Game Theory Flashcards

1
Q

Game Theory

A

Game Theory is the formal study of the interactions and decision making of a group of agents (players) who behave strategically

enables to model strategic behavior by the agents who understand that their actions affect the interests of the other agents

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2
Q

What is a Game?

A

formal description of a strategic situation, and
consists of…
 A set of players (not necessarily a person)
 A set of strategies for each player
 The payoffs to each player for every possible choice of strategies by
all the players

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3
Q

Conventional Assumptions

A

Rationality
 A player seeks to maximise her own payoff
or if she has well-defined objectives (preferences) over the set of possible outcomes and she implements the best available strategy to pursue them

Complete information
 No private information, all the details including strategies and payoffs of the game are all common knowledge to all players

Common knowledge
 A fact X is common knowledge if every player knows it, and every player knows that every player knows it, and every player knows that every players knows that every player knows it, and so on…(infinite!)

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4
Q

Nash equilibrium

A

An outcome of a game where each strategy is a best reply to the other
No player can unilaterally change her strategy and get a higher payoff

NE always exists (in finite games)
A NE may not necessarily be the best outcome
A game may have many Nash equilibria

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5
Q

A dominant strategy

A

No matter what the other player plays, your best reply is always

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6
Q

Price competition in a Duopoly (Bertrand competition)

A

The NE is that firms compete on price, undercutting each other, and making zero profits.
The NE is inefficient because if the firms would collude and fix prices at a higher level, both would make higher profits (but collusion is not a NE because each firm has an incentive to undercut the other firm).

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7
Q

Repeated Games

A

We now consider a strategic game that is repeated over a number of periods (finite or infinite)

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8
Q

Strategy in repeated game

A

A complete plan how the player will act in the whole course of the game in all possible situations in which he can find himself

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9
Q

Grim trigger strategy

A

Cooperate until the other player has defected, after that defect forever (not forgiving, punishes forever)

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10
Q

Tit for Tat

A

Cooperate in first round
On every round thereafter, if opponent cooperated in the previous round, then
cooperate, if opponent defected, then defect (forgiving, punishes for one period)

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11
Q

Sequential Play Games

A

Games in which one player plays before
another player

The player who plays first is the leader (first mover)
The player who plays second is the follower (second mover)

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12
Q

Pure strategy

A

A specific choice of a strategy from the player’s possible strategies in a game

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13
Q

Mixed strategies

A

A mixed strategy is an assignment of a probability to each pure strategy

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14
Q

Coordination Games

A

Simultaneous play games in which the payoffs to the players are largest when they coordinate their actions.

Famous examples are:
 Battle of the sexes
 Prisoner’s dilemma
 Assurance games

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15
Q

Games of Competition

A

ZERO SUM GAME
Simultaneous play games in which any increase in the payoff to one player is exactly the decrease in the payoff to the other player
Constant (payoff) sum games

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16
Q

Coexistence Games

A

Simultaneous play games that can be used to model how members of a species act towards each other

“Hawk” means “be aggressive.”
“Dove” means “don’t be aggressive.”

17
Q

Commitment Games

A

Sequential play games in which
 One player chooses an action before the other player chooses an action
 The first player’s action is both irreversible and observable by the second player

18
Q

Threats and Promises

A

Threats: A threat is a response rule that punishes others who fail to cooperate with the player

Promises: A promise is an offer to reward someone who cooperates with you