From visual shapes to objects Flashcards

1
Q

Low-level (early) vision

A

extracting basic features from the image (e.g., dots in retina and lines in V1)

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2
Q

Mid-level (middle) vision

A

a stage of visual processing that comes after early vision and before object recognition and scene understanding (high-level vision)

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3
Q

Perceptual organization

A

the process by which elements in a person’s visual fields become perceptually grouped and segregated to create a perception

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4
Q

Grouping

A

the process by which elements in a visual scene are grouped into coherent units or objects

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5
Q

Segregation

A

the process of separating one area or object from another

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6
Q

recognition-by-components (RBC) theory

A

objects consisted of geometric component called geons. We recognize objects on the basis of the arrangement of these geons. Geons are a set of basic geometric objects that are sufficient to constitute any object

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7
Q

holistic processing

A

processing based on analysis of the entire object or scene (instead of based on adding together a set of smaller parts of features). This type of processing is evident in face recognition: faces are not recognized by recognizing features (e.g., eye, nose, and mouth) and then combining them into a face. Instead, faces are processed as a single object

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8
Q

Illusory contours

A

contours that are perceived even though nothing changes from one side of the contour to the other

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9
Q

Structuralism

A

a paradigm that comple perceptions are the sum of basic units of perception (e.g., color, orientation etc.). The presence of illusory contours challenge the structuralist view because there is no basic part representing the edge of an illusory contour

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10
Q

Gestalt theory

A

states that the perceptual whole is more than the sum of its parts (opposite of structuralism)

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11
Q

Gestalt grouping rules

A

a set of rules describing which elements in a picture tend to group together

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12
Q

Contour completion

A

we tend to see similarly oriented lines as part of the same contour

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13
Q

Principle of good continuation

A

2 points are likely to be grouped together if they seem to lie on the same straight or smoothly curving line. Lines tend to be seen in such a way as to follow the smoothest path

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14
Q

Closure

A

the visual system prefers closed contours to open contours

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15
Q

Texture segmentation

A

separating an image into regions of common texture properties

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16
Q

Principle of similarity

A

image chunks that are similar to each other will be more likely to group together

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17
Q

Principle of proximity

A

items near each other are more likely to group together than more widely separated items

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18
Q

Principle of common region

A

elements that are within the same region of space appear to be grouped together

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19
Q

Principle of uniform connectedness

A

a connected region of the same visual properties (eg., lightness, color, texture, motion) is perceived as a single unit

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20
Q

Parallelism

A

parallel contours are likely to be grouped together

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21
Q

Symmetry

A

symmetrical regions are more likely to be grouped together

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22
Q

Principle of Prägnanz

A

every stimulus pattern is seen in such a way that the resulting structure is as simple as possible

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23
Q

Principle of common fate

A

objects that are moving in the same direction appear to be grouped together, e.g., a flock of birds all flying together is usually perceived as a single unit

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24
Q

Inverse projection problem

A

the retinal image is ambiguous: any two-dimensional retinal image can be created by an infinite number of objects located at different distances

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25
Q

Ambiguous figure

A

a visual stimulus that gives rise to 2 or more interpretations of its identity or structure

26
Q

Accidental viewpoint

A

a viewing position that produces some regularity in a visual image that is not present in the world (e.g., the sides of 2 independent objects lining up perfectly)

27
Q

Helmholtz’s theory of unconscious inference

A

in the case of ambiguous retinal imates, we use likelihood principle to infer what is perceived.

28
Q

Likelihood principle

A

we perceive the object that is most likely to have caused the retinal image. This judgment results from a process called unconscious inference, in which our perceptions are the result of unconscious assumptions that we make about the environment

29
Q

Figure-ground assignment

A

the process of determining which regions of an image belong to a foreground object (figure) and which to the background (ground)

30
Q

Figural cues

A

cues within the image that determine which areas are perceived as figure and which as ground

31
Q

Surroundedness

A

if one region is entirely surrounded by another, it is likely that the surrounded region is the figure

32
Q

Size

A

the smaller region is likely to be the figure

33
Q

Symmetry

A

a symmetrical region is more likely to be seen as figure

34
Q

Parallelism

A

regions with parallel contours are more likely to be seen as figure

35
Q

Scene

A

a view of a real-world environment that contains background elements and multiple objects that are organized in a meaningful way relative to each other and the background

36
Q

gist of a scene

A

a general description of the type of scene. People are able to perceive the gist of a scene in less than 1 second

37
Q

Global image features

A

features that can be perceived holistically and rapidly and are associated with specific types of scenes

38
Q

physical regularities

A

regularly occuring physical properties in the environment, e.g., there are more vertical & horizontal than oblique orientation in the environment

39
Q

light-from-above assumptions

A

we usually assume that light is coming from above, because sunlight and most articifical light does so

40
Q

semantic regularities

A

environmental properties associated with activities that are common in scenes

41
Q

scene schemas

A

schemas about what different scenes contain

42
Q

Relatability

A

the degree to which 2 line segments appear to be part of the same contour

43
Q

Nonaccidental features

A

a feature of an object that is not dependent on an accidental viewing position of the observer

44
Q

Global superiority effect

A

the properties of whole objects take precedence over the properties of object parts

45
Q

Extrastriate cortex

A

a set of visual areas of V1- V2, V3, V4 & V5. From V1, the dorsal (where/how) pathway does to parietal lobe. It plays a role in the processing of object location and generating actions to interact with objects. The ventral (what) pathway goes to the temporal lobe and is important for object recognition

46
Q

Inferotemporal (IT) cortex

A

contains cells with large receptive fields that respond to specific stimuli

47
Q

Free-forward process

A

a computation that is performed one step after the other, without need for feedback from a later stage to an earlier stage (e.g., one-way information transmission retina-LGN-V1-extrastriate)

48
Q

Reverse-hierarchy theory

A

argues that feed-forward processes can provide a crude impression of objects in the world based on activity in higher-level visual cortex

49
Q

Predictive coding theory

A

our brain’s predictions about the world are represented at higher levels of the visual system

50
Q

border ownership

A

when an object is sitting on a background, the edges defining the border between object & background belong to the object

51
Q

V2

A

cells that respond to illusory contours

52
Q

V4

A

respond to more complex attributes, but the perfect set of stimuli for them has not been determined yet

53
Q

Fusiform face area (FFA)

A

contains neurons that respond to faces. It has been proposed that different parts of the FFS are important for different aspects of face processing: a two-pathway model has been proposed

54
Q

Lateral occipital cortex (LOC)

A

an area within the ventral visual pathway that contains neurons that respond to any kind of object but not to texture or scrambled object parts

55
Q

Parahippocampal place area (PPA)

A

contains neurons that respond to indoor and outdoor scenes

56
Q

Extrastriate body area (EBA)

A

contains neurons that responds strongly to images of bodies and body parts

57
Q

Visual word form (VWFA)

A

contains neurons that respond strongly to written words more than any other visual stimuli - faces, objects, houses, even Arabic numerals

58
Q

Pure alexia

A

inability to recognize words, even though the patient and listen to, speak and write language. It can be caused by damage to the VWFA

59
Q

Neuronal recycling hypothesis

A

cultural inventions always involve the recycling of older cerebral structures that had other evolutionary-determined functions, but manage to shift toward a novel cultural use

60
Q

Mirror invariance

A

the ability to recognize mirror-symmetrical images