Final Flashcards
Prosocial:
Game characters help/supporting each other’s in nonviolent
Prosocial behavior:
Behaviors intended to help others
(T/F)
Playing prosocial games, results in acting pro socially towards another person
True
Dimensions which video games can have effects (5) —
1) amount
2) content
3) context
4) structure
5) mechanics
General learning model:
In short term that learning can have effect, arousal, cognitive effects
(T/F)
Are violent game exposure positively related to aggressive cognition and hostile attribution?
True
(T/F)
Those who played prosocial games were just as helpful as neutral games
False; prosocial were more helpful
There is evidence that the origins of these behaviors may arise at ___ _____
Early ages
What is theory of mind?
Realizations of other people’s own thoughts
Up to what age do children struggle to understand that other ppl have thoughts?
7
Highly altruistic ppl have ____ than average amygdala
Larger
Altruistic:
Selfless
Altruistic ppl (3) —
1) unconscious
2) don’t see themselves as better
3) override internal fear/distress
What age category can children recognize the nice from the mean
Infants
How do adolescences develop ability to recognize emotion (3) —
1) physical symbols
2) context
3) interaction between individual, situation, emotion
Results of watching Daniel Tiger (2) -
Which SES status most effective?
1) higher levels of emotion recognition
2) empathy
Low SES
___ , ___ , ____ development contribute to children’s prosocial behaviors
Cognitive
Emotional
Moral
Results of playing prosocial video games (regarding behavior) (4)
Related to emotion, empathy, cooperation, sharing
Does habitual prosocial video game play relate to prosocial behaviors months later?
Yes
Prosocial video games create ___ ____ of how to act in certain situations
Mental models
Types of parents mediation(3) -
1) active
2) restrictive
3) co-viewing
Active parenting:
- Parents around media use
- talks about media
Restrictive parenting:
Parents make time/content rules
Co-viewing parenting:
Parent in room, but not watching
(T/F)
If kids watch prosocial content by themselves they might not get the prosocial messages that directors are trying to state
True
Triangulation:
3 studies, 3 methods, 3 countries
What does blues clues teach (4)
1) thinking skills
2) encourage engagement
3) positive reinforcement
4) prosocial messages
What age groups is most efficient for Sesame Street?
3-5 y/o
Results of blues clues and repeating episodes (2) -
comprehension and interaction increase
(Regarding blues clues)
The more repeated episodes -> increase of ____
Engagement
Why did interaction increase for repeated blues clues episodes? (3)
- comprehension increase
- learned scripts
- learned right answers
Co-veiwing can have negative effects?
Why?
Yes
Because child might see something morally wrong on screen but parent won’t intervene and state that its wrong
What is in group loyalty?
Young children prefer and like those that have same similarities as them