Grabs / Throws Flashcards

1
Q

Grab

6 Frame Startup
Active on 6—7

A

36 Total Frames

– Frames Landing Lag

Note: –

–% Base Damage

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2
Q

Dash Grab

10 Frame Startup
Active on 10—11

A

44 Total Frames
– Frames Landing Lag
Note: –
–% Base Damage

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3
Q

Pivot Grab

11 Frame Startup
Active on 11—12

A

39 Total Frames
– Frames Landing Lag
Note: –
–% Base Damage

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4
Q

Pummel

1 Frame Startup

A

15 Total Frames
Total Frames Includes 10 Frames Of Hitlag. Frames Landing Lag
Note: –
1.0% Base Damage

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5
Q

Forward Throw

10/11 Frame Startup

A

33 Total Frames
– Frames Landing Lag
Note: –
4.0/3.0% Base Damage

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6
Q

Backward Throw

10/16/19/22 Frame Startup

A

49 Total Frames
– Frames Landing Lag
Note: Victim is thrown at 10. Blaster shots at 16, 19, 22.
2.0/2.0% Base Damage

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7
Q

Up Throw

7/18/21/24 Frame Startup

A

49 Total Frames
– Frames Landing Lag
Note: Victim is thrown at 7. Blaster shots at 18, 21, 24.
2.0/2.0% Base Damage

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8
Q

Down Throw

26/29/32/34 Frame Startup

A

54 Total Frames
– Frames Landing Lag
Note: –
2.0/1.0% Base Damage

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9
Q
A
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