AI Flashcards

1
Q

What is Agent?

A

Agent: A “device” that responds to stimuli from its environment
Sensors
Actuators
Much of the research in artificial intelligence can be viewed in the context of building agents that behave intelligently

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2
Q

What is Reflex?

A

Reflex: actions are predetermined responses to the input data

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3
Q

Approaches to Research in Artificial Intelligence

A

Engineering track
Performance oriented
Theoretical track
Simulation oriented

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4
Q

Techniques for Understanding Images

A

Template matching
Image processing
edge enhancement
region finding
smoothing
Image analysis

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5
Q

Language Processing

A

Syntactic Analysis
Semantic Analysis
Contextual Analysis

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6
Q

Components of a Production Systems

A

Collection of states
Start (or initial) state
Goal state (or states)
2. Collection of productions: rules or moves
Each production may have preconditions
3. Control system: decides which production to apply next

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7
Q

State Graph ve Tree nedir?

A

State Graph: All states and productions
Search Tree: A record of state transitions explored while searching for a goal state
Breadth-first search
Depth-first search

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8
Q

Heuristic, Requirements?

A

Heuristic: A “rule of thumb” for making decisions
Requirements for good heuristics
Must be easier to compute than a complete solution
Must provide a reasonable estimate of proximity to a goal

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9
Q

Meta-Reasoning,Closed-World Assumption,Frame problem

A

Meta Reasoning: the ability of a system evaluate, improve its own thinking process.
Closed World Assumption: in a lack of information system assumes that the information is not present.
Frame Problem: The challenge in AI where a system struggles to adapt changes in environment.

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10
Q

AI Learning types?

A

İmitation: a machine learning model learning by observing and mimicking the behaviour of an expert.
Supervised Training: a machine learning model is trained on a labeled dataset, where each input is associated with corresponding output.
Reinforcement: involves training model to make sequences of decisions by interacting with its environment.

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11
Q

Associative memory

A

Associative memory: memory based on patterns.Getting information that is relevant to the current information.
One direction of research seeks to build associative memory using neural networks that when given a partial pattern, transition themselves to a completed pattern.

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