Forces Flashcards

(44 cards)

1
Q

Average Speed

A

Distance over time for the entire region of interest.

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2
Q

Free-Fall

A

the only force acting on the object is the force of gravity.

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3
Q

Projectile Motion

A

Projectile Motion:

  • Motion of an object fired from a point with only gravity acting on it.
  • Key Concepts:
    • Time of flight: How long the projectile is in the air.
    • Maximum height: Height where the projectile is momentarily at rest.
    • Range: Horizontal distance travelled.
  • Horizontal Motion:
    • Constant velocity (no acceleration).
  • Vertical Motion:
    • Constant acceleration due to gravity.

Types of Projection:

  1. Vertical projection: Straight up or down.
  2. Horizontal projection: Fired horizontally.
  3. Projection at an angle: Fired at an angle to the horizontal.

Problem-Solving Tips:

  • Split motion into horizontal and vertical components. (Suvat both)
  • Analyse each component separately.

Effect of Air Resistance on Projectiles:

  • Air resistance decreases the horizontal component of a projectile’s velocity.
  • This reduces:
    • The range (horizontal distance travelled).
    • The maximum height reached.
  • Compared to a scenario with no air resistance, both range and height are reduced.
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4
Q

Instantaneous Speed

A

The exact speed of an object at a specific given point.
(Draw tangent)

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5
Q

Reaction Time

A

The time taken to process a stimulus and trigger a response to it.
It is affected by alcohol, drugs and tiredness.

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6
Q

Archimedes’ Principle

A
  • The upwards force acting on an object submerged in a fluid, is equal to the weight of the fluid it displaces.
  • (Upthrust = 𝜌liquid 𝑉object 𝑔)
  • (Upthrust = (h2 - h1)𝜌gA)
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7
Q

Centre of Mass

A

Centre of Gravity (Mass):

  • The single point where an object’s mass can be considered to act.
  • An object will topple if its centre of mass moves past its pivot (direction of moment changes).

Stability:

  • Stability depends on the position of the centre of mass:
    • An object is stable if its centre of mass lies above its base.
    • An object topples if its centre of mass moves outside its base.
  • Wider base and lower centre of mass increase stability.
  • Narrower base and higher centre of mass make an object more likely to topple.

Centre of Mass Properties:

  • Does not depend on the gravitational field.
  • Can lie inside or outside the body.
  • Can shift depending on the shape of the body.
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8
Q

Couple

A
  • A couple consists of a pair of equal and opposite coplanar forces that act to produce rotation only.
  • A couple has the following characteristics:
    • Equal in magnitude
    • Opposite in direction
    • Perpendicular to the distance between them
    • Zero acceleration (resultant force)
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9
Q

Drag

A

Drag Forces:
- Forces that oppose motion of an object moving through a fluid (gas or liquid).

  • Characteristics:
    • Act in the opposite direction to motion.
    • Slow down objects or keep them moving at a constant speed.
    • Convert kinetic energy into heat and sound.

Factors of drag
- Cross-sectional area in contact with fluid
- Density of the fluid.
- Speed of the object (d∝v2)

(Factors for air resistance)
- Altitude.
- Temperature.
- Humidity.

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10
Q

Equilibrium

A

Equilibrium:

  • For an object to be in equilibrium:
    • The resultant force must be zero.
    • The resultant moment must be zero.
  • An object in equilibrium will:
    • Remain at rest or move at a constant velocity.
    • Not rotate.

Coplanar Forces in Equilibrium:

  • Coplanar forces can be represented by closed vector triangles.
  • When vectors are joined, they form a closed path.
  • In exam questions, diagrams are often drawn to scale – use a ruler for accuracy.
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11
Q

Free-Body Diagram

A

Free Body Diagrams:

  • Used to model forces acting on an object.
  • Each force is represented as a vector arrow:
    • Scaled to the magnitude of the force.
    • Points in the direction the force acts.
    • Labelled with the force’s name.

Uses of Free Body Diagrams:

  • Identify which forces act in which plane.
  • Resolve the net force in a specific direction.

Calculating Net Force:

  • Use labelled angles and magnitudes.
  • Resolve each force into horizontal and vertical components.
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12
Q

Moment of Force

A

Moments:
- A moment is the turning effect of a force, causing objects to rotate about a pivot.

  • Formula:
    • Moment (N m) = Force (N) × Perpendicular distance from the pivot (m).
  • SI Unit: Newton metres (N m) to the pivot.**

Key Points:
- The pivot is the point about which an object rotates.
- Anything can act as a pivot (and create simultaneous equations)
- Perpendicular distance is crucial: only the component of force perpendicular to the pivot creates a moment.
- Drawing forces on a diagram helps identify which forces contribute to the turning effect.
- Choosing a pivot can simplify calculations by eliminating the reaction force at that point.

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13
Q

Newton’s Second Law

A
  • The resultant force equals the rate of change of momentum.
  • The change in momentum is in the same direction as the resultant force.

Effects of Resultant Force:

  1. Along the direction of motion:
    • Speeds up (accelerates) or slows down (decelerates) the body.
  2. At an angle to the motion:
    • Changes the direction of the body.
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14
Q

Principle of Moments

A
  • For an object to be in equilibrium, the sum of the clockwise moments about a point must equal the sum of the anticlockwise moments about the same point.
  • Note: The object can be spinning while in equilibrium.
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15
Q

Terminal Velocity

A

Terminal Velocity:

  • Occurs when the resistive force (drag) equals the driving force (weight).
  • Initially: Only weight (W = mg) acts, causing acceleration.
  • As velocity increases, drag force increases, reducing resultant force and acceleration.
  • When drag force = weight,
    resultant force = 0,
    and acceleration stops
    – object reaches terminal velocity.
  • Velocity-time graph:
    • Acceleration (gradient) decreases until it reaches zero at terminal velocity.
  • Parachute deployment:
    • Causes deceleration to a lower terminal velocity, reducing landing impact.
  • Misconception: Skydivers do not move upwards when parachutes deploy – they simply decelerate.
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16
Q

Conservation of Energy

A

Principle of Conservation of Energy:

  • Energy cannot be created or destroyed, only transferred between forms.
  • The total energy in a closed system remains constant.

Energy Dissipation:

  • Wasted energy is lost to the surroundings, often as heat, light, or sound.
  • Energy not transferred to useful stores is considered wasted.

Energy Transfers and Stores:

  • Examples:
    • Gravitational potential energykinetic energy (falling object).
    • Chemical energyelectrical and light energy (battery).
    • Elastic potential energykinetic energy (spring).
  • Work done against resistive forces (e.g., friction) also dissipates energy.
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17
Q

Elastic Potential Energy

A

Work and Elastic Potential Energy:

  • Work is done to stretch a material.
  • Before the elastic limit, all work done is stored as elastic potential energy (while obeying Hooke’s Law).
  • Beyond the elastic limit, calculate the area under the graph by splitting it into segments and summing the areas.

Elastic Potential Energy (EPE):

  • Energy stored in a material (e.g., spring) when stretched or compressed.
  • Calculated from the area under the force-extension graph (within the limit of proportionality).

Danger of Breaking Wire:

  • If a wire under stress breaks, its elastic potential energy converts to kinetic energy:
    • EPE = KE → ½ kx² = ½ mv².
    • Speed (v) is proportional to extension (x): greater extension = greater speed on breaking.
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18
Q

Hooke’s Law

A

Hooke’s Law:

  • The extension of an elastic object is directly proportional to the force applied, up to the limit of proportionality.

Key Points:

  • Force constant (k): Measures stiffness; larger k = stiffer material.
  • Applies to both extensions (increase in length) and compressions (decrease in length).
  • (1/K total for springs in series)
  • Force-extension graph:
    • Gradient = force constant (k) if force is on the y-axis and extension on the x-axis.
    • If axes are swapped, gradient = 1/k.
19
Q

Types of deformation

A

Deformation:

  • Forces can change the motion, size, or shape of a body.
  • Tensile forces: Stretch a body (e.g., pulling a spring).
  • Compressive forces: Compress a body (e.g., pushing a spring).

Example:

  • A spring extends under tensile force and compresses under compressive force.
20
Q

Tensile Stress and Tensile Strain

A

Tensile Stress:

  • Defined as force per unit cross-sectional area:
    • Stress = Force / Area.
  • Units: Pascals (Pa), same as pressure.
  • Ultimate Tensile Stress:
    • The maximum stress a material can handle before fracturing.

Tensile Strain:

  • Defined as extension per unit length:
    • Strain = Extension / Original Length.
  • Dimensionless (ratio of lengths).
  • Can be expressed as a percentage.

Key Point:

  • For strain, extension and original length can be in any units, as long as they are the same.
21
Q

Young Modulus

A

Young Modulus:

  • Measures a material’s stiffness (ability to withstand changes in length under load).
  • Calculated as the ratio of stress to strain:
    • Young Modulus = Stress / Strain.
  • Units: Pascals (Pa) (since strain is dimensionless).

Stress-Strain Graph:

  • For materials exhibiting elastic behaviour, stress and strain are directly proportional (linear relationship passing through zero).
  • The gradient of the linear part of the graph equals the Young Modulus.
22
Q

Conservation of Momentum

A
  • Definition:
    The total momentum of a system before a collision equals the total momentum after a collision, when no external forces act.
  • Key Principle:
    Σp<sub>before</sub> = Σp<sub>after</sub>
    • p = mv (momentum = mass × velocity)
    • Units: kg m s-1 or N s
  • Conditions:
    • Only applies to closed systems (no external forces).
    • Works for all collision types (elastic/inelastic).
  • Example Calculation:
    Two cars collide and stick together:
    m<sub>1</sub>v<sub>1</sub> + m<sub>2</sub>v<sub>2</sub> = (m<sub>1</sub> + m<sub>2</sub>)v<sub>f</sub>
23
Q

Types of Energy Transfer in Collisions

A

Types of Collisions:

  1. Elastic Collision:
    • Kinetic energy is conserved.
    • Objects do not stick together and may move in opposite directions.
  2. Inelastic Collision:
    • Kinetic energy is not conserved.
    • Objects stick together after the collision.

Determining Collision Type:

  • Compare kinetic energy before and after the collision.
24
Q

Impulse

A

Impulse:

  • Defined as the change in momentum when a force acts on an object.
  • Formula: Impulse = F × Δt, where:
  • Unit: N s (Newton-seconds).

Key Points:

  • A small force acting over a long time can have the same effect as a large force acting over a short time.
  • On a force-time graph, impulse is the area under the curve:
    • For a curve, count the squares underneath.
    • For straight lines, split the graph into sections and sum the areas.
25
Newton’s First Law
- **A body will remain at rest or move with constant velocity unless acted on by a resultant force** - For an object to accelerate, it requires a resultant force. **Newton** - **The force that will give a mass of 1 kg an acceleration of 1 m s–2** - The SI unit for force is kg m s–2
26
Newton’s Third Law
**Newton’s Third Law**: - If **Body A** exerts a force on **Body B**, then **Body B** exerts a force of **equal magnitude and opposite direction** on **Body A**. --- **Key Points**: - **Force pairs** act on **two different objects**. - **Force pairs** must be of the **same type** (e.g., gravitational, frictional).
27
Car safety
**Car Safety Features**: 1. **Airbags and Seatbelts**: - Increase the **time (𝑡)** for deceleration, reducing the **force (𝐹)** on the driver. - Formula: 𝐹 = (𝑚𝑣 - 𝑚𝑢) / 𝑡 2. **Crumple Zones**: - Absorb energy by **deforming**, further reducing the force on the driver.
28
Pressure in a liquid
**Pressure in a Fluid Column**: - An object in a **fluid** feels **pressure** from the **weight** of the fluid above it. - **Pressure at the base** of the fluid is the **same in all directions**. --- **Equations**: 1. **Weight of the column**: - W = m × g = ρ × A × h × g. 2. **Pressure at the base**: - P = W / A = ρ × h × g. 3. **Hydrostatic pressure change**: - ΔP = ρ × g × Δh. --- **Key Points**: - **Pressure increases with depth** because of the **weight** of the fluid above. - **Atmospheric pressure** might need to be added in some cases. - **Volume divided by cross-sectional area equals height (h)**.
29
Time graph
**Displacement-Time Graph:** - **Gradient (slope) = Velocity** - **Y-intercept = Initial Displacement** - **Straight Diagonal Line = Constant Velocity** - **Curved Line = Acceleration** - **Horizontal Line (Zero Slope) = Object at Rest** **Velocity-Time Graph:** - **Slope = Acceleration** - **Y-intercept = Initial Velocity** - **Straight Line = Uniform Acceleration** - **Curved Line = Non-Uniform Acceleration** - **Horizontal Line (Zero Slope) = Constant Velocity** - **Area Under the Curve = Displacement or Distance Travelled** **Acceleration-Time Graph:** - **Y-intercept = Initial Acceleration** - **Horizontal Line (Zero Slope) = Constant Acceleration** - **Area Under the Curve = Change in Velocity**
30
Change in Momentum if it rebounds (hits a wall)
- Change in momentum is only due to horizontal velocities - ∆p = m(vf - vi) = -2mv **Key Points**: - **Rebound effect**: Direction reversal **doubles** the momentum change. - **Negative sign**: Indicates the **direction** of the momentum change (opposite to initial motion). - **Assumption**: Perfectly elastic collision (no energy loss).
31
Torque
- **The size of a turning effect** - **τ = Fd** Where: τ = torque (N m) F = one of the forces (N) d = perpendicular distance between the forces (m) **Key Points**: - **Direction**: Torque is a **vector** (clockwise or anticlockwise). - **Maximising Torque**: - Increase **force** (F). - Increase **perpendicular distance** (f) (e.g., using a longer spanner). - **Units**: **N m**
32
Mass on a slope
**Forces on an Object on a Slope** - **Weight (mg):** Acts vertically downward. - **Reaction Force (Fr):** Acts **perpendicular** to the slope, preventing the object from sinking into the surface. - **Parallel Component (mgsinθ):** The force pulling the object **down the slope**. - **Perpendicular Component (mgcosθ):** Contributes to the **normal force** and affects friction. **Object's Motion** - **Stationary/Constant Speed:** - An **equal and opposite force** (e.g., friction) balances the force pulling it down the slope. - **Moving Down the Slope:** - **No Friction:** Gravitational Potential Energy (GPE) converts entirely into Kinetic Energy (KE). - **With Friction:** Some GPE is converted into work against friction, reducing the KE at the bottom.
33
Time graph of a bouncing ball
1. **Upwards Motion**: - **Positive velocity** decreases (decelerates) until reaching the **highest point**. 2. **At Point A (Highest Point)**: - **Maximum displacement**. - **Velocity = 0** (momentarily). - Velocity changes from **positive to negative** (direction change). - **Acceleration (g)** remains **constant and downward**. 3. **At Point B (Lowest Point)**: - **Minimum displacement** (ball on the ground). - Velocity changes from **negative to positive** (instantaneous direction change). - **Speed** (magnitude) remains the same. - Momentary **acceleration** due to change in velocity.
34
Stopping distance
**Stopping Distance**: - **Stopping distance** = **Thinking distance** + **Braking distance**. - Increases **considerably with speed**: - **Thinking distance** ∝ speed. - **Braking distance** ∝ square of speed (u²)**. === **Thinking Distance**: - Distance travelled **before brakes are applied**. - **Formula**: - **Thinking distance** = **Initial speed (u)** × **Reaction time**. - **Factors affecting thinking distance**: - **Initial speed**. - **Intoxication** (alcohol/drugs). - **Distractions** (e.g., mobile phones). - **Tiredness** (slower reaction times). === **Braking Distance**: - Distance travelled **after brakes are applied**. - **Formula**: - **Work done by brakes** = **Braking force** × **Braking distance** = **½ mv²**. - **Factors affecting braking distance**: - **Initial speed**. - **Mass of the vehicle**. - **Poor road conditions** (e.g., icy, wet). - **Car conditions** (e.g., worn brakes).
35
Tension, Upthrust, Friction, Normal Contact Force, Lift
**Tension (T)**: - The **force** experienced by a **cable, rope, or string** when: - Pulled, hung, rotated, or supported. --- **Normal Contact Force (N or R)**: - The **force** arising when an object rests against another object. - Acts **perpendicular (90°)** to the plane of contact. - Also called the **reaction force** (from **Newton’s Third Law**). --- **Upthrust**: - The **upward buoyancy force** acting on an object in a **fluid** (liquid or gas). - Always acts **upwards**. - = **weight** of fluid or air **displaced** --- **Friction (F or Fr)**: - The **force** arising when two surfaces are in contact. - Always **opposes motion**. - Acts at the **point of contact** and in the **opposite direction** to motion. **Lift** - An **upwards force** on an object moving through a fluid. - Acts **perpendicular** to fluid flow. - Example: **Aeroplane wings** push air down, creating an **equal and opposite reaction** (lift) due to **Newton’s Third Law**.
36
Work Done
**Work Done**: - **Energy transferred** when a force moves an object over a distance. - If the force acts **in the direction** of motion, the object **gains energy**. - If the force acts **opposite** to the motion, the object **loses energy**. --- **The Joule (J)**: - **Unit of energy or work**. - **SI unit**: kg m² s⁻². - **Definition**: Energy transferred when a **1 N force** moves an object **1 m** parallel to its motion. --- **Calculating Work Done**: - **General formula**: W = Fx cos θ - θ = angle between force and displacement. - For **vertical motion**, use sin θ - Always use the **component of force parallel** to the displacement. --- **Common Exam Mistake**: - Choosing the **incorrect force** (not parallel to motion). - Resolve the force vector to find the **parallel component**.
37
Derivation of Kinetic Energy
1. **Mass at rest** accelerates to **speed v** over **distance d**. 2. **Work done**: W = F × d. 3. **Force**: F = ma (Newton’s Second Law). 4. **SUVAT equation**: v² = u² + 2as. - Initial speed **u = 0**, distance **s = d**. - Equation simplifies to: **v² = 2ad**. 5. **Rearrange for acceleration**: a = v² / 2d. 6. **Substitute a into F = ma**: F = mv² / 2d. 7. **Substitute F into work done**: W = (mv² / 2d) × d = ½mv². 8. **Kinetic energy due to speed**: KE = ½mv².
38
Derivation of P = F × v
1. **Power** is the **rate of change of work**: P = W / t. 2. **Work done**: W = F × d. 3. At **constant velocity**, distance **d = v × t**. - Therefore, W = F × v × t. 4. Substitute W into the power equation: P = (F × v × t) / t. 5. **Cancel t**: P = F × v.
39
Force-Extension Graph
**Force-Extension Graph**: - **Hooke’s Law** is obeyed up to the **limit of proportionality**, shown by a **straight line** through the origin. - Beyond this point, the graph **curves**, and Hooke’s Law no longer applies. --- **Key Features**: 1. **Limit of Proportionality**: - Point where **extension is no longer proportional** to the applied force. - Identified where the graph starts to **curve** (flatten out). 2. **Force Constant (k)**: - **Gradient** of the straight part of the graph (linear region). - Represents **stiffness** of the material. 3. **Elastic Limit**: - Maximum stretch where the material can still **return to its original length**. - Always **after** the limit of proportionality. --- **Exam Tip**: - **k** is the gradient **only in the linear region and must pass through zero** where Hooke’s Law is obeyed.
40
Type of materials
**Brittle Materials**: - **Definition**: Fracture before **plastic deformation**. - **Behaviour**: - **Elastic** until the breakpoint, where the material snaps. - No plastic deformation; loading and unloading curves are the **same**. - **Examples**: Glass, ceramic. --- **Ductile Materials**: - **Definition**: Can withstand **large plastic deformation** without breaking. - **Behaviour**: - **Elastic deformation** up to the elastic limit. - **Plastic deformation** until reaching ultimate tensile stress and breakpoint. - Can be hammered into **thin sheets** or drawn into **long wires**. - **Examples**: Copper. --- **Polymeric Materials**: - **Definition**: Made of **long, repeating chains of molecules**. - **Behaviour**: - Can endure **high tensile stress** before breaking. - No plastic deformation, but **unloading curve** differs from loading curve due to energy loss as **thermal energy**. - **Examples**: Rubber, polythene. --- **Rubber:** - **Does not obey Hooke’s Law** and does not experience plastic deformation. - **Hysteresis Loop**: The area between the loading and unloading curves. - Represents **work done** in stretching the material. - Energy is transferred to **thermal energy** when the force is removed. - **Unloading curve is always below the loading curve**. - **Area between loading and unloading** = Net work done (thermal energy dissipated). - **Area under loading to the x axis** = Minimum energy required to stretch the material to extension **e**.
41
Stress-Strain Graph
1. **Elastic Strain Energy per Unit Volume**: - Equal to the **area under the Hooke’s Law region** (straight line). 2. **Yield Stress**: - The **stress** at which the material begins to **deform plastically** with a small increase in stress. 3. **Breaking Point**: - The **maximum stress** a material can withstand before **fracturing**. 4. **Elastic Region**: - Region up to the **elastic limit**. - Material returns to its **original shape** when the force is removed. 5. **Plastic Region**: - Region beyond the **elastic limit**. - Material **permanently deforms** and does not return to its original shape.
42
Collisions
**One-Dimensional Momentum Problems**: - **Momentum (p)** = m × v. - Collisions occur in **one direction** (either x or y). - Use **conservation of linear momentum** to find missing velocities or masses. --- **Two-Dimensional Momentum Problems**: - Momentum is a **vector**, so it can be split into **x and y components**. - Collisions occur in **both x and y directions**. - Use **conservation of linear momentum** and **vector resolution** to solve. --- **Key Points**: - If an object is **stationary**, its **velocity = 0**, so **momentum = 0** and **kinetic energy = 0**. - If two objects **stick together** after a collision, treat them as a **single object** with a mass equal to the **sum of their masses**.
43
Total pressure
**Total Pressure**: - **Total pressure** = **Hydrostatic pressure** + **Atmospheric pressure**. - **Atmospheric pressure** (barometric pressure) = **101,325 Pa**. --- **Key Points**: - Pressure values can vary widely and use **metric prefixes** (e.g., kPa, MPa). - Ensure all pressures are in the **same units** (e.g., convert everything to **Pascals (Pa)**) to avoid errors. - PSI (pound per square inch) - turn pound into N - turn square inch into square metre
44
Force on spring
1. **\( F = kx \)** can represent: - The **applied force** needed to stretch/compress the spring (your effort). - The **restoring force** the spring exerts (its reaction). 2. The **sign** depends on the reference frame: - Applied force: \( +kx \) (in the direction of displacement). - Restoring force: \( -kx \) (opposite to displacement).