Final exam Flashcards

1
Q

Kraus article

A

1st experiment- used video feedback for two groups. no difference between the two groups. knowledge of results was used. used feedback and then weaned them off of it.
2nd experiment- They increased contextual interference through serial trials and saw no difference between the groups

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2
Q

working vs. long term memory

A
working = 20-30 seconds. 7+ or - capacity. temporary space, perceptual and trying to solve a current problem
long-term= includes procedural, semantic and episodic memory. unlimited capacity info this there permanently.
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3
Q

declarative knowledge

A

usually vocalized. knowledge of what to do in a situation

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4
Q

procedural knowledge

A

knowledge that tells you how to do a skill. difficult to and usually not verbalized.

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5
Q

encoding specificity principle

A

the more similar the the practice context is to the test context the better the test performance will be

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6
Q

cognitive mediation theory

A

when a person observes a skilled model, they store this information and use it when the observer performs the skill

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7
Q

dynamic view of modeling

A

says that when a person observes a skill their visual system is capable of automatically processing the observed movement in a way that allows them to act accordingly with out using the cognitive mediation theory.

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8
Q

Verbal Cues

A

short phrases that direct a performers attention to a certain component of the skill

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9
Q

task-intrinsic feedback

A

sensory feedback that is naturally available while performing a skill

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10
Q

augmented feedback

A

giving a performer feedback that the sensory feedback may have missed or not noticed

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11
Q

Knowledge of results (KR)

A

presenting information about the outcome of the performance

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12
Q

Knowledge of performance (KP)

A

gives information about the movement that led to the performance outcome.

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13
Q

when augmented feedback would be good and bad

A

good: when the performer can’t see the target or when in order to prevent injury or disease
bad: performer may become reliant on the feedback

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14
Q

Concurrent augmented feedback

A

feedback while they are performing the skill. would have a negative effect if it distracts from the task-intrinsic feedback

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15
Q

terminal augmented feedback

A

feedback given at the end of the practice attempt

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16
Q

KR-Delay interval and how it influences learning

A

interval of time between the completion of a movement and the presentation of augmented feedback. research has shown that delaying augmented feedback does not have a negative result. most commonly, activity during this time has no effect on learning. little evidence that activity during this time hinders learning

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17
Q

post-KR interval and how it influences learning

A

the interval of time between the presentation of augmented feedback and the beginning of the next trial. research has shown that a minimal length is needed for this period and it is often too short. no upper limit of time has been shown yet. most commonly seen that activity during this time has no influence on learning

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18
Q

ways to reduce augmented feedback

A

performance-based bandwidths: only giving feedback when the error is larger than a predetermined amount.
self-selected frequency: giving feedback only when the performer asks for it.
summary/averaged augmented feedback: only giving feedback after a certain number of practice trials

19
Q

mental practice

A

cognitive rehearsal of a physical skill without physical movements

20
Q

two roles for mental practice

A
  1. improves acquisition of the skill
  2. how mental practice can aid in the performance preparation for the skill
    - means of action preparation
    - means of facilitating the storage and retrieval from memory
21
Q

how mental practice can aid in various situations

A
  • rehabilitation: no safety risks and can be done when when little or no movement is possible.
  • learning medical procedures: practicing medical procedures can be extremely risky and pricey. mental practice is safer and more cost efficient.
  • performance preparation: athletes say that it helps them focus, stay confident and have more positive feelings about doing well.
22
Q

Three hypotheses of why mental practice is effective

A
  1. neuromuscular hypothesis: primes the neuromuscular pathway for the action. scientists have found EMG activity in biceps brachii when asking subjects to imagine lifting a 10 lb weight
  2. Brain activity hypothesis: when imagining moving a limb, it is very similar to actually moving a limb. much like the neuromuscular hypothesis especially in the form of imagery.
  3. cognitive hypothesis: mental practice can be beneficial to help consolidate strategies and correct errors.
23
Q

Imagery ability

A

characteristics that allow people to imagine action to a higher degree than others. Researchers have found that imagery ability influences the success of mental practice.

24
Q

Fitts law

A

basically says that as the distance gets larger so does the movement time. simplified is distance/width. It is a mathematical law developed in order to predict movement speed given specific accuracy characteristics and to prove the speed-accuracy trade off.

25
Q

speed-accuracy trade off

A

accuracy means that the speed will be slowed down, and if you speed things up accuracy is going to go down.

26
Q

Prehension and how vision plays a role in prehension

A

general term used to describe actions involving reaching for or grasping of objects. Vision allows for information about the performance before initiation. visual feedback allows for modification of the movements as reaching occurs.

27
Q

motor equivalence and handwriting

A

motor equivalence is the ability to achieve an action goal under a variety of situations and conditions. Research saw that when people closed their eyes they wrote less efficiently

28
Q

Tau

A

visual variable representing time-to-contact

29
Q

Invariant feature

A

always stays the same ex) rhythm

30
Q

parameter

A

varies for each GMP ex) tempo

31
Q

why walking and running are different motor programs

A

two set of invariant features. if invariant features aren’t the same then the motor programs are different. parameters can change but invariant features must stay the same.

32
Q

order parameters=

A

invariant features

33
Q

control parameters=

A

parameters

34
Q

components of whole practice

A

low complexity, high organization

35
Q

components of parts practice

A

high complexity, low organization

36
Q

complexity

A

number of components/parts to a skill

37
Q

organization

A

sequence of the parts

38
Q

hicks law

A

as the number of response choices gets larger, the reaction time gets slower

39
Q

reaction time

A

the time of the presentation of the stimulus to the time of initiation of the movement

40
Q

response time=

A

reaction time + movement time

41
Q

multiple-resource theories

A

says that there are multiple attention resource mechanisms.

42
Q

dual task techniques

A

continuous secondary-task technique: to determine if attention capacity is required throughout the performance
secondary-task probe technique: to determine the attention demands during the preparation for a skill.

43
Q

different types of attentional focus

A

width: broad or narrow focus of attention
direction: internal or external, the effects of ones movements or the effects of ones own movements.