final Flashcards
Word of Mouth (Berger Reading)
- word of mouth comm=interpersonal communication (written or oral)
- 5 functions of word of mouth=5 proximate factors (though he calls them functions) of word of mouth comm as it applies to spreading information about consumer products-this could apply to gossip or any kind of content
- article geared towards people interested in consumer psychology
- people talking informally-information that spreads socially about goods
- informal communication directed at other consumers about the ownership, usage, or characteristics of particular goods and services or their sellers
Berger-2 important moderators and their impact on word of mouth motivations
(motivations here means what kinds of factors cause you to spread information about consumer products or anything in general)
- structure of audience
- communication channel
Berger-Audience
- tie strength (weak vs strong)
- audience size (review on yelp is to the world, private conversation with friend is just an audience of 1)
- tie status (everyone has relative status-in reading, talks about prestige-high and low status-but there’s also dominance, physical formidability too, which he doesn’t really mention)
Berger-channel
- written vs oral
- identifiability (whether or not you are known as a source-can people see your face, know it’s you-non identifiable often in online comm)
- audience salience (are you aware of who’s in your audience/if you have an audience, can you see it)
Berger-What interactions are considered word of mouth?
- literal world of mouth
- not just looking at ad-but person posting ad on fb wall and someone comments
- has to be interaction between people-not just ad company to person
- direct person to person conversation-online conversation counts-face to face discussions, and online mentions and reviews-Yelp
Berger-what’s our average, natural conversation group size?
4
Berger-the 5 functions of word of mouth
1) Emotional Regulation
2) Impressions Management
3) Persuasion
4) Information Acquisition
5) Social Bonding
Berger-Emotional Regulation
The ways people manage which emotions they have, when they have them, and how they experience and express them
6 ways that word of mouth can facilitate emotional regulation:
Generating social support, venting, facilitating sense-making, reducing dissonance, taking vengeance (like angry yelp reviews-not necessarily helpful), and encouraging rehearsal (talking about past positive experiences, that brings you to a positive place in the present, strengthens social bonds with people)
-emotion regulation should (a) drive people to share more emotional content (except not things ashamed of), (b) influence the valence of the content shared, and (c) lead people to share more emotionally arousing content (excitement or anger vs sadness/contentedness)
-valence: people tend to share negative things because it makes them feel better-but also want to avoid being seen as negative-depends on context
Berger-why is venting helpful?
It’s cathartic, easier to let go after, social bond associated with it-verbalizing it helps you realize it’s not as dire as it seems
Talking about something helps reduce its emotional impact
Word of mouth enables this-ability to talk out emotions and recover from hema and do something productive about them
Berger-Impressions Management
-to shape the impressions others have of them (and they have of themselves)
making people think you’re a good person
conscious and unconscious
-impression management should encourage
people to talk about (1) entertaining content, (2) useful information, (3) self-concept relevant things, (4) things that convey status, (5) unique and special things, (6) common
ground, and (7) accessible or publicly visible things while also (8) leading incidental arousal to boost sharing and (9) affecting
the valence of the content shared
-incidental arousal (like running in place): sometimes if we’re nervous or active, we share more than would otherwise, something that may not be related
-accessibility: impression management should encourage small talk, and, as a result, lead more accessible products to be
discussed-products talked about more when visible
-valence: evidence for pos and neg things to be shared more, so unsure-seems people generate positive word of mouth when talking about their own experiences (because it makes them look good), but
transmit negative word of mouth when talking about others’ experiences (because it makes them look relatively better).
Berger-3 ways word of mouth facilitates impression management:
1) Self enhancement
2) identity signaling
3) filling conversation space
Berger-self enhancement
Talking yourself up
Make good impressions on people first time we meet them-disclose things that will make them look at us favorably
Berger-identity signaling
Sharing information that represents a bigger part of your identity
Berger-filling conversation space (why?)
why do we tend to fill conversation space?
social expectations when we interact with people-if we fail to conform with them, people will think poorly of you-if disengaged when talk to someone, they’ll think you’re rude or standoffish-so we fill conversation space to adhere to social norms, so that people won’t think we’re abnormal
Berger-Persuasion
What does persuading others drive people to share?
1) Polarized valence
content shared in these situations is polarized-really positive or negative-because trying to persuade-”this movie is SO GREAT” not “this movie is okay” if want to persuade someone to see it
2) Arousing content
eliciting a reaction-anxiety, anger, joy, excitement
In persuasive interactions, conversation is unlikely to be neutral
Berger-Information Acquisition
- seeking advice and resolving problems
- for a consumer: advice on what brand to buy, what to do when receive faulty product
- When do we turn to word of mouth for information acquisition? If really 1) complex/risky/uncertain/important decision, or 2) have a lack of trustworthy info
Berger-Social Bonding
-talking to connect with others and build social bonds
-Phatic communication: talking to built rapport instead of specifically conveying information-small talk
-social bonding should drive people to talk about things that are (a) common ground or (b) more emotional in
nature
-sharing deepens social bonds because it
1) reinforces shared views
2) reduces loneliness and social exclusion
Berger reading-Proximate means for ultimate functions of word of mouth
Prof. Bryant’s issue with his use of the word “function”: used as proximate explanation in this reading, but should be more ultimate-these 5 categories are more mechanisms for social interaction, word of mouth than ultimate explanations-so not their evolutionary function
- the listed “functions” of word of mouth may be better understood as proximate mechanisms fulfilling ultimate functions of facilitating the development of cooperative interactions between individuals
- the content can variable culturally, but the underlying suite of evolved interpersonal communicative behaviors can incorporate these proximate mechanisms
- the content is given by the culture, varies widely depending on where you come from, the mechanisms that are in place that are facilitating this communicative behavior are probably reasonable well described by Berger’s proximate mechanisms he describes
Berger-What does content valence refer to?
-The overall positivity or negative of the content that’s being shared
Berger-What serves as a form of observational learning?
gossip
Berger-Synchrony vs Asynchrony
- has to do with time
- talking in person is synchronized conversation-don’t have time to think of what to say-spontaneous
- asynchronized is something like email-have time to proofread, plan sentences, make sure communicating effectively
Berger-How does audience size change the use of word of mouth for emotion regulation?
-moderates it-less likely to put ourselves out there irl, online we can lean on whole network for support instead of burdening a couple people
Berger-what are weak and strong ties?
-based on how well you know someone, how often you talk to them, how much you trust them-at high level=strong tie, at low level=weak tie
Berger-what is audience tuning?
- tailoring the content that you share to the people that you’re interacting with
- knowing your crowd-talk about information that is relevant to those people
Berger chart
- shows how these 5 functions relate to these moderators
- +s and -s and 0s and +/-s
- means increase, - means decrease, 0 means no change, and +/- means both directions
- for example, impression management has +s for all (except stronger ties which is +/-)-obvious, because trying to make yourself seem positive in all cases
- some tricky relationships among these-like in chart, says whether or not you can be identified won’t have big effect on emotion regulation in interaction-seems wrong, wouldn’t you regulate emotions more if people know it’s you? Like, not reveal secret emotions if they know it’s you? Yes, that does happen-but he’s saying that actually falls under impression management, not your emotion regulation
- little empirical work on any of this stuff
Berger-Signaling cultural capital
- word of mouth is a means by which people signal their cultural capital
- you have to create honest signal that you’ve invested in, say, punk music scene-don’t be a poser or you’ll be beat up
- have to understand another person’s cultural background-need to know who is in your group-so we have psychological mechanisms to figure this out-who is a cooperation partner-so cultural capital is a way we can acquire a culture and then signal to others that we’re honestly a part of that culture
- Culture becomes the content by which these mechanism we’re using to sort socially to know what capital to gain and how to signal it
- gossip, consumer information, and aesthetics (among others) commute content that motivates people’s communicative behaviors
- we need things to talk about-consumer information is one thing to talk about-but the 5 functions are actually driving the spread of information-what actually gets spread sometimes is secondary, superfluous
- memes fit in here to - advertiser try to come up with jingle, meme, spokesperson, whatever to become mechanism by which their information/brand spreads
cultural capital
- a form of knowledge that equips social agents with empathy towards, appreciation, for, or competence in deciphering cultural relations and cultural artifacts
- cultural capital is the acquisition and appreciation and knowledge about all of these cultural things-and then you can signal that to other people
Social Networks-What is a network?
- a network, in its simplest forms, is a collection points joined together in pairs by lines
- points are vertices or nodes, and lines are edges
- many things in the world can be described as a network-many systems of interest to scientists are composed of individual parts or components linked together in some way
- the internet
- a collection of computers linked by data connections
- neural systems
- human and nonhuman animal societies
what are networks used to study?
- the patterns of connections between individual components
- a form of modeling, networks can be constructed that strip away all but essential information about the object of study
properties of networks
1) visualization
- allows for the recognition of patterns
- not viable with larger datasets
2) quantifiable network measures
- e.g., measures of centrality: quantify how important vertices or edges are in a networked system
the structure of the internet
- Web vs internet
- we don’t know the exact structure of the internet because of all the different people who have contributed to its design
- information data packets travel from vertex to vertex until they reach their destination
- traffic flow can be studied
- weaknesses can be identified
- direct product of Shannon
the structure of the internet: web vs internet
- internet is the physical connection between all the comps-the vertices are the physical comps-the physical lines between are the edges-sometimes wireless, but often physical wires connect them
- web-network of the webpages and hyperlinks
internet history
-ARPANET: first message sent over the ARPANET from computer scientist Professor Leonard Kleinrock’s lab at UCLA to the second network node at Stanford Research Institute (SRI) in 1969
What is a social network?
- networks in which vertices are people, or groups of people, and the edges represent some form of social interaction between them
- vertices→ people→ actors
- edges→ ties
- sociologists have been studying social networks long before online social networking services were introduced
- e.g., Morno’s sociogram of schoolchildren-name 3 best friends-gives good example of how you can see something maybe wouldn’t have noticed before-all the girls hang out together, all the boys hang out together-only 1 pair of boy-girl friends-and then 2 girls just on their own
- What is an edge?
- can be lots of different things depending on what want to study-friendships, professor relationships, social exchanges, communication patterns, romantic or sexual relationships, etc.
social network methods
1) interviews/questionnaires
2) direct observation
3) archival/third party records
social network methods: interviews/questionnaires
- e.g., name generators (ask kids who friends are, look at social arrangement and have people list people they know in that group-get web that shows how interconnected the group is)
- sociometric vs ego-centered networks
- ask everyone vs. looking at network fro perspective of 1 individual and how connected are they
- limitations-people aren’t always honest, embarrassed about things, stigmas
social network methods: direct observation
- good because can see what’s going on, but limited because not everything is observable-you don’t see everything that happens-miss stuff-can’t always know what happened in past
- labor intensive/small groups
- the only real option with animal studies
- people will put trackers on them, other tech, to be able to see everything-see how connected they are to the others, who interact with
- example: dolphins-mapped out through tech and observation-found that they’re very connected, have best friends, have names (signature whistles that identify them)
social network methods: archival/third party records
- allows for analyzing massive databases
- Facebook, Twitter, Google etc. - they have massive amounts of data about all of us-analyzing the hell out of it-but they won’t release it usually, sometimes will to scientists without identifying specific people
- much easier with internet now!
- but there’s also lots of data on paper that’s just available to everyone-example) Census data-there’s a lot of data after that
- the issue is have to put it in some digital form-type it in-to use algorithms on it/analyze it
the small-world experiment (Milgram, 1967)
- sent out 96 packages to random people in Omaha, NE containing a booklet/passport, and instructed them to get it to a man in Boston-they could only send it to people they know on a first name basis (who they think would be best able to help) and then that person must follow the same directions
- 18 passports made it back (19%) with a 5.9 average chain length
- massive email version received 1.5% return rate (so not as effective)
- vertex pairs in social networks tend on average to be connected by short paths
- origins of the idea of “6 degrees of separation”
Evolutionary Cyberpsychology
Piazza and Bering
- when thinking about how people act on the internet-researchers who have looked at this have gone with traditional social science account-what they do but not why they do it
- about using evolution psychology approaches to explain how people are acting online
- evolutionary psychology is an integration of cognitive science and evolution biology
- researchers studying cyberpsych have relied on standard social science theories
- proximal versus distal causes of behavior
- proximate/ultimate
What do cyber psychologists study that Evol Psych can address?
(Piazza and Bering)
1) mating and sexual competition
2) parenting and kinship
3) trust and social exchange
4) personal info management
- explored ways of applying both general and specific evolution theories to internet behavior, and presented several testable hypotheses motivated directly by these theories
How is cyberspace similar to “real life”?
Piazza and Bering
1) Relationships which form online are often just as “deep” and “stable” as relationships formed offline
- can still transmit emotional/nonverbal content (emojis)
- online relationships becoming much more common and normalized
- different kinds of relationships online
2) CMC (computer mediated communication) technologies (such as email and instant messaging) help people maintain their current relationships as well as help people maintain larger overall social networks
- strong and weak ties online
3) there is no simple relationship between internet use and health outcomes although controversies still remain-potential benefits and harms of internet (enables shy people more social contacts, or keeps you from going to outside world)
How does cyberspace differ from “real life”?
- internet users often interact with a greater degree of visual anonymity-reveal things, act differently than would in real life-greater control over when and how they disclose personally identifying info
- geographic distance is largely immaterial online
- there are fewer time constraints when communicating online-greater editorial control over their self presentation-can lead to idealized impression of someone
- archival: (content uploaded to the internet often persists indefinitely) and retrievable (info is often easily recalled by an online search engine)-has psychological and social implications
How does our psychology, which is adapted to environment and face to face interactions, help us understand how people interact online?
Degree to which they’re the same will allow us to make predictions about it
Domain specificity and input conditions: general
- evolution psychology frames the interaction between human cognition and new media in terms of domain-specific psychology mechanisms responding to computer-mediated information (CMI)
- problems we have to solve-solution is information-processing mechanisms-remember Marr’s levels? -such traits that are computational in nature that are designed to solve certain kinds of problems in our ecology, which is rapidly changing
- domain-specific psychological mechanisms evolved to process input from a specific domain that was invariant across human evolution, and generate functional responses to that input
- a domain is a selection pressure or (equivalently) a reproductive problem
- such a perspective would predict no significant differences in human behavior (online or off) to the extent that CMI satisfies the input criteria for a given evolved psychology mechanism
- basically: we would expect online interactions to be like the real world to the extent that CMI acts like real world
Domain specificity and input conditions: input criteria
- the type and range of information a psychology mechanism evolved to process
- e.g., perceiving a potential partner’s facial symmetry in an online dating profile
- example: input criteria in a coin sorter is coin size
- but sometimes we perceive things wrong, sort things into places they don’t belong!
- the input criteria/input conditions to be met are wider than just the correct stimulus
- we see faces everywhere-in all kinds of stuff-people said face processing isn’t special, applies to lots of things-but only things that look like faces that activate face processors-so is specific to faces or things that look like them-but we still make mistakes
- everything interacts-what we see affects what we hear
- proper vs actual domain
- built into the algorithm is this flexibility for letting certain things into the processor that aren’t quite in the proper domain of the processor-so the actual domain includes those things that aren’t necessarily people
Domain specificity and input conditions: proper vs actual domain
- proper domain: what a device is designed to process (i.e.e, shaped by selection)
- Actual domain: what the device will actually process
applying online behavior to Domain specificity and input conditions
- built into the algorithm is this flexibility for letting certain things into the processor that aren’t quite in the proper domain of the processor-so the actual domain includes those things that aren’t necessarily people
- many of these adaptive problems evolved offline, because online is new, and many of these problems are old (i.e., getting away from predators)-but some still useful, still face-selecting mates, figuring out if something is safe to eat-these are all offline problems-but then these can manifest themselves online
- we saw these evolution predictions in reading for how you expect certain kinds of problems to manifest themselves online and your response
- hypothesis from reading: in a resource rich, environment, you should invest more in sons-in resource poor environment, invest more in daughters
- can make predictions on online behavior based on this-in resource rich environment, monitor sons online behavior more
- haven’t been tested much
-what’s different in online and offline in regard to that proper domain?
-proper and actual domain are one dimension, and online and offline are another dimension in interacting-so it’s not like proper domain corresponds with online activity and actual domain with offline, or vice versa-they are separate, interact
why? why do we perceive things that aren’t faces as faces (and similar errors)?
- error management: better safe than sorry! Better to think a thing is there and it’s not there than to think it’s not there and it is
- Plasticity by design: flexibility can be useful!
Media Effects
- one of the biggest topics in communication
- communication studies is in part born out of the fact that we have media
- a lot of theories developed in communication that are designed to think about media
- 50 years of communication research on media effects-post WW2-spread of TV really launched empirical study of media effects in communication
Media Effects-has any progress been made?
- not really
- is there evidence of accumulative theoretical progress, scientific convergence on key findings and improved methods of measurement and analysis? not that much
- people are complicated-media even more so
- hard to build on existing knowledge if can’t agree on effects, create agreed upon base on which can base new discoveries and observations
- areas of media studies often separate-no canon of general theory to which they all refer-ignore each other
- content analysis of 7 prominent communication theory textbooks identified 249 distinct “theories”
- 22% of these theories appeared in more than 1 of the seven books, and only 7% were included in more than 3 books
Media Effects-why hasn’t much progress been made?
- making up own name for some effect you’ve discovered and going from there is more profitable than building on another’s idea
- and if no one knows what’s true, then carving your own path to what you think is true is more profitable
- if haven’t figured out any truths, can pretty much just disregard all other theories
- in physics and many other sciences, don’t have this problem-know some things that are true-you have to build on that knowledge
Media Effects-Minimal vs significant effects
- Does media affect people directly or indirectly?
- Direct Effects
- Minimal Effects
- Not-so-minimal effects
Media Effects-Direct Effects
- Hypodermic Effects Theory: persuasive effects would be immediate and evident-like injecting someone with information-hypodermic needle
- Let’s blame Shannon? it really has nothing to do with Shannon (his theories were not about communication)-but seems like his theories if applied to communication-content encoded in tv message, travels through air to satellite to tv, you get content in your brain-seems like a direct thing-from 1 head into another head
- did anybody really believe this? ”direct effects” term probably come up with by minimal effects people-called them that-but no one actually believed in a complete direct effect
Media Effects-Minimal Effects
- Lazarsfeld and Klapper
- no effect-some studies show persuaded, some show not persuaded at all-depends on how you do the study
Media Effects-Not-so minimal effects
- ”not what to think-just what to think about”
- can affect your viewpoint down the road-what topics you are thinking about, that are on your mind
Meta-analyses of media effects
- Meta-analysis is the statistical procedure for combining data from multiple studies. When the treatment effect (or effect size) is consistent from one study to the next, meta-analysis can be used to identify this common effect.
- Meta-analyses of media effects typically focus on main effects or group-level moderator effects. As a result, they do not highlight more subtle yet potent individual differences.
-Five Features of Media Effects Theories
- Certain features seem to specify the boundary conditions of media effects
- to what extent can a theory explain some given effect in the world/explain the variable in people’s behavior as to how they interact with media? Limitations to this
- these 5 features are overlapping, but also have distinct features
1. Selectivity of Media Use
2. Media Properties as Predictors
3. Media Effects are Indirect
4. Media Effects are Conditional
5. Media Effects are Transactional
Five Features of Media Effects Theories: 1. Selectivity of Media Use
- People only attend to a limited number of messages out of the constellation of messages that can potentially attract their attention
- People don’t choose media at random
- Especially true now-much more choice-used to have limited options for news, tv channels/shows-now have many options, more choice in what to watch, even less random
- Only the media/messages they actually select will have an effect on them
Five Features of Media Effects Theories: 2. Media Properties as Predictors
- 3 types of media properties may influence media effects: Modality: text, auditory, visual, audiovisual
- Content properties: Violence, fearfulness, type of character, argument strength
- Structural properties: Special effects, space, visual surprises-To attract viewers and get advertisers
- Structural properties as an arms race: structural features (e.g. visuals and sound) have evolved to grab attention, and a competition between media producers for people’s attention has resulted in an arms race where exaggerated features proliferate in an endless one-upmanship
Five Features of Media Effects Theories: 3. Media Effects are Indirect
An indirect effect is one in which the influence of an independent variable (e.g., media use) on other variables (e.g., outcomes of media use) works via its influence on 1 or more intervening (mediating) variables
There are all sorts of variables between content and your reaction to it
What are the proximate mechanisms of some media effect?
We are not biologically evolved to take in media content-that’s why we’re so bad at it-we’re not well equipped to handle it-so most of the media theories are proximate
Five Features of Media Effects Theories: 4. Media Effects are Conditional
Dispositional, developmental and social context factors have a double role in the media effects process: they not only predict media use, but in interaction with media properties they influence the way in which media content is processed
Five Features of Media Effects Theories: 5. Media Effects are Transactional
- Transactional theories assume reciprocal causal relationships between characteristics of the media users, their selective media use, factors in their environment, and outcomes of media
- Elaborates on feature 1 (selectivity)
Political Communication
- related to media effects theories, many of which are about political communication
- elements of political comm: political organizers, media, citizens