Glossary Flashcards

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1
Q

Absorption

A

The process by which an object, material or structure takes in sound energy when hit by a sound wave

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2
Q

ADAT

A

Alesis Digital Audio Tape: a standard that enables the recording of multitrack digital audio onto a VHS tape

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3
Q

ADSR

A

Attack decay sustain release: the controls on an envelope generator that are used to shape a sound

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4
Q

Aliasing

A

Artefacts created by a sample rate that is too low

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5
Q

Ambience

A

The amount of reverb that sound created naturally from a room or artificially added by an effect

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6
Q

Amplifier

A

A piece of equipment used to boost a signal

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7
Q

Amplitude

A

The height of a waveform measured from its mean or zero position to its maximum displacement

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8
Q

Analogue

A

When a signal or equipment uses a continuously variable physical quantity

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9
Q

Anechoic chamber

A

A room designed to completely absorb reflections of sound minimising reverb

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10
Q

Arpeggiator

A

A device that automatically plays the individual notes of a chord as an arpeggio or broken chords

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11
Q

Artefacts

A

Unwanted sounds created as a by product during audio processing

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12
Q

Attack (dynamics)

A

The length of time it takes once the threshold is crossed for the processor to apply its process

E.g: when the signal goes above the threshold on a compressor, the attack is the amount of time taken to reduce the signal by the amount specified in the ratio

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13
Q

Attack (synthesis)

A

The length of time it takes between a note being started and the point at which it reaches its peak

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14
Q

Attentuation

A

A reduction in volume/gain

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15
Q

Audio interface

A

A device that connects a computer to audio peripherals such as microphones, speakers and musical instruments

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16
Q

Automation

A

Programming adjustable parameters to operate automatically during playback and mixing

17
Q

Auto tune

A

The trade mark name for a famous piece of software that automatically changes the pitch to the nearest absolute pitch

18
Q

Aux/bus

A

An additional output channel for routing to effects, monitors or as an alternative output. Can be used as a method of grouping channels