Foundational Knowledge- The Hard Stuff Flashcards

1
Q

What is a response?

A

A single instance of behavior

Measurable units of analysis in the science of behavior

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2
Q

Behavior vs. Response

A

A behavior is a large set/class of responses that share physical dimensions or functions and a response is just a single instance of behavior

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3
Q

What is a repertoire?

A

All the behaviors that an individual can do

A collection of knowledge and skills an individual has learned that are relevant to a particular task

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4
Q

Environment

A

Complex, dynamic universe of events that differs from instance to instance
All behaviors occur within an environmental context

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5
Q

Stimulus

A

Physical events that affect the behavior of an adult
Can be internal or external
Energy change that affects an organism through its receptor cells
Can occur prior to, during, or after a behavior
Can be described formally, temporally, or functionally

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6
Q

3 types of nervous systems

A

PIE
Proprioceptive
Introceptive
Exteroceptive

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7
Q

Proprioceptive

A

Stimulation from joints, tendons, muscles, etc- Balance and Movement

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8
Q

Introceptive

A

Stimulation from organs- Internal events

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9
Q

Exteroceptive

A

5 senses- hearing, seeing, touching, tasting, smelling

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10
Q

Stimulus class

A
A group on ANTECEDENT stimuli that have common effect on an operant class
Tend to evoke and or abate the same behavior or response class/ can vary physically
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11
Q

3 types of stimulus classes

A

FTF- For The Fun
Formal
Temporal
Functional

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12
Q

Formal

A

Physical features

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13
Q

Temporal

A

Time

Stimulus changes prior (antecedent) and that follow a behavior (consequence)

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14
Q

Functional

A

Stimulus changes are understood best through functional
Effect of stimulus on the behavior
Multiple functions of single stimulus

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15
Q

Feature stimulus class

A

Common topographies
Common relative relations
Infinite number of stimuli
Stimulus generalization

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16
Q

Arbirtary stimulus class

A

Evoke same response but they do not share a common stimulus feature
Limited number of stimuli

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17
Q

Consequences

A

Only affect future behavior

Select response classes not individual responses

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18
Q

Automaticity

A

A person does not know what a consequence means for it to work
Operant conditioning occurs automatically

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19
Q

Automatic reinforcement

A

Reinforcement that occurs independent of social mediation of others
Naturally produced sensory consequences

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20
Q

AKA’s for automatic reinforcement

A

Sensory
Self-stimulatory behaviors
Stereotypy

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21
Q

Automatic punishment

A

Punishment occurring independent of the social mediation of others

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22
Q

Positive Reinforcement

A

Present or increase intensity of stimulus that will increase frequency of behavior in the future

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23
Q

Negative Reinforcement

A

Withdraw or decrease intensity of stimulus that will increase frequency of behavior in the future

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24
Q

Positive Punishment

A

Present or increase intensity of stimulus that will decrease frequency of behavior in the future

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25
Negative Punishment
Withdraw or decrease intensity of stimulus that will decrease frequency of behavior in the future
26
Reinforcement does not only strengthen rate, can also strengthen
Duration Latency Magnitude Topography
27
A response becomes more frequency in the future if
A reinforcer or an increase in a reinforcer has followed it within 0-60 seconds in the past.
28
Immediacy of the reinforcer is
CRITICAL
29
Delayed consequences are not
technically reinforcement but can influence behavior
30
What does reinforcement do?
Makes antecedent stimulus conditions relevant Changes what comes after behavior and before Creates stimulus control, making responding in the presence of the SD more likely When SD added- 2 term turns into 3 term of discriminated operant Reinforcement depends on motivation
31
Unwanted effects of reinforcement
Can be temporary Most EO's for behaviors maintained by negative reinforcement can be viewed aversive events Relying on contrived reinforcers Internal motivation may be lost Other people confusing reinforcement with bribery
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5 Types of Positive Reinforcement
``` EATSS Edible Activity Tangible Social Sensory ```
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2 Types of Negative Reinforcement
Escape | Avoidance
34
Escape
A behavior allows escape from an ongoing aversive stimulus
35
Avoidance
A response that prevents or postpones the presentation of a stimulus
36
2 Types of Avoidance
Discriminated Avoidance | Free-Operant Avoidance
37
Discriminated Avoidance
A contingency in which responding in the presence of a signal prevents the onset of a stimulus from which escape is the reinforcer SD is a warning or signal Ex. Checking traffic to avoid the freeway and taking surface streets
38
Free-Operant Avoidance
No warning A contingency in which responses at any time during the interval prior to the scheduled onset of an aversive stimulus delays the presentation of the aversive stimulus Ex. Just deciding not to take the freeway without checking traffic report
39
Ethical warning about negative reinforcement
Creating an aversive condition for an individual may be unethical and can bring about other challenging behaviors
40
Unconditioned reinforcer/reinforcement
A stimulus change that can increase future frequency of behavior without prior pairing No learning history required
41
AKA's for Unconditioned reinforcer/ment
UCR Primary Reinforcer Unlearned Reinforcer
42
Conditioned reinforcer/ment
When a previously neutral stimulus acquires the ability to function as a reinforcer through stimulus-stimulus pairing with one or more unconditioned or conditioned reinforcers Learning history required Products of ontogeny
43
AKA's for Conditioned reinforcer/ment
CR Secondary Reinforcer Learned Reinforcer
44
Generalized conditioned reinforcer
A type of conditioned reinforcer that has been paired with many unconditioned and conditioned reinforcers Doesn't depend on MO Less susceptible to satiation
45
AKA's for Generalized conditioned reinforcer
Generalized Reinforcer | GCSR
46
Punishment
When a response is followed immediately by a stimulus that decreases future frequency of similar responses Defined by function Defined by future effects on behavior 2 term contingency- Bx----> Consequence Becomes 3 term when adding antecedent when occurs only in some conditions (Discriminative Effects of Punishment
47
AKA's for punishment
SD- SD p SP Punishment based SD
48
Threats are not
Punishment
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Recovery from Punishment
When punishment stops effects are not permanent | Rate of behavior will increase
50
Unwanted effects of punishment
Society dislikes punishment Can be temporary People enacting procedures may be negatively reinforced Does not address the cause of behavior Emotional and aggressive reactions may be produced Escape and avoidance of people implementing or settings Imitation Requires lots of supervision, resources, and time Behavioral contrast may occur
51
Behavioral Contrast
A phenomenon in which change in one component of a multiple schedule increases or decreases the rate of responding on that component that is accompanied by a change in the response rate in the opposite direction on the other unaltered component of the schedule Ex. Boss yells at employee- Employee working hard when boss is around and doesn't when he isn't
52
Punisher vs. Aversive Stimulus
A stimulus change that decrease the future frequency of the behavior that immediately precedes it An unpleasant stimulus
53
5 Types of Positive Punishment
``` ROSER Reprimands Overcorrection Shock Exercise Response Blocking ```
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2 types of Overcorrection
Restitutional Overcorrection | Positive Practice Overcorrection
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Restitutional Overcorrection
Repair environment to original state and make it a lot better
56
Positive Practice Overcorrection
Repeatedly perform a correct form of the behavior for a certain amount of time or number of times
57
AKA's for Negative Punishment
Type II Penalty Principle Penalty Contingency
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Negative Punishment Procedures
Response Cost | Time Out
59
Response Cost
Loss of a specific amount of reinforcement contingent on a behavior
60
2 Response Cost Methods
Bonus Response Cost | Direct Fines
61
Bonus Response Costs
When you make additional non-contingent reinforcers available to the individual and then take those away
62
Direct Fines
Direct loss of positive reinforcers
63
2 Types of Time Out
Non-Exclusionary | Exclusionary
64
4 Types of Non-Exclusionary Time-Out
``` IWOR Ignoring/ Planned Ignoring Withdrawal of Specific Pos. Reinforcer Observational/Contingent Observation Ribbon/ Time-out Ribbon ```
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Igoring/ Planned Ignoring
Social Reinforcers removed for a specific time
66
Withdrawal of Specific Pos. Rein
Taking something preferred away
67
Observation/ Contingent Observation
Individual is repositioned in room so they can observe but not participate
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Ribbon/ Time-Out Ribbon
Colored band placed on individuals wrist On- Can earn rein Off- Can't
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3 Types of Exclusionary Time-out
RPH Room Partition Hallway
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Positive Punishment vs. Negative Reinforcement
Both are called Aversive Control | Effects on behavior; PP decreases behavior while NR increases it
71
Unconditioned punishers/ment
A stimulus change that decreases the freq of any behavior that immediately precedes it No learning history Products of phylogeny
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Conditioned punishers/ment
A previously neutral stimulus change that functions as a punisher because of prior pairing with 1 or more punishers
73
Generalized conditioned punishers
A type of conditioned punisher that has been paired with many unconditioned and conditioned punishers Does not depend on MO
74
3 Step Formula to answer if a scenario is PR, NR,PP,NP
What is the Behavior? Did the Behavior Increase or Decrease? Is a stimulus added or taken away?
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Verbal Analog Conditioning
Verbal pairing procedure whereby previously neutral stimuli can become conditioned punishers or reinforcers for humans without direct pairing
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Extinction
A procedure that occurs when a previously reinforced response is discontinued so that the behavior decreases in the future No reinforcement- Behavior decreases
77
Extinction is
A third principle of ABA Not a punishment procedure Only behavior put on extinction can be extinguished Using extinction and punishment together is oftn effective
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Unwanted Effects of Extinction
Extinction Bursts Extinction induced aggression Difficult to use on clients that rarely display target behavior Difficult to know what the reinforcer is for a client's behavior Difficult to control reinforcer for a client's challenging behavior Difficult or dangerous to ignore challenging behavior
79
Extinction does not equal
Ignoring Response blocking NCR
80
3 types of Extinction
PAN PR- AR-sensory NR- Escape Extinction
81
Extinction Burst
An immediate increase in the freq of responding when an extinction procedure is initially implemented
82
Spontaneous recovery
The behavior diminished during extinction process reoccurs Not an indication that extinction was not effective Short lived and decrease in behavior
83
Resistance to Extinction
``` Long history of reinforcement Intermittent schedule than continuous High quality reinforcer Large amount of reinforcer Response requiring little effort Number of previous extinction trials ```
84
Operant Extinction vs. Respondent Extinction
Operant- Withholding reinforcement when behavior occurs | Respondent- Involves un-pairing of a CS and an US
85
Stimulus Control
When the rate/frequency, latency, duration, or amplitude of a response is altered in the presence of an antecedent stimulus
86
Stimulus Control is acquired when
Responses are reinforced only in the presence of a SD | Not in the presence of another an Sāˆ†
87
Factors Affecting Stimulus Control
Pre-Attending Skills | Stimulus Salience- prominence in environment
88
Stimulus Salience is affected by which 2 elements
Masking | Overshadowing
89
Masking
Even though a stimulus acquired stimulus control over a behavior a competing stimulus can block the evocative function
90
Overshadowing
The presence of one stimulus condition interferes with the acquisition of stimulus control by another stimulus
91
Discriminative Stimulus
A stimulus in the presence of which responses of some type have been reinforced and in the absence of which the same type of responses have occurred and not been reinforced in the past
92
Stimulus Delta
A stimulus in the presence of which a given behavior has NOT produced reinforcement in the past Not always 0 but less or of lesser value
93
SD vs. MO
Both occur before the behavior Both have evocative functions MO changes the value of a stimulus as a reinforcer SD must be responded to more in the presence than it does in the absence
94
Stimulus Generalization
When an antecedent stimulus has a history of evoking a response that has been reinforced in its presence the same type of behavior tends to be evoked by stimuli that share similar physical properties
95
Stimulus Discrimination
Occurs when new stimuli do not evoke the same response as the controlling stimulus
96
Stimulus Discrimination training
A procedure in which responses are reinforced in the presence of one condition but not in the presence of the other
97
Generalization gradient
A graph of the extent to which behavior that has been reinforced in the presence of a specific stimulus condition is emitted in the presence of other stimuli Flat Slope- little control Increasing- more control
98
Concept
Concept is NOT mentalism Product of both stimulus generalization and stimulus discrimination Stimulus gen within a stimulus class and stimulus discrimination between stimulus classes needed to form concept
99
AKA of Stimulus Discrimination Training
Discrimination Training
100
AKA for Concept
Concept formation | Concept acquistion
101
Simple Discrimination
An antecedent evokes or abates behavior | 3 term contingency
102
Conditional Discrimination
Sometimes it is important to know not just fine discriminations but also the circumstances under which the discrimination is appropriate 4 term contingency
103
Matching to sample
Selecting a comparison stimulus corresponding to a sample stimulus Identity matching to sample Symbolic matching to sample
104
Stimulus equivalence
The emergence of accurate responding to untrained and non reinforced stimulus-stimulus relations following the reinforcement of responses to some stimulus to stimulus relations A=B B=C A=C
105
3 parts of stimulus equivalence
RST Reflexivity Symmetry Transivity
106
Reflexivity
Simple matching to sample 2 identical stimuli A=A
107
Symmetry
Reversibility of sample stimulus and comparison stimulus | A=B B=A
108
Transivity
Critical test A=B B=C A=C - This was not taught but was realized
109
Equivalence Class
``` An equivalence class results from stimulus equivalence training Set of arbitrary stimuli that don't need to have common physical properties Formed if its reflexive, symmetrical and transitive ```
110
Rule Governed Behavior
A verbal description of a behavioral contingency Learning rules is a way that people's behavior comes under control of consequences that are too delayed to influence behavior directly
111
AKA of Rule Governed Behavior
Rule Governance Rule Control Rules
112
Contingency Shaped Behavior
When a behavior is directly controlled by contingency not rules Consequence 0-60 seconds following response
113
AKA Contingency Shaped Behavior
Contingency Control
114
MO
Alters the reinforcing effectiveness of a stimulus and the current frequency of all behavior that have been reinforced by that stimulus
115
2 Types of MO's
Establishing Operations- EO | Abolishing Operations- AO
116
Establishing Operations
Increases effectiveness of a stimulus as reinforcer
117
2 Types of Establishing Operations
Value Altering Effect | Behavior Altering Effect
118
Value Altering Effect of EO
An increase in the current reinforcing effectiveness of a stimulus
119
Behavior Altering Effect of EO
An increase in the current frequency of behavior that has been reinforced by the stimulus that is altered in effectiveness by the same MO
120
Abolishing Operation
An MO that decreases the effectiveness of a stimulus as a reinforcer
121
2 Types of AO's
Value Altering | Behavior Altering
122
Value Altering Effect of AO
Decrease in current reinforcing effectiveness of a stimuls
123
Behavior Altering Effect of AO
Decrease in current frequency of behavior that has been reinforced by the stimulus that is altered in effectiveness by the same MO
124
AKA of Behavior Altering Effect of AO
Abative Effect
125
Function Altering Effects
MO has function altering effects | How future behavior of a person changes because of the MO they are experiencing in the moment
126
Unconditioned Motivating Operations (UMO)
Value altering motivating effects that are unlearned
127
9 Main Unconditioned MO's
``` Food dep Water dep Sleep dep Activity dep Oxygen dep Sex dep Becoming too warm Becoming too cold Increase in pain ```
128
Conditioned MO (CMO)
A learned relation between the nature and value of an antecedent stimulus and the nature of a response
129
Surrogate MO's
A stimulus that has acquired its effectiveness by accompanying some other MO and has come to have the same value and behavior altering effects as the MO that has accompanied it Pairing
130
Reflexive MO's
Conditions or objects that acquire their effectiveness as MO's by preceding a situation that either is worsening or is improving Aversive event being described in the future
131
Transitive MO's
An environment variable that establishes or abolishes the reinforcing effectiveness of another stimulus and either evokes or abates the behavior reinforced by that other stimulus Wanting a certain object but something is blocking access to it and person needs to engage in problem solving