H1 Flashcards

1
Q

Integrated marketing communication

A

strategic business process to plan, develop, execute and evaluate brand communications programs

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2
Q

Four categories of contact tools/touch points

A
  1. company created touch points
  2. intrinsic touch points
  3. costumer initiated touch points.
  4. unexpected touch points
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3
Q

Relative impact

A

communication can have a lhigh or low impact

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4
Q

Company created touchpoint

A

advertisements, website

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5
Q

Intrinsic touch points

A

interactions between the brand and the consumer. E.g. sales talk

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6
Q

Costumer initiated touch points

A

Contact started by the consumer e.g. filing a complaint

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7
Q

Unexpected touch points

A

When a consumer gets information about the brand which is unplanned by the company. E.g. WOM

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8
Q

Ability to control

A

Amount of control the brand has on the communication moments

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9
Q

Hierarchy of effect model (stages)

A
  1. cognitive stage
  2. affective stage
  3. cognitive/behavioural stage
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10
Q

Low involvement of hierarchy of effects model

A

says that consumers, after frequent exposure to marketing messages, might buy the product, and decide afterwards how they feel about it

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11
Q

Experiential hierarchy of effects model

A

says that consumers affective responses towards a process lead them to but it and, if necessary they reflect on it later

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12
Q

Two demensions of the foot cone belding (FCB)

A
  1. Involvement: the importance people attach to a product or buying decision
  2. Think feel dimension: a continuum reflecting the extent to which a decision is made on a cognitive or an affective basis
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13
Q

Transformational buying motive

A

consist of positive emotions such as sensory gratification, social approval or intellectual stimulation

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14
Q

informational buying motive

A

refers to reducing or reversing negative motivations such as solving or avoiding a problem

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15
Q

TOMA

A

indicates which brand is most salient within a product category

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16
Q

Attitude

A

A persons overall evolution of an object a product, a person etc

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17
Q

Two dimensions regarding attitude formation and change

A
  1. Cognitive, affective or behavioural

2. Level of elaboration: central route vs peripheral route

18
Q

MOA

A
  1. motivation: willingness to engage in behaviour
  2. ability The resources needed to achieve particular goal
  3. Opportunity: the extent to which the situation enables a person to obtain the goal set
19
Q

Central route

A

If motivation ability and opportunity are all high the elaboration likelihood is high (slow, reflective)

20
Q

Peripheral route

A

If one of the MOA factors is low (quick)

21
Q

Self-generated persuasion

A

the consumer is not persuaded by strong brand arguments, but by their own thought, arguments or imagined consequences.

22
Q

Expectancy value model (3 elements)

A
  1. relevant product attributes
  2. extent to which one believes brand possesses these attributes
  3. the evaluation of these attributes or how good/bad one thinks it is for a brand to possess these attributes.
23
Q

Theory of reasoned action

A

Link between attitude and behavioural intention . (what different groups consider as socially desirable behaviour.

24
Q

Theory of planned behaviour

A

Developed to deal with behaviours people have no control over (no money)

25
Q

Perceived behavioural control

A

difficulty of performing behaviour

26
Q

Changing consumers attitude and influence behaviour (TPB model). (3 ways)

A
  1. Changing brand beliefs
  2. Changing attribute evaluations
  3. changing attitudes by adding attributes
27
Q

Heuristic evaluation

A

brand attitudes based on peripheral cues

28
Q

Affect/feelings-as-information-model

A

consumers may use feelings as a source of information to form an overall evaluation of a product/brand.

29
Q

Mere exposure

A

How many times an ad has been seen

30
Q

Wear-out

A

Being to often confronted with an ad and getting bored/irretated

31
Q

Emotional conditioning

A

An extreme case of feelings transfer based on classic conditioning theory (positief gevoel aan merk koppelen, vb: nummer -> love -> auto reclame)

32
Q

Stimulus generalization

A

when the feelings are not only transferred to your brand but also to brands with similar names or similar looking products.

33
Q

Post experience model

A

Assumes relationship between current purchase and previous purchase

34
Q

Perception experience memory model

A

When consumers do not yet have brand experience, the main function of advertising consists of framing perception

35
Q

Reinforcement model

A

Says that awareness leads to trail and trial leads to reinforcement

36
Q

Routinised response behaviour model

A

low involvement products are based frequently. Low decision making time

37
Q

The superiority of pleasant hypothesis

A

ad-evoked irritation has e negative influence on ad and brand related responses

38
Q

Law of extremes theory

A

not only very positive but very negative ad can eventually lead to positive.

39
Q

Brand confusion (positive & negative)

A

Wrong brand associated

40
Q

Product confusion

A

attributing a stimulus to wrong product category