Ground Attacks Flashcards

1
Q

Jab 1

2 Frame Startup
-12 On Shield
Active on 2

A

17 Total Frames
– Frames Landing Lag
Note: Transitions to Jab 2 as early as frame 5.
1.8% Base Damage
8 Frames Shield Lag
3 Frames Shield Stun

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2
Q

Jab 2

2 Frame Startup
-16 On Shield
Active on 2

A

20 Total Frames
– Frames Landing Lag
Note: Transitions to Rapid Jab as early as frame 6.
1.0% Base Damage
5 Frames Shield Lag
2 Frames Shield Stun

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3
Q

Rapid Jab

5/7/9/… Frame Startup
– On Shield
Active on 5/7/9…

A

– Total Frames
– Frames Landing Lag
Note: –
0.6% Base Damage
4 Frames Shield Lag
– Frames Shield Stun

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4
Q

Rapid Jab Finisher

3 Frame Startup
-32 On Shield
Active on 3

A

38 Total Frames
– Frames Landing Lag
Note: –
2.0% Base Damage
14 Frames Shield Lag
3 Frames Shield Stun

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5
Q

Forward Tilt

6 Frame Startup
-11/-10 On Shield
Active on 6—8

A

23 Total Frames
– Frames Landing Lag
Note: Deals 1.0 more damage when angled.
6.0/7.0% Base Damage
6/7 Frames Shield Lag
6/7 Frames Shield Stun
No Angle/Angled

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6
Q

Forward Tilt Up

6 Frame Startup
-11/-10 On Shield
Active on 6—8

A

23 Total Frames
– Frames Landing Lag
Note: Deals 1.0 more damage when angled.
6.0/7.0% Base Damage
6/7 Frames Shield Lag
6/7 Frames Shield Stun
No Angle/Angled

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7
Q

Forward Tilt Down

6 Frame Startup
-11/-10 On Shield
Active on 6—8

A

23 Total Frames
– Frames Landing Lag
Note: Deals 1.0 more damage when angled.
6.0/7.0% Base Damage
6/7 Frames Shield Lag
6/7 Frames Shield Stun
No Angle/Angled

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8
Q

Up Tilt

3 Frame Startup
-18/-16 On Shield
Active on 3—5(6—7)

A

27 Total Frames
– Frames Landing Lag
Note: –
6.0/8.0% Base Damage
6/7 Frames Shield Lag
6/8 Frames Shield Stun
Close/Far

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9
Q

Down Tilt

7 Frame Startup
-12/-13 On Shield
Active on 7—8

A

27 Total Frames
– Frames Landing Lag
Note: –
8.0/7.0% Base Damage
7/7 Frames Shield Lag
8/7 Frames Shield Stun
Close/Far

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10
Q

Dash Attack

4 Frame Startup
-17 On Shield
Active on 4—7(8—15)

A

31 Total Frames
– Frames Landing Lag
Note: –
6.0/4.0% Base Damage
7/6 Frames Shield Lag
10/7 Frames Shield Stun
Early/Late

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11
Q

Forward Smash

13 Frame Startup
-22 On Shield
Active on 13—14

A

45 Total Frames
– Frames Landing Lag
Note: Charge hold is frame 4
14.0% Base Damage
10 Frames Shield Lag
10 Frames Shield Stun

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12
Q

Up Smash

8 Frame Startup
-36 On Shield
Active on 8—9/10—11

A

55 Total Frames
– Frames Landing Lag
Note: Charge hold is frame 2
16.0/11.0% Base Damage
10/8 Frames Shield Lag
11/8 Frames Shield Stun
Early/Late

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13
Q

Down Smash

6 Frame Startup

-36 On Shield

Active on 6—7

A

52 Total Frames
– Frames Landing Lag
Note: Leg intangibility on frame 6-7. Charge hold is frame 2
14.0% Base Damage
10 Frames Shield Lag
10 Frames Shield Stun

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