Forces Flashcards
(44 cards)
Average Speed
Distance over time for the entire region of interest.
Free-Fall
the only force acting on the object is the force of gravity.
Projectile Motion
Projectile Motion:
- Motion of an object fired from a point with only gravity acting on it.
-
Key Concepts:
- Time of flight: How long the projectile is in the air.
- Maximum height: Height where the projectile is momentarily at rest.
- Range: Horizontal distance travelled.
-
Horizontal Motion:
- Constant velocity (no acceleration).
-
Vertical Motion:
- Constant acceleration due to gravity.
Types of Projection:
- Vertical projection: Straight up or down.
- Horizontal projection: Fired horizontally.
- Projection at an angle: Fired at an angle to the horizontal.
Problem-Solving Tips:
- Split motion into horizontal and vertical components. (Suvat both)
- Analyse each component separately.
Effect of Air Resistance on Projectiles:
- Air resistance decreases the horizontal component of a projectile’s velocity.
- This reduces:
- The range (horizontal distance travelled).
- The maximum height reached.
- Compared to a scenario with no air resistance, both range and height are reduced.
Instantaneous Speed
The exact speed of an object at a specific given point.
(Draw tangent)
Reaction Time
The time taken to process a stimulus and trigger a response to it.
It is affected by alcohol, drugs and tiredness.
Archimedes’ Principle
- The upwards force acting on an object submerged in a fluid, is equal to the weight of the fluid it displaces.
- (Upthrust = 𝜌liquid 𝑉object 𝑔)
- (Upthrust = (h2 - h1)𝜌gA)
Centre of Mass
Centre of Gravity (Mass):
- The single point where an object’s mass can be considered to act.
- An object will topple if its centre of mass moves past its pivot (direction of moment changes).
Stability:
-
Stability depends on the position of the centre of mass:
- An object is stable if its centre of mass lies above its base.
- An object topples if its centre of mass moves outside its base.
- Wider base and lower centre of mass increase stability.
- Narrower base and higher centre of mass make an object more likely to topple.
Centre of Mass Properties:
- Does not depend on the gravitational field.
- Can lie inside or outside the body.
- Can shift depending on the shape of the body.
Couple
- A couple consists of a pair of equal and opposite coplanar forces that act to produce rotation only.
- A couple has the following characteristics:
- Equal in magnitude
- Opposite in direction
- Perpendicular to the distance between them
- Zero acceleration (resultant force)
Drag
Drag Forces:
- Forces that oppose motion of an object moving through a fluid (gas or liquid).
-
Characteristics:
- Act in the opposite direction to motion.
- Slow down objects or keep them moving at a constant speed.
- Convert kinetic energy into heat and sound.
Factors of drag
- Cross-sectional area in contact with fluid
- Density of the fluid.
- Speed of the object (d∝v2)
(Factors for air resistance)
- Altitude.
- Temperature.
- Humidity.
Equilibrium
Equilibrium:
- For an object to be in equilibrium:
- The resultant force must be zero.
- The resultant moment must be zero.
- An object in equilibrium will:
- Remain at rest or move at a constant velocity.
- Not rotate.
Coplanar Forces in Equilibrium:
- Coplanar forces can be represented by closed vector triangles.
- When vectors are joined, they form a closed path.
- In exam questions, diagrams are often drawn to scale – use a ruler for accuracy.
Free-Body Diagram
Free Body Diagrams:
- Used to model forces acting on an object.
- Each force is represented as a vector arrow:
- Scaled to the magnitude of the force.
- Points in the direction the force acts.
- Labelled with the force’s name.
Uses of Free Body Diagrams:
- Identify which forces act in which plane.
- Resolve the net force in a specific direction.
Calculating Net Force:
- Use labelled angles and magnitudes.
- Resolve each force into horizontal and vertical components.
Moment of Force
Moments:
- A moment is the turning effect of a force, causing objects to rotate about a pivot.
-
Formula:
- Moment (N m) = Force (N) × Perpendicular distance from the pivot (m).
- SI Unit: Newton metres (N m) to the pivot.**
Key Points:
- The pivot is the point about which an object rotates.
- Anything can act as a pivot (and create simultaneous equations)
- Perpendicular distance is crucial: only the component of force perpendicular to the pivot creates a moment.
- Drawing forces on a diagram helps identify which forces contribute to the turning effect.
- Choosing a pivot can simplify calculations by eliminating the reaction force at that point.
Newton’s Second Law
- The resultant force equals the rate of change of momentum.
- The change in momentum is in the same direction as the resultant force.
Effects of Resultant Force:
-
Along the direction of motion:
- Speeds up (accelerates) or slows down (decelerates) the body.
-
At an angle to the motion:
- Changes the direction of the body.
Principle of Moments
- For an object to be in equilibrium, the sum of the clockwise moments about a point must equal the sum of the anticlockwise moments about the same point.
- Note: The object can be spinning while in equilibrium.
Terminal Velocity
Terminal Velocity:
- Occurs when the resistive force (drag) equals the driving force (weight).
- Initially: Only weight (W = mg) acts, causing acceleration.
- As velocity increases, drag force increases, reducing resultant force and acceleration.
- When drag force = weight,
resultant force = 0,
and acceleration stops
– object reaches terminal velocity.
-
Velocity-time graph:
- Acceleration (gradient) decreases until it reaches zero at terminal velocity.
-
Parachute deployment:
- Causes deceleration to a lower terminal velocity, reducing landing impact.
- Misconception: Skydivers do not move upwards when parachutes deploy – they simply decelerate.
Conservation of Energy
Principle of Conservation of Energy:
- Energy cannot be created or destroyed, only transferred between forms.
- The total energy in a closed system remains constant.
Energy Dissipation:
- Wasted energy is lost to the surroundings, often as heat, light, or sound.
- Energy not transferred to useful stores is considered wasted.
Energy Transfers and Stores:
-
Examples:
- Gravitational potential energy → kinetic energy (falling object).
- Chemical energy → electrical and light energy (battery).
- Elastic potential energy → kinetic energy (spring).
- Work done against resistive forces (e.g., friction) also dissipates energy.
Elastic Potential Energy
Work and Elastic Potential Energy:
- Work is done to stretch a material.
- Before the elastic limit, all work done is stored as elastic potential energy (while obeying Hooke’s Law).
- Beyond the elastic limit, calculate the area under the graph by splitting it into segments and summing the areas.
Elastic Potential Energy (EPE):
- Energy stored in a material (e.g., spring) when stretched or compressed.
- Calculated from the area under the force-extension graph (within the limit of proportionality).
Danger of Breaking Wire:
- If a wire under stress breaks, its elastic potential energy converts to kinetic energy:
- EPE = KE → ½ kx² = ½ mv².
- Speed (v) is proportional to extension (x): greater extension = greater speed on breaking.
Hooke’s Law
Hooke’s Law:
- The extension of an elastic object is directly proportional to the force applied, up to the limit of proportionality.
Key Points:
- Force constant (k): Measures stiffness; larger k = stiffer material.
- Applies to both extensions (increase in length) and compressions (decrease in length).
- (1/K total for springs in series)
-
Force-extension graph:
- Gradient = force constant (k) if force is on the y-axis and extension on the x-axis.
- If axes are swapped, gradient = 1/k.
Types of deformation
Deformation:
- Forces can change the motion, size, or shape of a body.
- Tensile forces: Stretch a body (e.g., pulling a spring).
- Compressive forces: Compress a body (e.g., pushing a spring).
Example:
- A spring extends under tensile force and compresses under compressive force.
Tensile Stress and Tensile Strain
Tensile Stress:
- Defined as force per unit cross-sectional area:
- Stress = Force / Area.
- Units: Pascals (Pa), same as pressure.
-
Ultimate Tensile Stress:
- The maximum stress a material can handle before fracturing.
Tensile Strain:
- Defined as extension per unit length:
- Strain = Extension / Original Length.
- Dimensionless (ratio of lengths).
- Can be expressed as a percentage.
Key Point:
- For strain, extension and original length can be in any units, as long as they are the same.
Young Modulus
Young Modulus:
- Measures a material’s stiffness (ability to withstand changes in length under load).
- Calculated as the ratio of stress to strain:
- Young Modulus = Stress / Strain.
- Units: Pascals (Pa) (since strain is dimensionless).
Stress-Strain Graph:
- For materials exhibiting elastic behaviour, stress and strain are directly proportional (linear relationship passing through zero).
- The gradient of the linear part of the graph equals the Young Modulus.
Conservation of Momentum
-
Definition:
The total momentum of a system before a collision equals the total momentum after a collision, when no external forces act. -
Key Principle:
Σp<sub>before</sub> = Σp<sub>after</sub>
- p = mv (momentum = mass × velocity)
- Units: kg m s-1 or N s
-
Conditions:
- Only applies to closed systems (no external forces).
- Works for all collision types (elastic/inelastic).
-
Example Calculation:
Two cars collide and stick together:m<sub>1</sub>v<sub>1</sub> + m<sub>2</sub>v<sub>2</sub> = (m<sub>1</sub> + m<sub>2</sub>)v<sub>f</sub>
Types of Energy Transfer in Collisions
Types of Collisions:
-
Elastic Collision:
- Kinetic energy is conserved.
- Objects do not stick together and may move in opposite directions.
-
Inelastic Collision:
- Kinetic energy is not conserved.
- Objects stick together after the collision.
Determining Collision Type:
- Compare kinetic energy before and after the collision.
Impulse
Impulse:
- Defined as the change in momentum when a force acts on an object.
- Formula: Impulse = F × Δt, where:
- Unit: N s (Newton-seconds).
Key Points:
- A small force acting over a long time can have the same effect as a large force acting over a short time.
- On a force-time graph, impulse is the area under the curve:
- For a curve, count the squares underneath.
- For straight lines, split the graph into sections and sum the areas.