Forces Flashcards
Average Speed
Distance over time for the entire region of interest.
Free-Fall
the only force acting on the object is the force of gravity.
Projectile Motion
Projectile Motion:
- Motion of an object fired from a point with only gravity acting on it.
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Key Concepts:
- Time of flight: How long the projectile is in the air.
- Maximum height: Height where the projectile is momentarily at rest.
- Range: Horizontal distance travelled.
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Horizontal Motion:
- Constant velocity (no acceleration).
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Vertical Motion:
- Constant acceleration due to gravity.
Types of Projection:
- Vertical projection: Straight up or down.
- Horizontal projection: Fired horizontally.
- Projection at an angle: Fired at an angle to the horizontal.
Problem-Solving Tips:
- Split motion into horizontal and vertical components. (Suvat both)
- Analyse each component separately.
Effect of Air Resistance on Projectiles:
- Air resistance decreases the horizontal component of a projectile’s velocity.
- This reduces:
- The range (horizontal distance travelled).
- The maximum height reached.
- Compared to a scenario with no air resistance, both range and height are reduced.
Instantaneous Speed
The exact speed of an object at a specific given point.
(Draw tangent)
Reaction Time
The time taken to process a stimulus and trigger a response to it.
It is affected by alcohol, drugs and tiredness.
Archimedes’ Principle
- The upwards force acting on an object submerged in a fluid, is equal to the weight of the fluid it displaces.
- (Upthrust = 𝜌liquid 𝑉object 𝑔)
- (Upthrust = (h2 - h1)𝜌gA)
Centre of Mass
Centre of Gravity (Mass):
- The single point where an object’s mass can be considered to act.
- An object will topple if its centre of mass moves past its pivot (direction of moment changes).
Stability:
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Stability depends on the position of the centre of mass:
- An object is stable if its centre of mass lies above its base.
- An object topples if its centre of mass moves outside its base.
- Wider base and lower centre of mass increase stability.
- Narrower base and higher centre of mass make an object more likely to topple.
Centre of Mass Properties:
- Does not depend on the gravitational field.
- Can lie inside or outside the body.
- Can shift depending on the shape of the body.
Couple
- A couple consists of a pair of equal and opposite coplanar forces that act to produce rotation only.
- A couple has the following characteristics:
- Equal in magnitude
- Opposite in direction
- Perpendicular to the distance between them
- Zero acceleration (resultant force)
Drag
Drag Forces:
- Forces that oppose motion of an object moving through a fluid (gas or liquid).
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Characteristics:
- Act in the opposite direction to motion.
- Slow down objects or keep them moving at a constant speed.
- Convert kinetic energy into heat and sound.
Factors of drag
- Cross-sectional area in contact with fluid
- Density of the fluid.
- Speed of the object (d∝v2)
(Factors for air resistance)
- Altitude.
- Temperature.
- Humidity.
Equilibrium
Equilibrium:
- For an object to be in equilibrium:
- The resultant force must be zero.
- The resultant moment must be zero.
- An object in equilibrium will:
- Remain at rest or move at a constant velocity.
- Not rotate.
Coplanar Forces in Equilibrium:
- Coplanar forces can be represented by closed vector triangles.
- When vectors are joined, they form a closed path.
- In exam questions, diagrams are often drawn to scale – use a ruler for accuracy.
Free-Body Diagram
Free Body Diagrams:
- Used to model forces acting on an object.
- Each force is represented as a vector arrow:
- Scaled to the magnitude of the force.
- Points in the direction the force acts.
- Labelled with the force’s name.
Uses of Free Body Diagrams:
- Identify which forces act in which plane.
- Resolve the net force in a specific direction.
Calculating Net Force:
- Use labelled angles and magnitudes.
- Resolve each force into horizontal and vertical components.
Moment of Force
Moments:
- A moment is the turning effect of a force, causing objects to rotate about a pivot.
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Formula:
- Moment (N m) = Force (N) × Perpendicular distance from the pivot (m).
- SI Unit: Newton metres (N m) to the pivot.**
Key Points:
- The pivot is the point about which an object rotates.
- Anything can act as a pivot (and create simultaneous equations)
- Perpendicular distance is crucial: only the component of force perpendicular to the pivot creates a moment.
- Drawing forces on a diagram helps identify which forces contribute to the turning effect.
- Choosing a pivot can simplify calculations by eliminating the reaction force at that point.
Newton’s Second Law
- The resultant force equals the rate of change of momentum.
- The change in momentum is in the same direction as the resultant force.
Effects of Resultant Force:
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Along the direction of motion:
- Speeds up (accelerates) or slows down (decelerates) the body.
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At an angle to the motion:
- Changes the direction of the body.
Principle of Moments
- For an object to be in equilibrium, the sum of the clockwise moments about a point must equal the sum of the anticlockwise moments about the same point.
- Note: The object can be spinning while in equilibrium.
Terminal Velocity
Terminal Velocity:
- Occurs when the resistive force (drag) equals the driving force (weight).
- Initially: Only weight (W = mg) acts, causing acceleration.
- As velocity increases, drag force increases, reducing resultant force and acceleration.
- When drag force = weight,
resultant force = 0,
and acceleration stops
– object reaches terminal velocity.
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Velocity-time graph:
- Acceleration (gradient) decreases until it reaches zero at terminal velocity.
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Parachute deployment:
- Causes deceleration to a lower terminal velocity, reducing landing impact.
- Misconception: Skydivers do not move upwards when parachutes deploy – they simply decelerate.
Conservation of Energy
Principle of Conservation of Energy:
- Energy cannot be created or destroyed, only transferred between forms.
- The total energy in a closed system remains constant.
Energy Dissipation:
- Wasted energy is lost to the surroundings, often as heat, light, or sound.
- Energy not transferred to useful stores is considered wasted.
Energy Transfers and Stores:
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Examples:
- Gravitational potential energy → kinetic energy (falling object).
- Chemical energy → electrical and light energy (battery).
- Elastic potential energy → kinetic energy (spring).
- Work done against resistive forces (e.g., friction) also dissipates energy.
Elastic Potential Energy
Work and Elastic Potential Energy:
- Work is done to stretch a material.
- Before the elastic limit, all work done is stored as elastic potential energy (while obeying Hooke’s Law).
- Beyond the elastic limit, calculate the area under the graph by splitting it into segments and summing the areas.
Elastic Potential Energy (EPE):
- Energy stored in a material (e.g., spring) when stretched or compressed.
- Calculated from the area under the force-extension graph (within the limit of proportionality).
Danger of Breaking Wire:
- If a wire under stress breaks, its elastic potential energy converts to kinetic energy:
- EPE = KE → ½ kx² = ½ mv².
- Speed (v) is proportional to extension (x): greater extension = greater speed on breaking.
Hooke’s Law
Hooke’s Law:
- The extension of an elastic object is directly proportional to the force applied, up to the limit of proportionality.
Key Points:
- Force constant (k): Measures stiffness; larger k = stiffer material.
- Applies to both extensions (increase in length) and compressions (decrease in length).
- (1/K total for springs in series)
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Force-extension graph:
- Gradient = force constant (k) if force is on the y-axis and extension on the x-axis.
- If axes are swapped, gradient = 1/k.
Types of deformation
Deformation:
- Forces can change the motion, size, or shape of a body.
- Tensile forces: Stretch a body (e.g., pulling a spring).
- Compressive forces: Compress a body (e.g., pushing a spring).
Example:
- A spring extends under tensile force and compresses under compressive force.
Tensile Stress and Tensile Strain
Tensile Stress:
- Defined as force per unit cross-sectional area:
- Stress = Force / Area.
- Units: Pascals (Pa), same as pressure.
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Ultimate Tensile Stress:
- The maximum stress a material can handle before fracturing.
Tensile Strain:
- Defined as extension per unit length:
- Strain = Extension / Original Length.
- Dimensionless (ratio of lengths).
- Can be expressed as a percentage.
Key Point:
- For strain, extension and original length can be in any units, as long as they are the same.
Young Modulus
Young Modulus:
- Measures a material’s stiffness (ability to withstand changes in length under load).
- Calculated as the ratio of stress to strain:
- Young Modulus = Stress / Strain.
- Units: Pascals (Pa) (since strain is dimensionless).
Stress-Strain Graph:
- For materials exhibiting elastic behaviour, stress and strain are directly proportional (linear relationship passing through zero).
- The gradient of the linear part of the graph equals the Young Modulus.
Conservation of Momentum
- The total momentum before a collision equals the total momentum after a collision, provided no external force acts.
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Formula:
- Momentum before = Momentum after.
- (kgms-¹) Or (Ns)
Types of Energy Transfer in Collisions
Types of Collisions:
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Elastic Collision:
- Kinetic energy is conserved.
- Objects do not stick together and may move in opposite directions.
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Inelastic Collision:
- Kinetic energy is not conserved.
- Objects stick together after the collision.
Determining Collision Type:
- Compare kinetic energy before and after the collision.
Impulse
Impulse:
- Defined as the change in momentum when a force acts on an object.
- Formula: Impulse = F × Δt, where:
- Unit: N s (Newton-seconds).
Key Points:
- A small force acting over a long time can have the same effect as a large force acting over a short time.
- On a force-time graph, impulse is the area under the curve:
- For a curve, count the squares underneath.
- For straight lines, split the graph into sections and sum the areas.
Newton’s First Law
- A body will remain at rest or move with constant velocity unless acted on by a resultant force
- For an object to accelerate, it requires a resultant force.
Newton
- The force that will give a mass of 1 kg an acceleration of 1 m s–2
- The SI unit for force is kg m s–2
Newton’s Third Law
Newton’s Third Law:
- If Body A exerts a force on Body B, then Body B exerts a force of equal magnitude and opposite direction on Body A.
Key Points:
- Force pairs act on two different objects.
- Force pairs must be of the same type (e.g., gravitational, frictional).
Car safety
Car Safety Features:
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Airbags and Seatbelts:
- Increase the time (𝑡) for deceleration, reducing the force (𝐹) on the driver.
- Formula: 𝐹 = (𝑚𝑣 - 𝑚𝑢) / 𝑡
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Crumple Zones:
- Absorb energy by deforming, further reducing the force on the driver.
Pressure in a liquid
Pressure in a Fluid Column:
- An object in a fluid feels pressure from the weight of the fluid above it.
- Pressure at the base of the fluid is the same in all directions.
Equations:
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Weight of the column:
- W = m × g = ρ × A × h × g.
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Pressure at the base:
- P = W / A = ρ × h × g.
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Hydrostatic pressure change:
- ΔP = ρ × g × Δh.
Key Points:
- Pressure increases with depth because of the weight of the fluid above.
- Atmospheric pressure might need to be added in some cases.
- Volume divided by cross-sectional area equals height (h).
Time graph
Displacement-Time Graph:
- Gradient (slope) = Velocity
- Y-intercept = Initial Displacement
- Straight Diagonal Line = Constant Velocity
- Curved Line = Acceleration
- Horizontal Line (Zero Slope) = Object at Rest
Velocity-Time Graph:
- Slope = Acceleration
- Y-intercept = Initial Velocity
- Straight Line = Uniform Acceleration
- Curved Line = Non-Uniform Acceleration
- Horizontal Line (Zero Slope) = Constant Velocity
- Area Under the Curve = Displacement or Distance Travelled
Acceleration-Time Graph:
- Y-intercept = Initial Acceleration
- Horizontal Line (Zero Slope) = Constant Acceleration
- Area Under the Curve = Change in Velocity
Change in Momentum if it rebounds (hits a wall)
- Change in momentum is only due to horizontal velocities
- ∆p = m(vf - vi)
Torque
- The size of a turning effect
- τ = Fd
Where:
τ= torque (N m)
F= one of the forces (N)
d= perpendicular distance between the forces (m)
Mass on a slope
Forces on an Object on a Slope
- Weight (mg): Acts vertically downward.
- Reaction Force (Fr): Acts perpendicular to the slope, preventing the object from sinking into the surface.
- Parallel Component (mgsinθ): The force pulling the object down the slope.
- Perpendicular Component (mgcosθ): Contributes to the normal force and affects friction.
Object’s Motion
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Stationary/Constant Speed:
- An equal and opposite force (e.g., friction) balances the force pulling it down the slope.
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Moving Down the Slope:
- No Friction: Gravitational Potential Energy (GPE) converts entirely into Kinetic Energy (KE).
- With Friction: Some GPE is converted into work against friction, reducing the KE at the bottom.
Time graph of a bouncing ball
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Upwards Motion:
- Positive velocity decreases (decelerates) until reaching the highest point.
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At Point A (Highest Point):
- Maximum displacement.
- Velocity = 0 (momentarily).
- Velocity changes from positive to negative (direction change).
- Acceleration (g) remains constant and downward.
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At Point B (Lowest Point):
- Minimum displacement (ball on the ground).
- Velocity changes from negative to positive (instantaneous direction change).
- Speed (magnitude) remains the same.
- Momentary acceleration due to change in velocity.
Stopping distance
Stopping Distance:
- Stopping distance = Thinking distance + Braking distance.
- Increases considerably with speed:
- Thinking distance increases proportionally with speed.
- Braking distance increases proportionally to the square of speed (u²).
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Thinking Distance:
- Distance travelled before brakes are applied.
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Formula:
- Thinking distance = Initial speed (u) × Reaction time.
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Factors affecting thinking distance:
- Initial speed.
- Intoxication (alcohol/drugs).
- Distractions (e.g., mobile phones).
- Tiredness (slower reaction times).
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Braking Distance:
- Distance travelled after brakes are applied.
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Formula:
- Work done by brakes = Braking force × Braking distance = ½ mv².
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Factors affecting braking distance:
- Initial speed.
- Mass of the vehicle.
- Poor road conditions (e.g., icy, wet).
- Car conditions (e.g., worn brakes).
Tension, Upthrust, Friction, Normal Contact Force, Lift
Tension (T):
- The force experienced by a cable, rope, or string when:
- Pulled, hung, rotated, or supported.
Normal Contact Force (N or R):
- The force arising when an object rests against another object.
- Acts perpendicular (90°) to the plane of contact.
- Also called the reaction force (from Newton’s Third Law).
Upthrust:
- The upward buoyancy force acting on an object in a fluid (liquid or gas).
- Always acts upwards.
Friction (F or Fr):
- The force arising when two surfaces are in contact.
- Always opposes motion.
- Acts at the point of contact and in the opposite direction to motion.
Lift
- An upwards force on an object moving through a fluid.
- Acts perpendicular to fluid flow.
- Example: Aeroplane wings push air down, creating an equal and opposite reaction (lift) due to Newton’s Third Law.
Work Done
Work Done:
- Energy transferred when a force moves an object over a distance.
- If the force acts in the direction of motion, the object gains energy.
- If the force acts opposite to the motion, the object loses energy.
The Joule (J):
- Unit of energy or work.
- SI unit: kg m² s⁻².
- Definition: Energy transferred when a 1 N force moves an object 1 m parallel to its motion.
Calculating Work Done:
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General formula: W = Fx cos θ
- θ = angle between force and displacement.
- For vertical motion, use sin θ
- Always use the component of force parallel to the displacement.
Common Exam Mistake:
- Choosing the incorrect force (not parallel to motion).
- Resolve the force vector to find the parallel component.
Derivation of Kinetic Energy
- Mass at rest accelerates to speed v over distance d.
- Work done: W = F × d.
- Force: F = ma (Newton’s Second Law).
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SUVAT equation: v² = u² + 2as.
- Initial speed u = 0, distance s = d.
- Equation simplifies to: v² = 2ad.
- Rearrange for acceleration: a = v² / 2d.
- Substitute a into F = ma: F = mv² / 2d.
- Substitute F into work done: W = (mv² / 2d) × d = ½mv².
- Kinetic energy due to speed: KE = ½mv².
Derivation of P = F × v
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Power is the rate of change of work:
P = W / t. - Work done: W = F × d.
- At constant velocity, distance d = v × t.
- Therefore, W = F × v × t.
- Substitute W into the power equation:
P = (F × v × t) / t. -
Cancel t:
P = F × v.
Force-Extension Graph
Force-Extension Graph:
- Hooke’s Law is obeyed up to the limit of proportionality, shown by a straight line through the origin.
- Beyond this point, the graph curves, and Hooke’s Law no longer applies.
Key Features:
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Limit of Proportionality:
- Point where extension is no longer proportional to the applied force.
- Identified where the graph starts to curve (flatten out).
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Force Constant (k):
- Gradient of the straight part of the graph (linear region).
- Represents stiffness of the material.
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Elastic Limit:
- Maximum stretch where the material can still return to its original length.
- Always after the limit of proportionality.
Exam Tip:
- k is the gradient only in the linear region and must pass through zero where Hooke’s Law is obeyed.
Type of materials
Brittle Materials:
- Definition: Fracture before plastic deformation.
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Behaviour:
- Elastic until the breakpoint, where the material snaps.
- No plastic deformation; loading and unloading curves are the same.
- Examples: Glass, ceramic.
Ductile Materials:
- Definition: Can withstand large plastic deformation without breaking.
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Behaviour:
- Elastic deformation up to the elastic limit.
- Plastic deformation until reaching ultimate tensile stress and breakpoint.
- Can be hammered into thin sheets or drawn into long wires.
- Examples: Copper.
Polymeric Materials:
- Definition: Made of long, repeating chains of molecules.
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Behaviour:
- Can endure high tensile stress before breaking.
- No plastic deformation, but unloading curve differs from loading curve due to energy loss as thermal energy.
- Examples: Rubber, polythene.
Rubber:
- Does not obey Hooke’s Law and does not experience plastic deformation.
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Hysteresis Loop: The area between the loading and unloading curves.
- Represents work done in stretching the material.
- Energy is transferred to thermal energy when the force is removed.
- Unloading curve is always below the loading curve.
- Area between loading and unloading = Net work done (thermal energy dissipated).
- Area under loading to the x axis = Minimum energy required to stretch the material to extension e.
Stress-Strain Graph
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Elastic Strain Energy per Unit Volume:
- Equal to the area under the Hooke’s Law region (straight line).
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Yield Stress:
- The stress at which the material begins to deform plastically with a small increase in stress.
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Breaking Point:
- The maximum stress a material can withstand before fracturing.
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Elastic Region:
- Region up to the elastic limit.
- Material returns to its original shape when the force is removed.
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Plastic Region:
- Region beyond the elastic limit.
- Material permanently deforms and does not return to its original shape.
Collisions
One-Dimensional Momentum Problems:
- Momentum (p) = m × v.
- Collisions occur in one direction (either x or y).
- Use conservation of linear momentum to find missing velocities or masses.
Two-Dimensional Momentum Problems:
- Momentum is a vector, so it can be split into x and y components.
- Collisions occur in both x and y directions.
- Use conservation of linear momentum and vector resolution to solve.
Key Points:
- If an object is stationary, its velocity = 0, so momentum = 0 and kinetic energy = 0.
- If two objects stick together after a collision, treat them as a single object with a mass equal to the sum of their masses.
Total pressure
Total Pressure:
- Total pressure = Hydrostatic pressure + Atmospheric pressure.
- Atmospheric pressure (barometric pressure) = 101,325 Pa.
Key Points:
- Pressure values can vary widely and use metric prefixes (e.g., kPa, MPa).
- Ensure all pressures are in the same units (e.g., convert everything to Pascals (Pa)) to avoid errors.