalization
when the feelings are not only transferred to your brand but also to brands with similar names or similar looking products.
33
Post experience model
Assumes relationship between current purchase and previous purchase
34
Perception experience memory model
When consumers do not yet have brand experience, the main function of advertising consists of framing perception
35
Reinforcement model
Says that awareness leads to trail and trial leads to reinforcement
36
Routinised response behaviour model
low involvement products are based frequently. Low decision making time
37
The superiority of pleasant hypothesis
ad-evoked irritation has e negative influence on ad and brand related responses
38
Law of extremes theory
not only very positive but very negative ad can eventually lead to positive.
39
Brand confusion (positive & negative)
Wrong brand associated
40
Product confusion
attributing a stimulus to wrong product category