FME Midterm Flashcards

1
Q

What is ETA

A

Entrepreneurial Thought and Action. Two logics for creating the things that really matter to you by taking swift, confident, and smart action when faced with the unknown

CreAction & Prediction

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2
Q

CreAction

A

Creaction is starting with what you have and being okay with making mistakes and having bumps in the road as you get to the goal that may change

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3
Q

Prediction

A

avoiding failure at all costs, usually used when the outcome is well known and established

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4
Q

What is HCD

A

Human Centered Design Process
encourages creation of new ideas/opportunities
iterative and team-based
demands practice
empathy is the basis

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5
Q

AEIOU Framework

A

Activities, Environment, Interactions, Objects, Users

What are people doing?
How are people using the environment?
Do you see any routines?
What is being used or not used?
Who are the users? What are their roles?

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6
Q

Observations

A

Description of only what you see w/out interpretation, bias, or judgement

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7
Q

Insight

A

Analyzing reasons or causes of what you observed and trying to explain what you see

USERS need VERB because WHY

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8
Q

OLEPP

A

skills needed for design: observation, listening, emotional intelligence, problem framing, problem solving

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9
Q

Design Thinking process

A

Divergence - Empathize, Define
Convergence - Ideate, Prototype, Test

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10
Q

Opportunity Assessment

A

Desirability, Feasibility, Viability (final solution is centered)

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11
Q

Ideation Process

A

o Observations of unmet needs
o Insights & Interpretations
o Solution Space Categories
o Ideas/Solutions

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12
Q

Customer

A

Someone who is both WILLING to pay and ABLE to pay for you product or service

the customer is not always the consumer

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13
Q

Consumer

A

the person or group of people using the product or service

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14
Q

Target Market

A

A well-defined group of consumers with similar characteristics at which a product/service is or will be aimed

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15
Q

How are target markets found?

A

Market Segmentation: Dividing a broadly identified market into subsets of consumers that have, or seem to have common traits, needs, interests, and behaviors
o Demographics, geography, psychographics
- STP (Segmentation, Target Market Selection, Positioning)
o Segment your market
o Draw your positioning map

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16
Q

Value Proposition

A

explains why customers turn to one solution over another and solves a customer problem or satisfies a need
o Not broad
o Strongest VP has focused and differentiated benefits
o Not solving everyone’s problem BUT a specific segment
- Features can be benefits BUT benefits are not features

17
Q

Perceptual Map

A

positioning your competitors on the map to see where there are opportunity spaces for you to enter

18
Q

Value Proposition (square)

A

o Gain creators additional benefits to customer that come from relieving customer pain
o Product Services  What do you provide that is helping?
o Pain relievers: How you alleviate the pain identified; how you solve the problem

19
Q

Customer Profile

A

o Gains  positive outcomes for your customer
o Customer jobs  things the customer is trying to do with a product of your type
o Pains  dissatisfaction with existing solutions

20
Q

MHPs

A

Migraine Headache Problems, problems pay are willing to pay for solutions to solve

21
Q

Value Proposition Statement

A

For…who need or want…is a kind of…that…because…

22
Q

Market Research

A
  • Getting to know your customer
  • Primary
    o Qualitative: focus groups and interviews
    o Quantitative: surveys and experiments
23
Q

Qualitative

A

Qualitative (START) – then back and forth with Quantitative
o Exploratory
o Goal: expand your understanding

24
Q

Quantitative

A

o Confirmatory
o Goal: narrow down
o Close-ended questions

25
Q
  • Best Practices
A

o Semi structured approach
 Have a plan BUT be flexible
o Collect a purposeful sample of participants
 Each represent distinct potential target markets
o Get to know participants before the interview
 Build rapport, listen > talking, ask permission for documentation
o 5 WHYs  find the core problem and build empathy

26
Q

Focus Groups

A

o Pros: participates react/build off of one another = richer insights
o Cons: difficult to moderate, one person can dominate

27
Q

The buyer persona

A

o Fake person that is the ideal customer with idea behaviors, demographics
o Fits the ideal target market