Groups & Teams Flashcards

1
Q

Group

A

Two or more people interacting interdependently to achieve a common goal

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2
Q

Formal Work Groups

A

Groups that organizations establish to facilitate the achievement of organizational goals

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3
Q

Informal Groups

A

Emerge naturally in response to the common interests of organizational members
Seldom sanctioned by organization

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4
Q

Stages of Group Development

A

Forming: group members try to orient themselves by testing the waters
Storming: conflict emerges as members determine whether they will go along with way group is developing
Norming: resolve issues from storming, develop social consensus
Performing: devote energy toward task accomplishment
Adjourning

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5
Q

Punctuated Equilibrium

A

When groups have specific deadline by which to complete some problem solving task, observe different sequence of development

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6
Q

Punctuated Equilibrium Timeline

A

Phase 1: first meeting, continues until midpoint of group existence
Midpoint transition: occurs at halfway point in time toward deadline
Phase 2: concludes with final meeting

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7
Q

Group Structure

A

Characteristics of the stable social organization of a group

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8
Q

Size & Satisfaction

A

Larger groups consistently report less satisfaction
Incorporating many members can promote conflict
Time available for each person to contribute decreases with larger groups

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9
Q

Additive Tasks

A

Predict potential performance by adding the performances of individual group members together
E.g. building a house
Potential performance increases with group size

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10
Q

Disjunctive Tasks

A

Potential performance of the group depends on the performance of its best member
E.g. looking for single error in computer program
Potential performance increases with group size because potential of group including a superior performer is greater

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11
Q

Process Losses

A

Performance difficulties stemming from problems of motivating and coordinating larger groups
Actual performance = potential performance - process lesses

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12
Q

Conjunctive Tasks

A

Performance of group limited by poorest performer
E.g. assembly line limited by weakest link
Both potential and actual performance of conjunctive tasks decreases as group size increases due to probability of including a weak link increasing

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13
Q

Social Norms

A

Collective expectations that members of social units have regarding the behaviour of each other

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14
Q

Roles

A

Positions in a group that have a set of expected behaviours attached to them

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15
Q

Designated/Assigned Roles

A

Formally prescribed by organization as means of dividing labour and responsibility to facilitate task achievement

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16
Q

Emergent Roles

A

Develop naturally to meet the social emotional needs of group members or to assist in formal job accomplishment

17
Q

Role Ambiguity

A

Exists when goals of one’s job or methods of performing it are unclear

18
Q

Role Conflict

A

Exists when an individual is faced with incompatible role expectations
Intersender role conflict: two or more role senders differ in their expectations for a role occupant
Interrole conflict: expectations inherent in several roles are incompatible
Person-role conflicts: role demands are clear but incompatible with the personality or skills of the role occupant

19
Q

Status

A

Rank or social position accorded to group members in terms of prominence, prestige, and respect

20
Q

Formal Status Systems

A

Represent management’s attempt to publicly identify those people with higher status

21
Q

Group Cohesiveness

A

Critical property of groups
Cohesiveness is a relative property of groups

22
Q

Factors Influencing Cohesiveness

A

Threat and competition (threat increases cohesiveness unless extreme)
Success (cohesiveness decreases after failure)
Member diversity (if agree diverse groups have success that outweighs dissimilarities)
Group size (bigger groups less cohesive)
Toughness of initiation (tough to get into = attractive)

23
Q

Social Loafing

A

Tendency for people to withhold physical or intellectual effort when performing a group task

24
Q

Free Rider Effect

A

People lower effort to get free ride at expense of group members

25
Q

Sucker Effect

A

Lower effort because of the feeling that others are free riding

26
Q

Counteracting Social Loafing

A

Make individual performance more visible
Make sure work is interesting
Increase feelings of indispensability
Increase performance feedback
Reward group performance

27
Q

Qualities of Effective Work Teams

A

Psychological safety: shared belief that it is safe to take social risks
Team reflexivity: extent to which teams deliberately discuss team processes and goals and adapt behaviour accordingly
Shared mental models: team members share similar information about how should interact and what their task is
Capacity to improvise
Collective efficacy: shared beliefs that a team can successfully perform a given task
Team resilience: team’s capacity to bounce back from setbacks or adversity

28
Q

Self Managed Work Teams

A

Provide members with the opportunity to do challenging work under reduced supervision

29
Q

Tasks for Self Managed Work Teams

A

Tasks should be complex and challenging
Tasks should require interdependence among members

30
Q

Cross Functional Teams

A

Bring people with different functional specialties together to better invent, design, or deliver a product/service

31
Q

Virtual Teams

A

Work groups that use technology to communicate and collaborate across space, time, and organizational boundaries

32
Q

Advantages of Virtual Teams

A

Around the clock work
Reduced travel time and cost
Larger talent pool

33
Q

Challenges of Virtual Teams

A

Trust
Miscommunication
Isolation
Management issues