Graphic Design Flashcards
Guidelines of graphic design
Guidelines:
– Simplicity
– Contrast
– White space
– Balance
– Alignment
Simplicity
Less is more
When in doubt leave it out
Simple designs can be immediately recognized
and understood with a minimum of conscious
effort.
* Anything that is not essential to the
communication task must be removed.
* Good design is simple, bold and direct. It
ensures that significant design elements will be
noticed by removing insignificant elements
whenever possible.
Techniques for simplicity
Reduction
Regularity
Combining elements for maximum leverage
Contrast
– Perceivable differences along a visual dimension
– Irregularities that highlight elements and convey information.
– Should be strong, but few in numbers
– Theory of visual variables – Jacques Bertin1983
Nothing
Contrast
Contrast
– Perceivable differences along a visual dimension
– Irregularities that highlight elements and convey information.
– Should be strong, but few in numbers
– Theory of visual variables – Jacques Bertin1983
Scale = possible kinds of comparisons
Nominal
Ordered
Quantitative
Length = number of possible values on each dimension
Shape: long (infinite variety)
* Position: long (limited by display size and resolution) and
fine-grained
* Orientation: very short ( ~ 4 levels)
* Other variables ~10 levels
Interaction among visual variables
Associative perception: can a variable be ignored
when looking at others?
* Size and value are dissociative (they dominate perception
and disrupt the processing of other correlated dimensions).
– It is difficult to determine the hue of a very small dot or thin line
– Selective perception: can a variable be picked out to
exclusion of others?
* Shape is not selective
Techniques for contrast
Choose appropriate visual variables.
* Use as much length as possible (but minimize the
number of distinct values)
* Sharpen distinctions for easier perception
– Multiplicative scaling, not additive
– Redundant coding when needed
– Cartoonish exaggeration when need
* “Squint test”
White space
- Use white space to group interface elements.
- Use margins around interface elements.
- Integrate figure and ground
– Objects should be scaled proportionally to its
background. - Do not crowd controls together
– Crowding creates spatial tension and inhibits scanning
- Use white space to group interface elements.
- Use margins around interface elements.
- Integrate figure and ground
– Objects should be scaled proportionally to its
background. - Do not crowd controls together
– Crowding creates spatial tension and inhibits scanning
Nothing
Purpose of white space
To separate
To structure
To highlight
Gestalt principles
Explain group recognition
Balance and simetry
– Choose an axis (usually vertical)
– Distribute elements equally around the axis
Alignment
Align labels
* Left or right
– Align controls
* Left and right
– Align text
* baseline