Forces Flashcards

1
Q

Average Speed

A

Distance over time for the entire region of interest.

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2
Q

Free-Fall

A

the only force acting on the object is the force of gravity.

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3
Q

Projectile Motion

A

Projectile Motion:

  • Motion of an object fired from a point with only gravity acting on it.
  • Key Concepts:
    • Time of flight: How long the projectile is in the air.
    • Maximum height: Height where the projectile is momentarily at rest.
    • Range: Horizontal distance travelled.
  • Horizontal Motion:
    • Constant velocity (no acceleration).
  • Vertical Motion:
    • Constant acceleration due to gravity.

Types of Projection:

  1. Vertical projection: Straight up or down.
  2. Horizontal projection: Fired horizontally.
  3. Projection at an angle: Fired at an angle to the horizontal.

Problem-Solving Tips:

  • Split motion into horizontal and vertical components. (Suvat both)
  • Analyse each component separately.

Effect of Air Resistance on Projectiles:

  • Air resistance decreases the horizontal component of a projectile’s velocity.
  • This reduces:
    • The range (horizontal distance travelled).
    • The maximum height reached.
  • Compared to a scenario with no air resistance, both range and height are reduced.
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4
Q

Instantaneous Speed

A

The exact speed of an object at a specific given point.
(Draw tangent)

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5
Q

Reaction Time

A

The time taken to process a stimulus and trigger a response to it.
It is affected by alcohol, drugs and tiredness.

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6
Q

Archimedes’ Principle

A
  • The upwards force acting on an object submerged in a fluid, is equal to the weight of the fluid it displaces.
  • (Upthrust = 𝜌liquid 𝑉object 𝑔)
  • (Upthrust = (h2 - h1)𝜌gA)
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7
Q

Centre of Mass

A

Centre of Gravity (Mass):

  • The single point where an object’s mass can be considered to act.
  • An object will topple if its centre of mass moves past its pivot (direction of moment changes).

Stability:

  • Stability depends on the position of the centre of mass:
    • An object is stable if its centre of mass lies above its base.
    • An object topples if its centre of mass moves outside its base.
  • Wider base and lower centre of mass increase stability.
  • Narrower base and higher centre of mass make an object more likely to topple.

Centre of Mass Properties:

  • Does not depend on the gravitational field.
  • Can lie inside or outside the body.
  • Can shift depending on the shape of the body.
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8
Q

Couple

A
  • A couple consists of a pair of equal and opposite coplanar forces that act to produce rotation only.
  • A couple has the following characteristics:
    • Equal in magnitude
    • Opposite in direction
    • Perpendicular to the distance between them
    • Zero acceleration (resultant force)
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9
Q

Drag

A

Drag Forces:
- Forces that oppose motion of an object moving through a fluid (gas or liquid).

  • Characteristics:
    • Act in the opposite direction to motion.
    • Slow down objects or keep them moving at a constant speed.
    • Convert kinetic energy into heat and sound.

Factors of drag
- Cross-sectional area in contact with fluid
- Density of the fluid.
- Speed of the object (d∝v2)

(Factors for air resistance)
- Altitude.
- Temperature.
- Humidity.

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10
Q

Equilibrium

A

Equilibrium:

  • For an object to be in equilibrium:
    • The resultant force must be zero.
    • The resultant moment must be zero.
  • An object in equilibrium will:
    • Remain at rest or move at a constant velocity.
    • Not rotate.

Coplanar Forces in Equilibrium:

  • Coplanar forces can be represented by closed vector triangles.
  • When vectors are joined, they form a closed path.
  • In exam questions, diagrams are often drawn to scale – use a ruler for accuracy.
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11
Q

Free-Body Diagram

A

Free Body Diagrams:

  • Used to model forces acting on an object.
  • Each force is represented as a vector arrow:
    • Scaled to the magnitude of the force.
    • Points in the direction the force acts.
    • Labelled with the force’s name.

Uses of Free Body Diagrams:

  • Identify which forces act in which plane.
  • Resolve the net force in a specific direction.

Calculating Net Force:

  • Use labelled angles and magnitudes.
  • Resolve each force into horizontal and vertical components.
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12
Q

Moment of Force

A

Moments:
- A moment is the turning effect of a force, causing objects to rotate about a pivot.

  • Formula:
    • Moment (N m) = Force (N) × Perpendicular distance from the pivot (m).
  • SI Unit: Newton metres (N m) to the pivot.**

Key Points:
- The pivot is the point about which an object rotates.
- Anything can act as a pivot (and create simultaneous equations)
- Perpendicular distance is crucial: only the component of force perpendicular to the pivot creates a moment.
- Drawing forces on a diagram helps identify which forces contribute to the turning effect.
- Choosing a pivot can simplify calculations by eliminating the reaction force at that point.

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13
Q

Newton’s Second Law

A
  • The resultant force equals the rate of change of momentum.
  • The change in momentum is in the same direction as the resultant force.

Effects of Resultant Force:

  1. Along the direction of motion:
    • Speeds up (accelerates) or slows down (decelerates) the body.
  2. At an angle to the motion:
    • Changes the direction of the body.
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14
Q

Principle of Moments

A
  • For an object to be in equilibrium, the sum of the clockwise moments about a point must equal the sum of the anticlockwise moments about the same point.
  • Note: The object can be spinning while in equilibrium.
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15
Q

Terminal Velocity

A

Terminal Velocity:

  • Occurs when the resistive force (drag) equals the driving force (weight).
  • Initially: Only weight (W = mg) acts, causing acceleration.
  • As velocity increases, drag force increases, reducing resultant force and acceleration.
  • When drag force = weight,
    resultant force = 0,
    and acceleration stops
    – object reaches terminal velocity.
  • Velocity-time graph:
    • Acceleration (gradient) decreases until it reaches zero at terminal velocity.
  • Parachute deployment:
    • Causes deceleration to a lower terminal velocity, reducing landing impact.
  • Misconception: Skydivers do not move upwards when parachutes deploy – they simply decelerate.
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16
Q

Conservation of Energy

A

Principle of Conservation of Energy:

  • Energy cannot be created or destroyed, only transferred between forms.
  • The total energy in a closed system remains constant.

Energy Dissipation:

  • Wasted energy is lost to the surroundings, often as heat, light, or sound.
  • Energy not transferred to useful stores is considered wasted.

Energy Transfers and Stores:

  • Examples:
    • Gravitational potential energykinetic energy (falling object).
    • Chemical energyelectrical and light energy (battery).
    • Elastic potential energykinetic energy (spring).
  • Work done against resistive forces (e.g., friction) also dissipates energy.
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17
Q

Elastic Potential Energy

A

Work and Elastic Potential Energy:

  • Work is done to stretch a material.
  • Before the elastic limit, all work done is stored as elastic potential energy (while obeying Hooke’s Law).
  • Beyond the elastic limit, calculate the area under the graph by splitting it into segments and summing the areas.

Elastic Potential Energy (EPE):

  • Energy stored in a material (e.g., spring) when stretched or compressed.
  • Calculated from the area under the force-extension graph (within the limit of proportionality).

Danger of Breaking Wire:

  • If a wire under stress breaks, its elastic potential energy converts to kinetic energy:
    • EPE = KE → ½ kx² = ½ mv².
    • Speed (v) is proportional to extension (x): greater extension = greater speed on breaking.
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18
Q

Hooke’s Law

A

Hooke’s Law:

  • The extension of an elastic object is directly proportional to the force applied, up to the limit of proportionality.

Key Points:

  • Force constant (k): Measures stiffness; larger k = stiffer material.
  • Applies to both extensions (increase in length) and compressions (decrease in length).
  • (1/K total for springs in series)
  • Force-extension graph:
    • Gradient = force constant (k) if force is on the y-axis and extension on the x-axis.
    • If axes are swapped, gradient = 1/k.
19
Q

Types of deformation

A

Deformation:

  • Forces can change the motion, size, or shape of a body.
  • Tensile forces: Stretch a body (e.g., pulling a spring).
  • Compressive forces: Compress a body (e.g., pushing a spring).

Example:

  • A spring extends under tensile force and compresses under compressive force.
20
Q

Tensile Stress and Tensile Strain

A

Tensile Stress:

  • Defined as force per unit cross-sectional area:
    • Stress = Force / Area.
  • Units: Pascals (Pa), same as pressure.
  • Ultimate Tensile Stress:
    • The maximum stress a material can handle before fracturing.

Tensile Strain:

  • Defined as extension per unit length:
    • Strain = Extension / Original Length.
  • Dimensionless (ratio of lengths).
  • Can be expressed as a percentage.

Key Point:

  • For strain, extension and original length can be in any units, as long as they are the same.
21
Q

Young Modulus

A

Young Modulus:

  • Measures a material’s stiffness (ability to withstand changes in length under load).
  • Calculated as the ratio of stress to strain:
    • Young Modulus = Stress / Strain.
  • Units: Pascals (Pa) (since strain is dimensionless).

Stress-Strain Graph:

  • For materials exhibiting elastic behaviour, stress and strain are directly proportional (linear relationship passing through zero).
  • The gradient of the linear part of the graph equals the Young Modulus.
22
Q

Conservation of Momentum

A
  • The total momentum before a collision equals the total momentum after a collision, provided no external force acts.
  • Formula:
    • Momentum before = Momentum after.
  • (kgms-¹) Or (Ns)
23
Q

Types of Energy Transfer in Collisions

A

Types of Collisions:

  1. Elastic Collision:
    • Kinetic energy is conserved.
    • Objects do not stick together and may move in opposite directions.
  2. Inelastic Collision:
    • Kinetic energy is not conserved.
    • Objects stick together after the collision.

Determining Collision Type:

  • Compare kinetic energy before and after the collision.
24
Q

Impulse

A

Impulse:

  • Defined as the change in momentum when a force acts on an object.
  • Formula: Impulse = F × Δt, where:
  • Unit: N s (Newton-seconds).

Key Points:

  • A small force acting over a long time can have the same effect as a large force acting over a short time.
  • On a force-time graph, impulse is the area under the curve:
    • For a curve, count the squares underneath.
    • For straight lines, split the graph into sections and sum the areas.
25
Q

Newton’s First Law

A
  • A body will remain at rest or move with constant velocity unless acted on by a resultant force
  • For an object to accelerate, it requires a resultant force.

Newton

  • The force that will give a mass of 1 kg an acceleration of 1 m s–2
  • The SI unit for force is kg m s–2
26
Q

Newton’s Third Law

A

Newton’s Third Law:

  • If Body A exerts a force on Body B, then Body B exerts a force of equal magnitude and opposite direction on Body A.

Key Points:

  • Force pairs act on two different objects.
  • Force pairs must be of the same type (e.g., gravitational, frictional).
27
Q

Car safety

A

Car Safety Features:

  1. Airbags and Seatbelts:
    • Increase the time (𝑡) for deceleration, reducing the force (𝐹) on the driver.
    • Formula: 𝐹 = (𝑚𝑣 - 𝑚𝑢) / 𝑡
  2. Crumple Zones:
    • Absorb energy by deforming, further reducing the force on the driver.
28
Q

Pressure in a liquid

A

Pressure in a Fluid Column:

  • An object in a fluid feels pressure from the weight of the fluid above it.
  • Pressure at the base of the fluid is the same in all directions.

Equations:

  1. Weight of the column:
    • W = m × g = ρ × A × h × g.
  2. Pressure at the base:
    • P = W / A = ρ × h × g.
  3. Hydrostatic pressure change:
    • ΔP = ρ × g × Δh.

Key Points:

  • Pressure increases with depth because of the weight of the fluid above.
  • Atmospheric pressure might need to be added in some cases.
  • Volume divided by cross-sectional area equals height (h).
29
Q

Time graph

A

Displacement-Time Graph:

  • Gradient (slope) = Velocity
  • Y-intercept = Initial Displacement
  • Straight Diagonal Line = Constant Velocity
  • Curved Line = Acceleration
  • Horizontal Line (Zero Slope) = Object at Rest

Velocity-Time Graph:

  • Slope = Acceleration
  • Y-intercept = Initial Velocity
  • Straight Line = Uniform Acceleration
  • Curved Line = Non-Uniform Acceleration
  • Horizontal Line (Zero Slope) = Constant Velocity
  • Area Under the Curve = Displacement or Distance Travelled

Acceleration-Time Graph:

  • Y-intercept = Initial Acceleration
  • Horizontal Line (Zero Slope) = Constant Acceleration
  • Area Under the Curve = Change in Velocity
30
Q

Change in Momentum if it rebounds (hits a wall)

A
  • Change in momentum is only due to horizontal velocities
  • ∆p = m(vf - vi)
31
Q

Torque

A
  • The size of a turning effect
  • τ = Fd

Where:

τ= torque (N m)

F= one of the forces (N)

d= perpendicular distance between the forces (m)

32
Q

Mass on a slope

A

Forces on an Object on a Slope

  • Weight (mg): Acts vertically downward.
  • Reaction Force (Fr): Acts perpendicular to the slope, preventing the object from sinking into the surface.
  • Parallel Component (mgsinθ): The force pulling the object down the slope.
  • Perpendicular Component (mgcosθ): Contributes to the normal force and affects friction.

Object’s Motion

  • Stationary/Constant Speed:
    • An equal and opposite force (e.g., friction) balances the force pulling it down the slope.
  • Moving Down the Slope:
    • No Friction: Gravitational Potential Energy (GPE) converts entirely into Kinetic Energy (KE).
    • With Friction: Some GPE is converted into work against friction, reducing the KE at the bottom.
33
Q

Time graph of a bouncing ball

A
  1. Upwards Motion:
    • Positive velocity decreases (decelerates) until reaching the highest point.
  2. At Point A (Highest Point):
    • Maximum displacement.
    • Velocity = 0 (momentarily).
    • Velocity changes from positive to negative (direction change).
    • Acceleration (g) remains constant and downward.
  3. At Point B (Lowest Point):
    • Minimum displacement (ball on the ground).
    • Velocity changes from negative to positive (instantaneous direction change).
    • Speed (magnitude) remains the same.
    • Momentary acceleration due to change in velocity.
34
Q

Stopping distance

A

Stopping Distance:

  • Stopping distance = Thinking distance + Braking distance.
  • Increases considerably with speed:
    • Thinking distance increases proportionally with speed.
    • Braking distance increases proportionally to the square of speed (u²).

===

Thinking Distance:

  • Distance travelled before brakes are applied.
  • Formula:
    • Thinking distance = Initial speed (u) × Reaction time.
  • Factors affecting thinking distance:
    • Initial speed.
    • Intoxication (alcohol/drugs).
    • Distractions (e.g., mobile phones).
    • Tiredness (slower reaction times).

===

Braking Distance:

  • Distance travelled after brakes are applied.
  • Formula:
    • Work done by brakes = Braking force × Braking distance = ½ mv².
  • Factors affecting braking distance:
    • Initial speed.
    • Mass of the vehicle.
    • Poor road conditions (e.g., icy, wet).
    • Car conditions (e.g., worn brakes).
35
Q

Tension, Upthrust, Friction, Normal Contact Force, Lift

A

Tension (T):
- The force experienced by a cable, rope, or string when:
- Pulled, hung, rotated, or supported.

Normal Contact Force (N or R):
- The force arising when an object rests against another object.
- Acts perpendicular (90°) to the plane of contact.
- Also called the reaction force (from Newton’s Third Law).

Upthrust:
- The upward buoyancy force acting on an object in a fluid (liquid or gas).
- Always acts upwards.

Friction (F or Fr):
- The force arising when two surfaces are in contact.
- Always opposes motion.
- Acts at the point of contact and in the opposite direction to motion.

Lift
- An upwards force on an object moving through a fluid.
- Acts perpendicular to fluid flow.
- Example: Aeroplane wings push air down, creating an equal and opposite reaction (lift) due to Newton’s Third Law.

36
Q

Work Done

A

Work Done:

  • Energy transferred when a force moves an object over a distance.
  • If the force acts in the direction of motion, the object gains energy.
  • If the force acts opposite to the motion, the object loses energy.

The Joule (J):

  • Unit of energy or work.
  • SI unit: kg m² s⁻².
  • Definition: Energy transferred when a 1 N force moves an object 1 m parallel to its motion.

Calculating Work Done:

  • General formula: W = Fx cos θ
    • θ = angle between force and displacement.
  • For vertical motion, use sin θ
  • Always use the component of force parallel to the displacement.

Common Exam Mistake:

  • Choosing the incorrect force (not parallel to motion).
  • Resolve the force vector to find the parallel component.
37
Q

Derivation of Kinetic Energy

A
  1. Mass at rest accelerates to speed v over distance d.
  2. Work done: W = F × d.
  3. Force: F = ma (Newton’s Second Law).
  4. SUVAT equation: v² = u² + 2as.
    • Initial speed u = 0, distance s = d.
    • Equation simplifies to: v² = 2ad.
  5. Rearrange for acceleration: a = v² / 2d.
  6. Substitute a into F = ma: F = mv² / 2d.
  7. Substitute F into work done: W = (mv² / 2d) × d = ½mv².
  8. Kinetic energy due to speed: KE = ½mv².
38
Q

Derivation of P = F × v

A
  1. Power is the rate of change of work:
    P = W / t.
  2. Work done: W = F × d.
  3. At constant velocity, distance d = v × t.
    • Therefore, W = F × v × t.
  4. Substitute W into the power equation:
    P = (F × v × t) / t.
  5. Cancel t:
    P = F × v.
39
Q

Force-Extension Graph

A

Force-Extension Graph:

  • Hooke’s Law is obeyed up to the limit of proportionality, shown by a straight line through the origin.
  • Beyond this point, the graph curves, and Hooke’s Law no longer applies.

Key Features:

  1. Limit of Proportionality:
    • Point where extension is no longer proportional to the applied force.
    • Identified where the graph starts to curve (flatten out).
  2. Force Constant (k):
    • Gradient of the straight part of the graph (linear region).
    • Represents stiffness of the material.
  3. Elastic Limit:
    • Maximum stretch where the material can still return to its original length.
    • Always after the limit of proportionality.

Exam Tip:
- k is the gradient only in the linear region and must pass through zero where Hooke’s Law is obeyed.

40
Q

Type of materials

A

Brittle Materials:

  • Definition: Fracture before plastic deformation.
  • Behaviour:
    • Elastic until the breakpoint, where the material snaps.
    • No plastic deformation; loading and unloading curves are the same.
  • Examples: Glass, ceramic.

Ductile Materials:

  • Definition: Can withstand large plastic deformation without breaking.
  • Behaviour:
    • Elastic deformation up to the elastic limit.
    • Plastic deformation until reaching ultimate tensile stress and breakpoint.
    • Can be hammered into thin sheets or drawn into long wires.
  • Examples: Copper.

Polymeric Materials:

  • Definition: Made of long, repeating chains of molecules.
  • Behaviour:
    • Can endure high tensile stress before breaking.
    • No plastic deformation, but unloading curve differs from loading curve due to energy loss as thermal energy.
  • Examples: Rubber, polythene.

Rubber:

  • Does not obey Hooke’s Law and does not experience plastic deformation.
  • Hysteresis Loop: The area between the loading and unloading curves.
    • Represents work done in stretching the material.
    • Energy is transferred to thermal energy when the force is removed.
    • Unloading curve is always below the loading curve.
    • Area between loading and unloading = Net work done (thermal energy dissipated).
    • Area under loading to the x axis = Minimum energy required to stretch the material to extension e.
41
Q

Stress-Strain Graph

A
  1. Elastic Strain Energy per Unit Volume:
    • Equal to the area under the Hooke’s Law region (straight line).
  2. Yield Stress:
    • The stress at which the material begins to deform plastically with a small increase in stress.
  3. Breaking Point:
    • The maximum stress a material can withstand before fracturing.
  4. Elastic Region:
    • Region up to the elastic limit.
    • Material returns to its original shape when the force is removed.
  5. Plastic Region:
    • Region beyond the elastic limit.
    • Material permanently deforms and does not return to its original shape.
42
Q

Collisions

A

One-Dimensional Momentum Problems:

  • Momentum (p) = m × v.
  • Collisions occur in one direction (either x or y).
  • Use conservation of linear momentum to find missing velocities or masses.

Two-Dimensional Momentum Problems:

  • Momentum is a vector, so it can be split into x and y components.
  • Collisions occur in both x and y directions.
  • Use conservation of linear momentum and vector resolution to solve.

Key Points:

  • If an object is stationary, its velocity = 0, so momentum = 0 and kinetic energy = 0.
  • If two objects stick together after a collision, treat them as a single object with a mass equal to the sum of their masses.
43
Q

Total pressure

A

Total Pressure:

  • Total pressure = Hydrostatic pressure + Atmospheric pressure.
  • Atmospheric pressure (barometric pressure) = 101,325 Pa.

Key Points:

  • Pressure values can vary widely and use metric prefixes (e.g., kPa, MPa).
  • Ensure all pressures are in the same units (e.g., convert everything to Pascals (Pa)) to avoid errors.