Guidance Flashcards

1
Q

What are 5 parts to a missile?

A

Guidance
Warhead
Structure/Body
Propulsion
Control System

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2
Q

What are the 3 components of the Guidance section?

A

Seeker
Flight computer
Autopilot

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3
Q

What does the seeker do?

A

Provides angular error between the target and the missile to the flight computer for correction.

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4
Q

What are 3 seeker types?

A

Infrared (IR)
Radio Frequency (RF)
Electro-Optical (EO)

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5
Q

What is the advantage of using two colour seekers in IR seekers?

A

Difficult to defeat with flairs

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6
Q

How do EO seekers work?

A

Use video scanning, look for a specific pixel pattern

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7
Q

What does the flight computer do?

A

Calculates changes in the missile flight path and turns this into psoitional commands for the control section. Includes autopilot.

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8
Q

When does the flight computer use the seeker head?

A

Terminal phase

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9
Q

What are 3 missile guidance strategies?

A

Command Guidnace
Homing Guidance
Navigation Guidance

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10
Q

Command Guidance

A

“Controlled by an external source that steers the missile to the target” (RF, wire, fiber, etc.)

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11
Q

Command Guidance: Beam Rider

A

The missile stays within the directed beam. NOT the same as CWI illumination.

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12
Q

Homing Guidance

A

Internal equipment enables the missile to steer itself towards a target.

Typically used in terminal phase.

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13
Q

What are the 4 types of Homing Guidance?

A

Active
Semi-Actgive
Retransmission
Passive

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14
Q

Homing Guidance: Active Guidance

A

Missile transmits energy at the target and homes in on the energy reflected back to it. Fire and forget.

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15
Q

Homing Guidance: Semi-Active Guidance

A

An external source transmits energy at the target and the missile homes in on the energy reflected back to it.

Used with short range because illumination must have LOS to target.

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16
Q

Homing Guidance: Retransmission Guidance

A

A combination of semi-active and command guidance.

Semi-active but the missile has no computer to calculate corrections. Missile transmits to the base station which calculates and rebroadcasts information back to the missile.

Advantage is less electronics are required on the missile itself.

17
Q

Homing Guidance: Passive Guidance

A

The missile detects and homes in on energy that is radiated by the target. Nothing is transmitted at the target.

Difficult to detect and counter.

Eg. IR, EO, Anti-Radiation

18
Q

Navigation Guidance

A

A method of missile guidance in which the missile steers itself towards a target based on information that is not received from a target tracking system.

Often used for midcourse phase guidance.

19
Q

Autonomous vs semi-autonomous navigation guidance

A

Autonomous - no external navigation source is used

Semi-Autonomous - Either natural or artificial external navigation source is used

20
Q

What are 4 types of Navigation Guidance?

A

Inertial
Celestial
Terrestrial
Ranging

21
Q

Navigation Guidance: Inertial Guidance

A

A form of autonomous guidance in which the missile relies on onboard devices to determine its current position. (accelerometers, gyroscopes.

22
Q

Navigation Guidance: Celestial Guidance

A

Semi-autonomous

Missile uses angular measurements between celestial bodies and the visible horizon to locate its position and orientation

Primarily used for ICBMs

23
Q

Navigation Guidance: Terrestrial Guidance

A

Semi-autonomous guidance

Missile uses ground contour matching and altitude or digital video imaging of the terrain to determine its position over land

Primarily used for cruise missiles.

24
Q

Navigation Guidance: Ranging Guidance

A

Semi-autonomous guidance

Missile depends on external signal transmitters (radio or GPS) to trangulate its position.

Missile recieves time-encoded signals to calculate its own position.

Used on cruise missiles

25
Q

Homing Logic

A

The trajectory or flight path is determined by the homing logic

26
Q

What are the 2 types of Homing Logic?

A

Pre-set

Variable

27
Q

Homing Logic: Pre-set

A

The weapon heading does not vary with target changes in course and speed.

Typically used for stationary targets or slow moving targets over a short distance.

28
Q

Homing Logic: Pre-set: Constant Pre-set

A

Flies a single path after launch without any variation (like a straight run torpedo)

29
Q

Homing Logic: Pre-set: Programmed Pre-set

A

Flies a set pattern of programmed paths to reach a target.

Waypoints, or search patern.

30
Q

Homing Logic: Variable

A

The weapon heading varies with the target changes in course and speed.

31
Q

Homing Logic: Variable: Pursuit

A

The missile points at the target at all times.

Simple but requires the missile to have speed and maneuverablity advantage.

32
Q

Homing Logic: Variable: Constant Bearing

A

Missile flies on a straight trajectory towards a predicted intercept point (PIP). A new PIP is calculated as the target moves.

Best for when the weapon speed is comparable to that of the target.

33
Q

Homing Logic: Variable: LOS

A

The missile is controlled so that it travels along the line of sight from the launcher to the target. (BEAM RIDING)

34
Q

Homing Logic: Variable: Proportional

A

The missile flight computer measures the rate of change of the LOS to the target (bearing drift) and adjusts the weapon rate of turn by a set coefficient (navigation ratio) to create a more efficient flight path.

The navigation ratio is typically 1:1 or less at the start to conserve velocity and fuel efficiency.

As the missile closes to the target, it can increase to over 10:1 to counter the targets maneuvers.

35
Q

Homing Logic: Variable: 4 types

A

Pursuit
Constant Bearing
LOS
Proportional