GD Meaning Flashcards

1
Q

๐Ÿ‘ฅ

Social Proof

A

Users adapt their behaviors based on what others do

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2
Q

๐Ÿฆ„

Scarcity

A

People value things more when theyโ€™re in limited supply

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3
Q

๐Ÿ’ญ

Curiosity Gap

A

Users have a desire to seek out missing information

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4
Q

๐Ÿ–ฒ

Mental Model

A

Users have a preconceived opinion of how things work

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5
Q

๐Ÿ‘จโ€๐Ÿ‘ฉโ€๐Ÿ‘งโ€๐Ÿ‘ง

Familiarity Bias

A

People prefer familiar experiences

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6
Q

๐Ÿ•น

Skeumorphism

A

Users adapt more easily to things that look like real-world objects

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7
Q

๐ŸŽ

Reciprocity

A

People feel the need to reciprocate when they receive something

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8
Q

๐Ÿค

Singularity Effect

A

Users care disproportionately about an individual as compared to a group

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9
Q

๐ŸŽฐ

Variable Reward

A

People especially enjoy unexpected rewards

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10
Q

๐ŸŽ‰

Aha! Moment

A

When new users first realize the value of your product

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11
Q

๐Ÿฅ…

Goal Gradient Effect

A

Motivation increases as users get closer to their goal

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12
Q

๐Ÿ’ˆ

Occamโ€™s Razor

A

Simple solutions are often better than the more complex ones

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13
Q

๐ŸŽ—

Noble Edge Effect

A

Users tend to prefer socially responsible companies

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14
Q

๐Ÿงฟ

Hawthorne Effect

A

Users change their behavior when they know they are being observed

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15
Q

๐Ÿ‘ผ

Halo Effect

A

People judge things (or people) based on their feelings toward one trait

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16
Q

โ˜Ž๏ธ

Millerโ€™s Law

A

Users can only keep 5ยฑ2 items in their working memory

17
Q

๐Ÿฑ

Unit Bias

A

One unit of something feels like the optimal amount

18
Q

๐ŸŒŠ

Flow State

A

Being fully immersed and focused on a task

19
Q

๐Ÿ‘‘

Authority Bias

A

Users attribute more importance to the opinion of an authority figure

20
Q

๐Ÿบ

Pseudo-Set Framing

A

Tasks that are part of a group are more tempting to complete

21
Q

๐Ÿšฐ

Curse of Knowledge

A

Not realizing that people donโ€™t have the same level of knowledge

22
Q

๐Ÿ“ฎ

Self-Initiated Triggers

A

Users are more likely to interact with prompts they setup for themselves

23
Q

โœ๏ธ

Survey Bias

A

Users tend to skew survey answers toward whatโ€™s socially acceptable

24
Q

๐ŸŽญ

Cognitive Dissonance

A

Itโ€™s painful to hold opposing ideas in our mind

25
Q

๐Ÿ’ซ

Feedforward

A

When users know what to expect before they take action

26
Q

๐Ÿ’

Hindsight Bias

A

People overestimate their ability to predict outcomes after the fact

27
Q

๐ŸŽ

Law of Similarity

A

Users perceive a relationship between elements that look similar

28
Q

๐ŸŒ“

Law of Prรคgnanz

A

Users interpret ambiguous images in a simpler and more complete form

29
Q

๐Ÿ˜

Streisand Effect

A

When trying to censor information ends up increasing awareness of that information

30
Q

๐Ÿ”ฆ

Spotlight Effect

A

People tend to believe they are being noticed more than they actually are

31
Q

๐Ÿ—“. Fresh Start Effect

A

Users are more likely to take action if thereโ€™s a feeling of new beginnings