private Rigidbody playerRb;
public float gravityModifier;
void Start()
{
playerRb = GetComponent< Rigidbody > ();
Physics.gravity*=gravityModifier;
}private float repeatWidht;
void Start ()
{
repeatWidht = GetComponent < BoxCollider >().size.x /2;}
private Animator playerAnim;
(Start) playerAnim = GetComponent < Animator >();
(Update) playerAnim.SetTrigger(“Jump_trig”);