Graphics Flashcards
What are simulating motion parts?
Dynamics: Applies laws of physics to determine position of objects
Kinematics: Applies characteristics of joints and appendages to determine position of objects
Avars
Motion Capture
Local Versus Global Lighting
Local Lighting Model: Does not account for light interactions among objects
Global Lighting Model: Accounts for light interactions among objects
Ray Tracing
Radiosity
Shading Techniques
Flat Shading: Creates faceted appearance
Gouraud and Phong Shading: Creates smooth, rounded appearance
Bump Mapping: Creates bumpy, rounded appearance
Rendering Pipeline
Clipping: Restricts attention to objects within view volume
Scan Conversion: Associates pixel positions with points in scene
Shading: Determines appearance of points associated with pixels
Reflection Versus Refraction
Reflection: Light rays bounce off surface.
Specular light
Diffuse light
Ambient light
Refraction: Light rays penetrate surface.
Modeling Objects
Shape: Represented by a polygonal mesh obtained from
Traditional mathematical equations
Bezier curves and surfaces
Procedural models
Other methods being researched
Surface: Can be represented by a texture map
2D Versus 3D Graphics
2D Graphics: Deals with manipulating two-dimensional images
3D Graphics: Deals with producing and displaying images of three-dimensional virtual scenes.