FINAL INFORMATICS EXAM week 12 Flashcards

1
Q

List ways to evaluate readability

A

Flesch Reading Ease Score

Flesch- Kincaid grade level

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2
Q

Explain the Flesch Reading Ease Score and how to interpret grades

A

Formula based on words per sentence and number of syllables per word

  • 90.0-100.0: easily understandable by an average 5th grader.

* 60.0-70.0: easily understood by 8th and 9th graders.
* 0.0-30.0: easily understood by college graduates.

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3
Q

Explain Flesch-Kincaid grade level

A

Rough measurement of how many years of schooling it would take someone to understand the content

Neg results are reported as zero

Higher score = greater difficulty

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4
Q

When Developing content for low literacy users: the use of plain language means?

A

Clear, simple, conversational style that presents information in a logical order

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5
Q

A document is in plain language if users can????

A

A document is in plain language if users

Find what they need

Understand what they find

Use what they find to meet their needs

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6
Q

When designing a web page for low literacy PAGE DESIGN should include these are important (and will be on exam)

A

IMPORTANT content in a SINGLE main column

MAIN points at top

use bullets, BOLD text

use meaningful subheadings

AVOID animations

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7
Q

WRITING for low literacy

A

Use “YOU” and “WE”

5th grade reading level

Use ACTIVE voice

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8
Q

NAVIGATION concerns when developing content for low literacy audiences

A

Avoid long, scrolling pages

Put choices in a linear menu

Maximize search (make it tolerant of misspellings)

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9
Q

Techniques for user input…these are things to use when designing content?

A

Past research

Interviews

Focus groups

Surveys

Card sorting - to build architecture, and identify preferences

Usability studies

Process and outcome evaluations

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10
Q

what is the purpose of card sorting? on exam

A

For how to organize the content (architecture) on a web sight

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11
Q

What people are involved in the Development Team?

A

End users

Subject matter experts (SMEs)

Instructional designers

Computer programmers

Graphic designers

Usability testers

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12
Q

define Usability?

What are the components of Usability?

A

Quality of the user’s experience while interacting with your product
Components:

Learnability

Efficiency

Memorability

Errors

Satisfaction

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13
Q

define Learnability?

A

How easy is it for users to accomplish basic tasks the first time they encounter the design?

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14
Q

Define Efficiency

A

Once users have learned the design, how quickly can they perform tasks?

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15
Q

Define Memorability?

A

When users return to the design after a period of not using it, how easily can they reestablish proficiency?

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16
Q

Define Errors?

A

How many errors do users make, how severe are these errors, and how easily can they recover from the errors?

17
Q

Define Satisfaction?

A

How pleasant is it to use the design?