Grabs / Throws Flashcards
Grab
6 Frame Startup
Active on 6—7
36 Total Frames
– Frames Landing Lag
Note: –
–% Base Damage
Dash Grab
10 Frame Startup
Active on 10—11
44 Total Frames
– Frames Landing Lag
Note: –
–% Base Damage
Pivot Grab
11 Frame Startup
Active on 11—12
39 Total Frames
– Frames Landing Lag
Note: –
–% Base Damage
Pummel
1 Frame Startup
15 Total Frames
Total Frames Includes 10 Frames Of Hitlag. Frames Landing Lag
Note: –
1.0% Base Damage
Forward Throw
10/11 Frame Startup
33 Total Frames
– Frames Landing Lag
Note: –
4.0/3.0% Base Damage
Backward Throw
10/16/19/22 Frame Startup
49 Total Frames
– Frames Landing Lag
Note: Victim is thrown at 10. Blaster shots at 16, 19, 22.
2.0/2.0% Base Damage
Up Throw
7/18/21/24 Frame Startup
49 Total Frames
– Frames Landing Lag
Note: Victim is thrown at 7. Blaster shots at 18, 21, 24.
2.0/2.0% Base Damage
Down Throw
26/29/32/34 Frame Startup
54 Total Frames
– Frames Landing Lag
Note: –
2.0/1.0% Base Damage