GD Meaning Flashcards

1
Q

๐Ÿ‘ฅ

Social Proof

A

Users adapt their behaviors based on what others do

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2
Q

๐Ÿฆ„

Scarcity

A

People value things more when theyโ€™re in limited supply

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3
Q

๐Ÿ’ญ

Curiosity Gap

A

Users have a desire to seek out missing information

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4
Q

๐Ÿ–ฒ

Mental Model

A

Users have a preconceived opinion of how things work

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5
Q

๐Ÿ‘จโ€๐Ÿ‘ฉโ€๐Ÿ‘งโ€๐Ÿ‘ง

Familiarity Bias

A

People prefer familiar experiences

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6
Q

๐Ÿ•น

Skeumorphism

A

Users adapt more easily to things that look like real-world objects

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7
Q

๐ŸŽ

Reciprocity

A

People feel the need to reciprocate when they receive something

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8
Q

๐Ÿค

Singularity Effect

A

Users care disproportionately about an individual as compared to a group

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9
Q

๐ŸŽฐ

Variable Reward

A

People especially enjoy unexpected rewards

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10
Q

๐ŸŽ‰

Aha! Moment

A

When new users first realize the value of your product

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11
Q

๐Ÿฅ…

Goal Gradient Effect

A

Motivation increases as users get closer to their goal

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12
Q

๐Ÿ’ˆ

Occamโ€™s Razor

A

Simple solutions are often better than the more complex ones

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13
Q

๐ŸŽ—

Noble Edge Effect

A

Users tend to prefer socially responsible companies

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14
Q

๐Ÿงฟ

Hawthorne Effect

A

Users change their behavior when they know they are being observed

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15
Q

๐Ÿ‘ผ

Halo Effect

A

People judge things (or people) based on their feelings toward one trait

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16
Q

โ˜Ž๏ธ

Millerโ€™s Law

A

Users can only keep 5ยฑ2 items in their working memory

17
Q

๐Ÿฑ

Unit Bias

A

One unit of something feels like the optimal amount

18
Q

๐ŸŒŠ

Flow State

A

Being fully immersed and focused on a task

19
Q

๐Ÿ‘‘

Authority Bias

A

Users attribute more importance to the opinion of an authority figure

20
Q

๐Ÿบ

Pseudo-Set Framing

A

Tasks that are part of a group are more tempting to complete

21
Q

๐Ÿšฐ

Curse of Knowledge

A

Not realizing that people donโ€™t have the same level of knowledge

22
Q

๐Ÿ“ฎ

Self-Initiated Triggers

A

Users are more likely to interact with prompts they setup for themselves

23
Q

โœ๏ธ

Survey Bias

A

Users tend to skew survey answers toward whatโ€™s socially acceptable

24
Q

๐ŸŽญ

Cognitive Dissonance

A

Itโ€™s painful to hold opposing ideas in our mind

25
๐Ÿ’ซ Feedforward
When users know what to expect before they take action
26
๐Ÿ’ Hindsight Bias
People overestimate their ability to predict outcomes after the fact
27
๐ŸŽ Law of Similarity
Users perceive a relationship between elements that look similar
28
๐ŸŒ“ Law of Prรคgnanz
Users interpret ambiguous images in a simpler and more complete form
29
๐Ÿ˜ Streisand Effect
When trying to censor information ends up increasing awareness of that information
30
๐Ÿ”ฆ Spotlight Effect
People tend to believe they are being noticed more than they actually are
31
๐Ÿ—“. Fresh Start Effect
Users are more likely to take action if there's a feeling of new beginnings