Ground Attacks Flashcards
Jab 1
2 Frame Startup
-12 On Shield
Active on 2
17 Total Frames
– Frames Landing Lag
Note: Transitions to Jab 2 as early as frame 5.
1.8% Base Damage
8 Frames Shield Lag
3 Frames Shield Stun
Jab 2
2 Frame Startup
-16 On Shield
Active on 2
20 Total Frames
– Frames Landing Lag
Note: Transitions to Rapid Jab as early as frame 6.
1.0% Base Damage
5 Frames Shield Lag
2 Frames Shield Stun
Rapid Jab
5/7/9/… Frame Startup
– On Shield
Active on 5/7/9…
– Total Frames
– Frames Landing Lag
Note: –
0.6% Base Damage
4 Frames Shield Lag
– Frames Shield Stun
Rapid Jab Finisher
3 Frame Startup
-32 On Shield
Active on 3
38 Total Frames
– Frames Landing Lag
Note: –
2.0% Base Damage
14 Frames Shield Lag
3 Frames Shield Stun
Forward Tilt
6 Frame Startup
-11/-10 On Shield
Active on 6—8
23 Total Frames
– Frames Landing Lag
Note: Deals 1.0 more damage when angled.
6.0/7.0% Base Damage
6/7 Frames Shield Lag
6/7 Frames Shield Stun
No Angle/Angled
Forward Tilt Up
6 Frame Startup
-11/-10 On Shield
Active on 6—8
23 Total Frames
– Frames Landing Lag
Note: Deals 1.0 more damage when angled.
6.0/7.0% Base Damage
6/7 Frames Shield Lag
6/7 Frames Shield Stun
No Angle/Angled
Forward Tilt Down
6 Frame Startup
-11/-10 On Shield
Active on 6—8
23 Total Frames
– Frames Landing Lag
Note: Deals 1.0 more damage when angled.
6.0/7.0% Base Damage
6/7 Frames Shield Lag
6/7 Frames Shield Stun
No Angle/Angled
Up Tilt
3 Frame Startup
-18/-16 On Shield
Active on 3—5(6—7)
27 Total Frames
– Frames Landing Lag
Note: –
6.0/8.0% Base Damage
6/7 Frames Shield Lag
6/8 Frames Shield Stun
Close/Far
Down Tilt
7 Frame Startup
-12/-13 On Shield
Active on 7—8
27 Total Frames
– Frames Landing Lag
Note: –
8.0/7.0% Base Damage
7/7 Frames Shield Lag
8/7 Frames Shield Stun
Close/Far
Dash Attack
4 Frame Startup
-17 On Shield
Active on 4—7(8—15)
31 Total Frames
– Frames Landing Lag
Note: –
6.0/4.0% Base Damage
7/6 Frames Shield Lag
10/7 Frames Shield Stun
Early/Late
Forward Smash
13 Frame Startup
-22 On Shield
Active on 13—14
45 Total Frames
– Frames Landing Lag
Note: Charge hold is frame 4
14.0% Base Damage
10 Frames Shield Lag
10 Frames Shield Stun
Up Smash
8 Frame Startup
-36 On Shield
Active on 8—9/10—11
55 Total Frames
– Frames Landing Lag
Note: Charge hold is frame 2
16.0/11.0% Base Damage
10/8 Frames Shield Lag
11/8 Frames Shield Stun
Early/Late
Down Smash
6 Frame Startup
-36 On Shield
Active on 6—7
52 Total Frames
– Frames Landing Lag
Note: Leg intangibility on frame 6-7. Charge hold is frame 2
14.0% Base Damage
10 Frames Shield Lag
10 Frames Shield Stun