Final Exam Flashcards
routine choice
carried out automatically, with little conscious effort, no information search or deliberation; chewing gum, milk, generally involve habitual responses; little risk
intermediate problem solving
limited information search and deliberation; simple decision rules and heuristics; snack foods and soft drinks
extensive problem solving
deliberate and systematic effort, infrequently or expensive purchases; unfamiliar purchases
perceived risk
the possibility of negative outcomes, then consumers are more likely to demonstrate higher levels of involvement
brand laziness
low involvement and low information processing; commodity products like butter, ammonia, salt, flour
brand loyalty
high involvement and low information processing; jeans, athletic shoes, TV, cigs, magazines
variety seeking
high information processing, low involvement; the desire to choose new alternatives over more familiar ones; beer, candy, sports drinks, chewing gum, cereal
derived variety behavior
describes situations where consumers’ brand switching is either externally imposed or extrinsically motivated
- variety seeking due to out of fav in the vending machine or getting an AB at a cards game event though it isn’t you fav beer
intrinsic variety behavior
seeks variety for the inherent pleasure of change and positive stimulation
parity products
brands that possess functionally equivalent attributes making one brand a satisfactory substitute of most others (advertising becomes very important)
- when variety seeking becomes common
problem solving
high involvement, high information search; unfamiliar and expensive products
determinant attributes
characteristics of a product that are most likely to affect the buyer’s final choice
want-got-gap
the discrepancy that exists between what a consumer wants and the situation he finds himself in
- key to problem recognition!!
need
fundamental state of felt deprivation; an internal state that falls below a threshold of acceptability
motives
internal drives that push people to resolve a problem or reduce a need; the greater the want-got-gap the higher the motive
want
when a consumer’s ideal state rise above their actual state; need satisfiers that are shaped by personality, experiences, and culture…including marketing
opportunity
when a consumer’s ideal and actual state simultaneously move in opposite directions, this combination creates a sizable want-got gap that creates an opp
prepurchase search
once a problem is recognized, consumers gather info to information their purchase decision
internal search
a prepurchase search that accesses information from long term memory; common with low involvement decisions
external search
a prepurchase search; colleagues, friends, relatives, mark sources, online, product triasl
ongoing search
when consumers obtain information without recognizing a consumption problem; browsing
enduring involvement
describes a consumer’s long-term and continuous interest in a brand or brand category; golf enthusiasts are interest in new clubs
situational involvement
relatively temporary and context dependent interest in a product or category; infrequent flier visiting another country
brand overload
when you feel overwhelmed by the number of available brands that you quickly grab the one most familiar to you; brought on by the proliferation of brands that offer few distinctive attributes
market mavens
people who search, accumulate, and share product knowledge with others; keep the marketplace honest
impulse buying
purchases made without prior buying; can be a result of an ongoing search
bounded rationality
the idea that consumers can only make rational decisions within the limits of time and cognitive ability
expectancy disconfirmation model
suggests that consumers form expectations about product performance prior to purchasing a brand based on initial expectations and goals; implies that consumers who attain low expectations will be just as satisfied as consumers who achieve higher expectations; if goals a re met = satisfied, if goals not med, dissatisfied….(don’t set yourself up for failure)
performance based satisfaction
when consumers compare the performance of a product with a product’s best possible outcome or potential; “what could be”
consideration set
group of brands that consumers think about buying when they need to make a purchase
evoked
the brands discovered during the external information search
part-list-cuing
involves presenting the names of just some brands when consumers are trying to recall as many brands as possible…makes it more possible for the consumer to think of other brands
attraction effect
a target brand seems more attractive when it is compared to inferior brands and less attractive when it is compared to superior brands…add a decoy
compromise effect
make the brand appear as an average (or a good compromise) brand against all other brands in the consideration set
stimulus based choice
when consumers can directly and physically observe all relevant brands in the consideration set and their brand attributes ; examining all brands through the package on the shelf in a store
memory based choice
none of the relevant brands and attributes are directly and physically observable and the consumers still make a purchasing choice
mixed choice
consumers can see some brands in the consideration set but not all…must remember others
attitude based choice
consumers form overall evaluations and general impressions of brands in the consideration set based on a combination of everything they know about all the brands and then select the one with the highest evaluation
attribute based choices
consumers compare specific attributes or features of each brand and select the one that performs best o key attributes
MODE model
Motivation and Opportunity to deliberate are key DE-terminants of the process that influence consumer choice
- Motivation: high when the decision is more personally relevant
- opp is high when people can take the time and have the ability to think carefully and to deliberate their decision
systematic processing
when consumers think carefully about decisions using all relevant information and considering all implications
heuristics processing
some people are unwilling or unable to make such careful decision through systematic processing, and therefore use heuristics that enable them to make quick decision
persuasion heuristics
influence consumers’ beliefs and attitudes
- length implies strength heuristics: ads filled numbers about all the attributes
- liking agreement heuristic: based on assumption that consumers usually agree with people they like (balance theory)
- consensus implies correctness: bandwagon effect
prediction heuristics
what we studied: used to form likelihood adjustments
- anchoring and adjustment
- availability
- representative
- simulation (?)
influence or choice heuristic
(the third type of heuristic)
influence or choice heuristic affects consumers decisions directly
- i.e. decision rules
representative heuristic
assume a target can be placed into a certain category based on its appearance; make prediction based on perceived similarities between a specific target brand and a general category
availability heuristic
make predictions based on how easily one can retrieve information from memory
simulation heuristic
make predictions based on how easily an event or a sequence of events can be imagined or visualized…if it can easily be imagined then it tends to be overestimated and vise versa….we are more likely to contract diseases with symptoms we are familiar like fatigue, headaches, muscle res and less likely to get a disease that causes an inflamed liver
expected utility theory
suggests that all alternatives can be rated from worst to best; also suggests that alternatives with higher expected values dominate or a better choices than alternatives with lower expected values
cancellation
in gambles with different stages such as a games show in which you need to win in stage one in order to advangce to stage two, stage one should cancel out, or be ignored, if it is identical for two different gambling gamesq
transitive
if you prefer A to B, and B to C, then you must prefer A to C
invariance principle
preferences should remain the same no matter how preferences are measured or how decision alternatives are described
frames
in direct violation of the invariance principle, extensive research shows that preferences change when decision alternatives are described in terms of difference frames of perspectives
risk aversion
people typically avoid risky alternatives when outcomes are framed positively (lives saved or money gained)
risk seeking
people are more likely to accept risk when outcomes are framed negatively ; people think about a choice in terms of negative terms like deaths or money lost, people are more likely to accept risk
preference reversals
when people are inconsistent i.e. sometimes risk averse and sometimes risk seeking, this occurs: a preference reversal means that people prefer option A over option B at one point in time, but can prefer option B over option A at a different point in time
reference dependence
prospect theory: all outcomes are evaluated with respect to a neutral reference point and that preferences change as reference points change; 100 may seem like a lot to poor people but it doesn’t seem like a lot to rich people have higher reference points (1 mill)
loss aversion
the value function is much steeper for losses than for gains; losses have a bigger impact on people relative to equivalent gains; losing 100 has a bigger impact on people than winning 100
diminishing sensitivity
outcomes have weaker effects on people as distance from reference point increases; the difference between 100 and 0 seems larger than the difference between 1000 and 1100
endowment effect
tendency to view a product as more valuable if one owns it than if one does not own it