GD Information Flashcards

1
Q

👀

Hick’s Law

A

More options lead to harder decisions

“The time and the effort it takes to make a decision increases with the number of options”

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2
Q

🧳

Confirmation Bias

A

People look for evidence that confirms what they think

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3
Q

👁

Priming

A

Previous stimuli influence users’ decisions

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4
Q

🚛

Cognitive Load

A

Total amount of mental effort required to complete a task

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5
Q

⚓️

Anchoring Bias

A

Users rely heavily on the first piece of information they see

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6
Q

👉

Nudge

A

Subtle hints can affect users’ decisions

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7
Q

🍰

Progressive Disclosure

A

Users are less overwhelmed if they’re exposed to more complex features later

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8
Q

🎯

Fitt’s Law

A

Large and close elements are easier to interact with.

“The time to acquire a target is a function of the distance to and size of the target”

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9
Q

🕶

Banner Blindness

A

Users tune out things they get repeatedly exposed to

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10
Q

🕺

Decoy Effect

A

A new option that is easy to discard.

“asymmetric dominance effect” - decoys are a third, less attractive option completely inferior to the target option but only partially inferior to the other competitor option

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11
Q

🖼

Framing

A

The way information is presented affects how users make decisions

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12
Q

🐠

Attention Bias

A

User’s thoughts filter what they pay attention to

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13
Q

💔

Empathy Gap

A

People underestimate how much emotions influence user behaviors

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14
Q

⛵️

Visual Anchors

A

Elements used to guide users’ eyes

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15
Q

🌶

Von Restorff Effect

A

People better remember items that stand out

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16
Q

🎖

Visual Hierarchy

A

The order in which people perceive what they see

17
Q

🔭

Selective Attention

A

People filter out things from their environment when in focus

18
Q

Survivorship Bias

A

People neglect things that don’t make it past a selection process

19
Q

🍒

Juxtaposition

A

Elements that are close and similar are perceived as a single unit

20
Q

🚦

Signifiers

A

Elements that communicate what they will do

21
Q

🎭

Contrast

A

Users’ attention is drawn to higher visual weights

22
Q

🚨

External Trigger

A

When the information on what to do next is within the prompt itself

23
Q

🎪

Centre-Stage Effect

A

People tend to choose the middle option in a set of items

24
Q

🍣

Law of Proximity

A

Elements close to each other are usually considered related

25
Q

🍬

Tesler’s Law

A

If you simplify too much, you’ll transfer some complexity to the users

26
Q

🧨

Spark Effect

A

Users are more likely to take action when the effort is small

27
Q

🥏

Feedback Loop

A

When users take action, feedback communicates what happened

28
Q

😻

Expectation Bias

A

People tend to be influenced by their own expectations

29
Q

🚆

Aesthetic-Usability Effect

A

People perceive designs with great aesthetics as easier to use