Frameworks Flashcards

1
Q

Job of the CEO

A
  • Set the strategy/direction
  • Build the executive team
  • Establish and uphold culture
  • Allocate the resources of the company to its priorities
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
2
Q

4 Key Risks you need to determine for any product

A
  • Value - Will people buy/choose to use it?
  • Usability - Can people figure out how to use it?
  • Feasibility - Can engineers actually build it?
  • Business Viability - Can you build a business around it? (legal, finance, marketing)
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
3
Q

4 Jobs of the Product Manager

A

Deeply know the customer
Deeply know the market and industry
Deeply know the data
Deeply know the business

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
4
Q

7 Core Drivers of Influence
RASSCUL

A

Reciprocation (dollar bill)
Authority (nurse)
Social Proof (netflix)
Scarcity (cookie jars)
Commitment & Consistency (sign on lawn)
Unity (Nazi skipping man)
Liking (having meal together)

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
5
Q

Maslow’s Hierarchy of Needs

A
  • Physiological Needs - Food, water, shelter, rest
  • Safety Needs - Health, employment,
  • Love & Belonging - Friendship, family, intimacy, connections
  • Self-Esteem - Achievements, confidence, respect of others, connections
  • Self-Actualization - Achieving full potential, creativity, purpose and meaning
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
6
Q

Make it Stick (SUCCESs)

A

Simple (Core) - How to find the essential core of our ideas?

Unexpected - How do we get people’s attention and maintain their interest?

Concrete - How do we make our ideas clear?

Credibility - How do we make people believe our ideas?

Emotions - How do we get people to care about our ideas?

Stories - How do we get people to act on our ideas?

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
7
Q

Elements of Defining Moments (EPIC)

A

Elevation. (1) Boost sensory appeal; (2) Raise the stakes; (3) Break the script

Pride. (1) Recognize others; (2) Multiply milestones; (3) Practice courage)

Insight. (1) Trip over the truth; (2) Stretch for insight

Connection. (1) Create shared meaning; (2) Deepen ties; (3) Make moments matter

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
8
Q

8 C’s of Self

A

Confident
Calm
Connected
Compassionate
Curious
Courageous
Creative
Clear

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
9
Q

Blueprinting - DEEPER

A

Define Success
Explode the Problem
Experience the Problem
Package a Solution
Execute
Refine

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
10
Q

5 Phases of Confidence Building

A

Action > Skill > Result > Confidence > Reinforcement

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
11
Q

Building Confidence in Others (N- PATHS)

A

Nurture Strengths
Praise
Allow Failure
Teach Independence
Help them help others
Set up for early wins

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
12
Q

Onboarding Confidence

A

Go Love Expecting Cops

Love Bomb
Goals
High Expectations
Control

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
13
Q

Using Hope to Lead

A
  1. Vision
    a. The path to a better world, a better future
  2. Movement
    a. Requires emotion and motion requires conflict
    i. Emotional conflict generated by: 1. A common problem, 2. Common enemy, 3. Common rivalry
  3. Allies
    a. Pulled through the common love and hate of something

What you can fight

The Goliath in your industry
Your rival
The enemy of your tribe, even if it’s not your enemy
Greatest fear or anxiety of your client
What is their biggest pain
An idea in your industry
How people are billed
Billing by hour instead of result
An idea in the world at large

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
14
Q

Feel, Felt, Found

A

Feel - I know how you feel

Felt - “I have felt that way as well. Have I ever told you about the time…”

Found - “I found…”

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
15
Q

Build a gap before feeling and responding

A

Does what I want to say…
- Need to be said?
- Need to be said by me?
- Need to be said now?
- Will it change anything anyway?

If answer is no to any of those questions, - don’t say it

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
16
Q

3-2 Question Response

A

3 Core Questions
- Why, What, How

2 Follow-up questions
- Tell me more
- What else

17
Q

Non-Violent Communication

A
  1. Observation
  2. Feelings
  3. Needs
  4. Requests
18
Q

Four options for receiving negative messages

A
  1. Blame ourselves
  2. Blame others
  3. Sense our feelings and needs
  4. Sense others’ feelings and needs
19
Q

Gardner’s Multiple Intelligences Theory - 9 Intelligences

A
  1. Verbal-Linguistic
  2. Mathematical-logical
  3. Musical
  4. Visual-spatial
  5. Bodily-kinesthetic
  6. Interpersonal
  7. Intrapersonal
  8. Naturalistic
  9. Existential
20
Q

Sternberg’s Triarchic Theory of Intelligence

A

ANALYTICAL (Componential)

  • Prior knowledge for solving problems, learning new info, making judgements, evaluating, problem solving

CREATIVE (Experiential)

  • Novelty problems = unique situations
  • Automation = Apply learned material to novel situation

PRACTICAL (Contextual)

  • Adaptation - adapt to environment
  • Shaping - change environment
  • Selection - select new environment
21
Q

Bloom’s Taxonomy

A

Remember uncle and aunts evaluate cousins

Remember - Recall facts & basic concepts
Understand - Explain ideas or concepts
Apply - Use information in new situations
Analyze - Draw connections among ideas
Evaluate - Justify a stand or decision
Create - Produce new or original work

22
Q

Key Strategies for Effective Learning (RISER+G)

A

Retrieval Practice/Testing
Interleaving & Variation
Spacing
Elaboration
Reflection
Generation

23
Q

Process of anger and techniques for preventing each step

A

Process: Feel threatened —> Feel anger —> Act up

Techniques: Preventing, noticing, managing

24
Q

9 principles of Ultralearning

A

My Friend Dilly Dallies Radically For Reasons I Expect

Metalearning: First draw a map

Focus: Develop concentration and allocate time

Directness: Learn by doing

Drill: Attack your weakest point

Retrieval: Test to learn

Feedback: Don’t dodge the punches

Retention: Pace yourself for better retention

Intuition: Develop intuition through play and exploration

Experimentation: Explore outside your comfort zone

25
8 Pillars of Community
Individual Spies Repeatedly Congregate Respectfully In Creative Las Vegas Identity Secrets Rituals Congregation Rank Inspiration Co-Creation Love
26
7 Habits of Highly Effective People
1. Be Proactive 2. Begin with the end in mind 3. Put first things first 4. Think Win-Win 5. Seek to understand, then to be understood 6. Synergize 7. Sharpen the saw