FOI Acronyms Flashcards

1
Q

Factors that Affect Perception

A

GSTEP

  • Goals and values
  • Self-concept
  • Time and Opportunity
  • Element of threat
  • Physical organism
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2
Q

Laws of Learning

A

REEPIR

  • Readiness
  • Exercise
  • Effect
  • Primacy
  • Intensity
  • Recency
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3
Q

5 Phases of Demo/Performance Method

A

EDSIE

  • Explanation
  • Demonstration
  • Student performance
  • Instructor supervision
  • Evaluation
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4
Q

The Teaching Process

A

PPAR

  • Preparation
  • Presentation
  • Application
  • Review and evaluation
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5
Q

Forgetting

A

RIFRS

  • Retrieval failure
  • Interference
  • Fading
  • Repression/suppression
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6
Q

How People Learn

A

PIM

  • Perception
  • Insight
  • Motivation
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7
Q

Aids to Remembering

A

MRLAMP

  • Meaningful repetition
  • Recall by Association
  • Learning with All senses
  • Attitudes favorable
  • Mnemonics
  • Praise stimulates recall
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8
Q

Hierarchy of Needs

A

PSBECS

  • Physiological
  • Security
  • Belonging
  • Esteem
  • Cognitive and aesthetic
  • Self-actualization
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9
Q

Characteristics of Learning

A

PEMA or PEAM

  • Purposeful
  • Experience
  • Multifaceted
  • Active process
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10
Q

Steps in Planning a Course of Learning:

A
  1. Determine the standards/objectives
  2. Develop blocks of learning
  3. Identify blocks of learning
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11
Q

Defense Mechanisms

A

DR DR FCPR

  • Denial
  • Repression
  • Displacement
  • Rationalization
  • Fantasy
  • Compensation
  • Projection
  • Reaction Formation
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12
Q

Organizing Material for a Lesson

A

IDC

  • Introduction
    - AMO Attention, Motivation, Overview
  • Development
  • Conclusion
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13
Q

Elements of Communication

A

SSR

  • Source
  • Symbol
  • Receiver
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14
Q

CFI Responsibilities

A

PEEP PASS

  • Pilot Supervision
  • Evaluation of student pilot ability
  • Endorsements-instructor
  • PracTest Recommendations
  • Pilot Proficency
  • Additional training and Endorse
  • See and avoid
  • Student’s pre-solo though process
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15
Q

Lesson plan always contains 7 steps:

A
  • Objective
  • Elements
  • Schedule
  • Equipment
  • Instructor’s actions
  • Student’s actions
  • Completion stadards
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16
Q

Cognitive Domain

A

RUAC

  • Rote
  • Understanding
  • Application
  • Correlation
17
Q

Memory Systems

A

SSL

  • Sensory register
  • Short-term memory
  • Long-term memory
18
Q

Questions to Avoid

A

POT BIT

  • Puzzle
  • Oversize
  • Toss up
  • Bewilderment
  • Irrelevent
  • Trick
19
Q

Abnormal Reactions to Stress

A

PRE-SIM

  • Painstaking self-control
  • Rapid change in emotion
  • Extreme cooperation
  • Severe anger directed
  • Inappropriate laughter or singing
  • Marked changes in mood
20
Q

Affective Domain

A

ARVOI

  • Awareness
  • Response
  • Value
  • Organizing
  • Integration
21
Q

Developing Communication Skills

A

LIQIR

  • Listening
  • Instructional Communication
  • Questioning
  • Instructional Enhancement
  • Role Playing
22
Q

Critiques

A

FASTCOCO

  • Flexible
  • Acceptable
  • Specific
  • Thoughtful
  • Comprehensive
  • Objective
  • Constructive
  • Organized
23
Q

Domains of Learning

A

CAP

  • Cognitive domain (Knowledge) RUAC
  • Affective domain (Attitudes, beliefs, values) ARVOI
  • Psychomotor domain (Physical skills) OIPH
24
Q

Psychomotor Domain

A

OIPH

  • Observation
  • Imitation
  • Practice
  • Habit
25
Teaching Methods
LGECCDD - Lecture - Guided discussion - E-Learning - Computer-based - Cooperative or group learning - Demonstration/Performance - Drill and practice
26
Learning Theories
BICC - Behaviorism - Information processing theory - Constructivism - Cognitive
27
Communication Barriers
COIL - Confusion between symbol and symbolized object - Overuse of abstractions - Interference - Lack of common experience
28
Integrated Flight Instruction
Students are taught to fly maneuvers with both inside (instrument) and outside (visual) references from the first time the maneuver is introduced.
29
Professionalism
- Exists when service is performed - Requires training and preparation - Based on study and research - Intellectual requirement: logic/reason - Good decision making - Code of ethics
30
Acquiring Knowledge
MUC - Memorization - Understanding - Concept Learning
31
Acquiring Skill Knowledge
CAAr - Cognitive - Associative - Automatic response
32
Types of Practice
DBR - Deliberate - Blocked - Random
33
What Makes a Good Scenario
HIC - Has a clear set of objectives - Is tailored to the needs of the student - Capitalizes on the nuances of the local enviornment