Good And Poor Design Flashcards
What are the six usability goals ? And what are the key questions to ask when establishing if goals have been satisfied?
Effectiveness , Efficiency, Safety, ,utility, learnability, Memorability,
Question 1- is it possible for user to work out how to use the product by exploring the interface and trying out certain actions
Safety- question : what is the range of errors that are possible using the product by exploring the interface
Question 3 - is the product capable of allowing people to learn well , carry out their work efficiently , access the information they need , or buy the goods they want?
Question 4 - Does the product provide an appropriate set of functions that will enable users to carry out all their tasks in the way they want to do them?
Question 5 - what kinds of interface support have provided to help users remember how to carry out tasks , especially for products used infrequently?
Question 6- Once users have learned how to use a system to carry out their tasks , can they sustain a high level of productivity?
What are the ten user experience goals ?
Satisfying, enjoyable, fun, entertaining, helpful,motivating, aesthetically pleasing, supportive of creativity, rewarding, emotionally fulfilling.
What is a rating matrix?
It is used to find trade offs between two usability goals
Design process is usually guided by design principles , list the five most important ones?
Visibility, feedback, constraints, consistency and affordance.
What are design principles?
Generalised abstractions used to orientate designers towards thinking about various aspects of their design.
What would you use to gather userbility goals, in requirements stage?
Usability Fit criterion
List the types of interviews ?
In-structured interview
Structured interview
Semi- structured interview
Group interviews
What is interactive product?
Interactive product is an artefact with which a user can interact with.
What is a conceptual model?
Conceptual model is a high level description of how n system is organised and operates
What are main components of a conceptual model?
The major metaphor
The concepts
The relationships between concepts
The mappings
What are the three benefits of a design team conceptualising design of product in its early stages of development ?
1) to oriente themselves to ask themselves specific questions on how conceptual model will be understood by the target user
2) to not become narrowly focused earlier on
3) to establish common terms understood and agreed by all, avoiding confusion ad conflict in future.
What is the main benefit of interface metaphors?
Interface metaphors allow users to talk about what they are doing in terms of what they are familiar with.
What activities are central in working out the problem space?
The central activities are clarifying usability and user experience goals and explicating your assumptions and claims.
Wht are the four questions to ask of a situation that can help explore the problem space?
1) What are the problems to the existing products?
2) Why do you think there are problems?
3) How do you think the proposed design idea might overcome these?
4) If you have not identified problems and are designing for a new user experience how might design support ,change, extend ways of doing things?
What is emulation and what are the disadvantages?
Emulation is approach to using metaphors in interaction design where you emulate in digital world ,methods or strategy commonly used in physical world
When strategise from digital world are translated into physical world too literally they can over-constrain the user, or fail to make the most of initial possibilities.