Gaming Addiction and Compulsive buying Flashcards
What are the types of gaming?
Recreational and social gaming
online single and multiplayer games (e.g., WoW)
Offline (digital device games)
Nongambling games
What are the potential benefits of gaming?
Educational (e.g., learning to drive)
Rehabilitation (e.g., retraining the brain post injury)
Cognitive (e.g., maintenance of cognitive functioning in older adults or being part of a community for ostracized kids)
What would be considered excessive gaming?
Think of the normal curve, when it becomes more than the average person’s level of gaming it can be considered excessive
Can a game be considered an intoxicant?
The research is controversial
What are some mental health consequences of excessive internet gaming?
Depression, Anxiety, ADHD, Addiction
What are some behavioural consequences of excessive internet gaming?
Violence/crime, accident/injury, online risky behaviour
What are some physical health consequences of excessive internet gaming?
Vision, Musculoskeletal problems, sleep problem/Insomnia, sudden death. Physical problems from lack of exercise. Not eating healthy or malnourished from not eating enough. Failure to attend to personal hygiene.
What are some functional consequences of excessive internet gaming
Cognitive function, familial/social problems, academic problems, occupational problems
In terms of video games, what might be causing the behavioural addiction?
In video games, gaming stimiuli (e..g, defeating an enemy, sounds, visuals) may activate the brain reward systems and become reinforcing
What are the criteria for a gaming disorder in the DSM5?
- Preoccupation with internet games
- withdrawals and symptoms when internet gaming is taken away
- tolerance
- unsuccessful attempts to control
- loss of interest in other areas of life
- continued use despite knowledge of psychological problems
- use of gaming to escape or relieve a negative mood
- has jeopardized or lost a significant relationship, job or career because of participation in internet games
What is the criteria for a gaming disorder in the ICD-11?
Pattern of persistent or recurrent gaming behaviour (digital gaming or video gaming) manifested by…
- Impaired control over gaming
- Increased priority given to gaming to the extent that gaming takes precedence over other life interests and daily activities
- Continuation or escalation of gaming despite the occurrence of negative consequences
What is the game transfer phenomenon?
When virtual worlds bleed into real life
Carry over effects from video games into real life
One gamer saw a list of potential responses pop up after he was insulted. People with severe GTP are more likely to have problematic or addictive gaming habits. People who score high on this variable also score high on internet gaming disorder scales
What are the issues with gaming disorder?
The quality of the research base is low, clinical studies are scarce and suffer from low sample sizes. The current operationalization of the construct leans too heavily on substance use and gambling criteria. No consensus on symptomatology and assessment of problematic gambling.
What might moral panics around the harms of video gaming result in?
Premature application of a clinical diagnosis and the treatment of abundant false positive cases, especially among children and adolescents. Research will be locked into a confirmatory approach rather than the exploration of the boundaries of normal vs. pathological gaming. The healthy majority of gamers will be affected by stigma and perhaps even changes in policy
Is addictive gaming rare or common?
relatively rare, not everyone will exhibit the exact same symptoms