GD Meaning Flashcards
๐ฅ
Social Proof
Users adapt their behaviors based on what others do
๐ฆ
Scarcity
People value things more when theyโre in limited supply
๐ญ
Curiosity Gap
Users have a desire to seek out missing information
๐ฒ
Mental Model
Users have a preconceived opinion of how things work
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Familiarity Bias
People prefer familiar experiences
๐น
Skeumorphism
Users adapt more easily to things that look like real-world objects
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Reciprocity
People feel the need to reciprocate when they receive something
๐ค
Singularity Effect
Users care disproportionately about an individual as compared to a group
๐ฐ
Variable Reward
People especially enjoy unexpected rewards
๐
Aha! Moment
When new users first realize the value of your product
๐ฅ
Goal Gradient Effect
Motivation increases as users get closer to their goal
๐
Occamโs Razor
Simple solutions are often better than the more complex ones
๐
Noble Edge Effect
Users tend to prefer socially responsible companies
๐งฟ
Hawthorne Effect
Users change their behavior when they know they are being observed
๐ผ
Halo Effect
People judge things (or people) based on their feelings toward one trait
โ๏ธ
Millerโs Law
Users can only keep 5ยฑ2 items in their working memory
๐ฑ
Unit Bias
One unit of something feels like the optimal amount
๐
Flow State
Being fully immersed and focused on a task
๐
Authority Bias
Users attribute more importance to the opinion of an authority figure
๐บ
Pseudo-Set Framing
Tasks that are part of a group are more tempting to complete
๐ฐ
Curse of Knowledge
Not realizing that people donโt have the same level of knowledge
๐ฎ
Self-Initiated Triggers
Users are more likely to interact with prompts they setup for themselves
โ๏ธ
Survey Bias
Users tend to skew survey answers toward whatโs socially acceptable
๐ญ
Cognitive Dissonance
Itโs painful to hold opposing ideas in our mind